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Author Topic: Goblins, a force for good?  (Read 40223 times)

Wannazzaki

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Re: Goblins, a force for good?
« Reply #210 on: October 20, 2011, 01:33:30 pm »

Y'know how there are some birds (I forget which ones, if anyone can contribute a species that'd be cool) who kill other birds then move the eggs together and hatch them all? I think it's the same with goblins.

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ASCIt

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Re: Goblins, a force for good?
« Reply #211 on: October 20, 2011, 02:01:44 pm »

Cool, thanks. That makes sense, too, what with Gobbos being all crazy and whatnot.
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King DZA

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Re: Goblins, a force for good?
« Reply #212 on: October 20, 2011, 02:59:11 pm »

Frendly gobbies attack ambushers, gobby snatchers and siegers.

Okay, but how do i know which ones are friendly? I would say they all seem pretty determined to fertilize the local soil with dwarf blood.

Wannazzaki

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Re: Goblins, a force for good?
« Reply #213 on: October 20, 2011, 02:59:49 pm »

Frendly gobbies attack ambushers, gobby snatchers and siegers.

Okay, but how do i know which ones are friendly? I would say they all seem pretty determined to fertilize the local soil with dwarf blood.

They come with caravans and as diplomats and not as a vile farce of dorkness.
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King DZA

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Re: Goblins, a force for good?
« Reply #214 on: October 20, 2011, 03:16:47 pm »

Frendly gobbies attack ambushers, gobby snatchers and siegers.

Okay, but how do i know which ones are friendly? I would say they all seem pretty determined to fertilize the local soil with dwarf blood.

They come with caravans and as diplomats and not as a vile farce of dorkness.

Ah, well I don't think I shall be encountering any friendly goblins any time soon, then.
« Last Edit: October 20, 2011, 04:15:31 pm by King DZA »
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Wannazzaki

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Re: Goblins, a force for good?
« Reply #215 on: October 20, 2011, 03:20:18 pm »

You need to gen a world where gobbos are not at war with the dwarves, and after a while they default to at war with anyway i have observed. Buncha dickheads.
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #216 on: October 20, 2011, 03:22:44 pm »

Frendly gobbies attack ambushers, gobby snatchers and siegers.

Okay, but how do i know which ones are friendly? I would say they all seem pretty determined to fertilize the local soil with dwarf blood.

Check on the (U)nit screen, if it says friendly right next to a gobbo, it will be friendly and attack any invaders... Even other gobbo's.
The idea that goblins are ruled by a psychadelic sort of freudian (or is the dorvian) psychology does make sense, as goblins can't breed, so maybe they are ruled by the desire to propagate their dying species by stealing more children from other races, raising them as their own, and also sieging other races to eliminate oppositions, as well as gaining access to even more children!
And to replace the losses from sieges, it would mean they would have to steal even more children!!! Endless cycle of gobby insanity :O

*Edit, removed the accidental underline bb code
« Last Edit: October 21, 2011, 01:35:32 pm by Loud Whispers »
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Wimopy

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Re: Goblins, a force for good?
« Reply #217 on: October 21, 2011, 12:58:57 pm »

Frendly gobbies attack ambushers, gobby snatchers and siegers.

Okay, but how do i know which ones are friendly? I would say they all seem pretty determined to fertilize the local soil with dwarf blood.

Check on the nit screen, if it says friendly right next to a gobbo, it will be friendly and attack any invaders... Even other gobbo's.
The idea that goblins are ruled by a psychadelic sort of freudian (or is the dorvian) psychology does make sense, as goblins can't breed, so maybe they are ruled by the desire to propagate their dying species by stealing more children from other races, raising them as their own, and also sieging other races to eliminate oppositions, as well as gaining access to even more children!
And to replace the losses from sieges, it would mean they would have to steal even more children!!! Endless cycle of gobby insanity :O

Y'know how there are some birds (I forget which ones, if anyone can contribute a species that'd be cool) who kill other birds then move the eggs together and hatch them all? I think it's the same with goblins.


That concludes it then. They want children but can't make their own so they kill parents and steal their children. I guess this makes the most sense.
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King DZA

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Re: Goblins, a force for good?
« Reply #218 on: October 22, 2011, 11:11:07 am »

What if They are all hostile? As i am lacking any friendly goblins to test with...

Loud Whispers

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Re: Goblins, a force for good?
« Reply #219 on: October 22, 2011, 04:16:27 pm »

What if They are all hostile? As i am lacking any friendly goblins to test with...

If you can't find merchants, abandoning your fortress with hostiles on it will make them friendly. (I abandoned mine because my beautiful above ground bubble was "infiltrated" - I accidentally left a staircase leading right inside my fortress, past ALL of my defencess. :d).

Really wierd thing to note here, is when I got a friendly whippy gobby and a hostile gobby crossbowman within the vicinity of each other, good 'ol Whippy came out unscathed and victorious, holding the corpse of the crossbowman. Then another unusual thing occured - Another friendly gobby maceman charged at whippy, and killed the death out of him.

This suggests goblins are also extremely volatile creatures with a hightened sense of emotions - It would make comeplete sense!
Their paternal and maternal instincts would be so severe that they would arm themselves and steal children from fortresses where such a thing is practically a death sentence.
They torture for fun, are naturally cruel, yet they uphold their fortress's honour through sieges that ultimately cause their doom, kill traitor goblins, even when they themselves have defected, and it would also mean after comepletely killing every soul in a fortress, and gazing at the empty broken towns full of beautiful engravings, that they would feal so sorrowful as to defend that site with their lives, guilt hightened to an almost soul breaking level.
Looks like the philosophies continue.
As does the !!SCIENCE!!.

