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Poll

What shall we play next?

Civilization V
- 14 (28%)
Jagged Alliance 2 1.13
- 26 (52%)
Some other idea (please post it in the thread)
- 2 (4%)
Play Apoc again and try not to embarrass yourself this time!
- 7 (14%)
Nothing. The LP was bad and you should feel bad.
- 1 (2%)

Total Members Voted: 50


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Author Topic: Complete: Let’s Play Ironman/Superhuman X-Com Apocalypse!  (Read 119825 times)

MaximumZero

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #150 on: October 24, 2011, 04:58:13 pm »

I'd be all about teleporters. I'll take 4, if someone else doesn't want theirs. :P
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Nirur Torir

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #151 on: October 24, 2011, 05:33:03 pm »

I win.

I'm requisitioning/commandeering an annihilator now.

Spoiler (click to show/hide)
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Shadowgandor

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #152 on: October 24, 2011, 05:43:35 pm »

I say lets finish this! Perhaps you could fool around with sending solo soldiers on raids and stuff with teleporters but I'd love to see the ending of this game :) Having superhuman soldiers is a part of that in my opinion ^^
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Itnetlolor

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #153 on: October 24, 2011, 06:51:48 pm »

You can maybe use them to rabbit away from conflicts if things get too heated, but they, to give the aliens one final ..|.., don't use them on the final.

EuchreJack

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #154 on: October 25, 2011, 03:58:05 am »

Thanks for including me.  Especially since this is my third incarnation.

Yeah, I'm all for fully exploiting the teleporters.  Especially as I have more experience dying than other players, lol.

Myroc

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #155 on: October 25, 2011, 04:24:39 am »

Feh. We're having it easy enough as it is, why make it even easier? I say we forbid the use of teleporters completely, so we can have at least remotely real challenge during the Alien Dimension missions.
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612DwarfAvenue

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #156 on: October 25, 2011, 06:19:50 am »

Don't use them in the final mission. The other missions will be easy enough anyway that you might as well just blow through them using the teleporters so we can get to the end, but don't use the teleporters in the end there. Make that last fight the final ..|.. to the Aliens as Itnetlolor said.
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Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #157 on: October 25, 2011, 12:05:33 pm »

Don't use them in the final mission. The other missions will be easy enough anyway that you might as well just blow through them using the teleporters so we can get to the end, but don't use the teleporters in the end there. Make that last fight the final ..|.. to the Aliens as Itnetlolor said.

This pretty much sums it up. The only thing teleporters will really make much easier is capturing live aliens. If we get two Motherships we MAY be able to get the final BioToxin, but it is really doubtful.

Other than that it just means taking missions more slowly, like in that first example of the teleporter against grouped enemies. I could have surrounded and surpressed and probably not lost any shields, but it would have taken a while. Also when there is a pile of grenades I'd spend two minutes throwing them away from the choke point to avoid the chain reaction.

Now I don't always do a perfect job of taking my time and clearing things, hence the stupid deaths from previous weeks, but it really does come down primarily to how much time each mission takes.

I will be adding up all the no votes and yes votes. If the no votes win I'll go with the most popular "no" option. Same for yes.

GlyphGryph

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #158 on: October 25, 2011, 10:52:02 pm »

Colonol Nirur, you're a good man. You're the one who pressed me to agitate with you for these promotions, and look where it's gotten us. I'm proud to serve under you.

I find it amusing just HOW far ahead of everyone else we are, heheh.

Fikes, can we have the stats for Nirur and Glyph?
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Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #159 on: October 27, 2011, 05:30:50 pm »

No vote wins by 3 votes but Teleporters are out for the last mission.

Week 10 here we come!

MaximumZero

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #160 on: October 27, 2011, 07:13:36 pm »

In that case, can I have all 5 remaining MaxClones readied for the final mission, please? :P
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #161 on: October 30, 2011, 05:08:22 am »

Spoiler: Weeks in Review (click to show/hide)

andrea

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #162 on: October 30, 2011, 05:19:39 am »

by the way, with alien grenades you can destroy the alien spawn points, and that stops them from spawning. I found this very useful during the alien queen mission, since it allowed me to take all the time I needed.

MaximumZero

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #163 on: October 30, 2011, 10:22:17 am »

4 Medals? MaxClone2 is the man!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

RAM

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 10)
« Reply #164 on: October 30, 2011, 12:53:29 pm »

I seem to recall alive aliens turning into dead aliens when you study them, so you should only need the alive 'morph...
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