GreatWyrmGold

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Re: Goblins, a force for good?
« Reply #220 on: October 22, 2011, 04:50:11 pm »

Take note that the galaxies colliding is very slow, it will be more like two groups of people walking into eachother.

Yes, two groups of incredibly fat people walking into eachother. Which, as the video demonstrates, can only lead to disaster.

More like two groups of people, scattered miles apart, with cats and dogs scattered about between them. Stars are FAR apart; there's next to no chance of them coming noticably near each other. Seriously. Saying that two galaxies "colliding" would result in the death of everyone in both is like saying that a body several hundred miles aross within a million miles of Earth would doom everyone on the planet. It might, if it hit, but it's like firing a dust mote at a pebble from across the room. Okay, that's enough metaphors.
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #221 on: October 22, 2011, 05:28:19 pm »

Take note that the galaxies colliding is very slow, it will be more like two groups of people walking into eachother.

Yes, two groups of incredibly fat people walking into eachother. Which, as the video demonstrates, can only lead to disaster.

More like two groups of people, scattered miles apart, with cats and dogs scattered about between them. Stars are FAR apart; there's next to no chance of them coming noticably near each other. Seriously. Saying that two galaxies "colliding" would result in the death of everyone in both is like saying that a body several hundred miles aross within a million miles of Earth would doom everyone on the planet. It might, if it hit, but it's like firing a dust mote at a pebble from across the room. Okay, that's enough metaphors.

Sorry to derail your derail, but you do realise the sheer amount of planetary and solar bodies in both galaxies, not to mention the forces involved would result in both galaxies tearing each other apart, some scattered far apart (the lucky one's, they have a chance of harbouring life), and the unlucky ones, all mushed together into the black holes at each galaxy's center.
And it's more like firing a shower of bullets at another shower of bullets, each blotting out the sky, being incredibly explosive, having their own extreme gravity and of course, being incredibly NUCLEAR :D *had to say it lol.

NOW BACK TO THE GOBBY PHILOSOPHY

*An ambush just legged it after their leader got chopped to pieces by very, very sharp blades. They were trying to kill a dwarf diplomat, and ran away the moment they realised they were entering MY DOMAIN. Perhaps their honour is not THAT extreme that they would be willing to die for their fortress's squabbles. Or maybe they were frightened** by their leader charging a puppy only to be sliced to pieces by flying spinning serrated discs. Ouch.
**Amplified emotions? Or general reaction? I regret not being able to capture one at the time.

King DZA

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Re: Goblins, a force for good?
« Reply #222 on: October 22, 2011, 05:38:40 pm »

Fascinating. It seems very strange how a creature could seem so just and honorable, while at the same time being a sadistic, emotional wreck. Hopefully Toady will someday begin to flesh out the various races of the world, so that the absolute truth can be known. Until then, I shall continue gathering all the information I can. Mayhap I will start looking into goblin lore outside of dwarf fortress in order to learn more about their nature.

Although, my experiment will involve pitting hostile goblin snatchers and siegers against eachother to see whether or not they will fight. Or rather, it would have...

Upon digging out a nice little spot for my testing area, I accidentally breached the caverns for the first time ever, then discovered a vast underground expanse or something like that, and then the second layer of the caverns, all simultaneously. So that sidetracked the project a bit...
« Last Edit: October 22, 2011, 05:47:03 pm by King DZA »
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #223 on: October 22, 2011, 06:14:00 pm »

Fascinating. It seems very strange how a creature could seem so just and honorable, while at the same time being a sadistic, emotional wreck. Hopefully Toady will someday begin to flesh out the various races of the world, so that the absolute truth can be known. Until then, I shall continue gathering all the information I can. Mayhap I will start looking into goblin lore outside of dwarf fortress in order to learn more about their nature.

Although, my experiment will involve pitting hostile goblin snatchers and siegers against eachother to see whether or not they will fight. Or rather, it would have...

Upon digging out a nice little spot for my testing area, I accidentally breached the caverns for the first time ever, then discovered a vast underground expanse or something like that, and then the second layer of the caverns, all simultaneously. So that sidetracked the project a bit...

You'll probably have to capture a snatcher beforehand, plus the useless buggers are slippery as hell :/
I might try baiting a snatcher with a baby or something like that, hopefully I'll be able to catch one... If you've already done it before, you can do it again :D
My testing area is literally little more than a walled of enclosure right now, though I'm planning to make it a fully retractable-bridge-floor 20z lvl's high, plus I once made an arena plated with rose gold, gold, silver, platinum, bronze, bismuth bronze, copper, steel and even an adamantine pillar in the middle:D Truly was fun, though it didn't look so nice when the blood started flowing. The Romans were right when they made their's in sand >:P
Though yeah, honourable goblins does sound like an oxymoron, though then again so does a sane dwarf, and these things happen. I think we're going to reach a conclusion soon... Personally I'm supporting the whole hightened emotions thing. If you're going to live forever, MAN will you have a lot of time to think about stuff. Just look at the elves....

King DZA

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Re: Goblins, a force for good?
« Reply #224 on: October 22, 2011, 06:29:33 pm »

I already have two snatchers captured, along with several siegers. The final step before testing was making an area to actually test in. But yeah, kind of expected caverns to be a little deeper down...
Nonetheless, once i find another suitable area, and the time to actually work on it, the testing shall commence.

And you have a very good point there, the sort of feral behavior associated with goblins wouldn't quite seem to fit, considering they are a race of sentient, immortal beings, with civilizations almost as old as the world itself. If they didn't have the ability to adapt and learn at least somewhat, they would probably die out long before they could even become a threat(*cough*kobolds*cough*).
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