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Have I turned breaching the HFS from the most terrifying and challenging thing a dwarf can do into a simple and hilarious thing that anyone can do?

Yes
- 279 (33.5%)
No
- 52 (6.3%)
BANANA!
- 501 (60.2%)

Total Members Voted: 831


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Author Topic: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)  (Read 416764 times)

ThatAussieGuy

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Do him a favor and have them all assigned to a single-tile pasture over a pit that falls a straight 10 z-levels into your dining hall. The fighting that ensues will provide unimaginable benefits to the fortress, and certainly wouldn't give cat owners any negative thoughts!


I think I know how I'm going to train my militia...  Alright lads, just wait in this room, pay no attention to the hole in the ceiling or the increasingly-loud angry meowing coming from it...

Girlinhat

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Sounds rather similar to an idea of my own...

ThatAussieGuy

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Will 8z do for catsplatter, or should I increase the depth a few levels to guarantee kitty-kibble?

Girlinhat

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Cats are a little small, makes them resistant to drops, but probably fine.  Not like you can't do it again, right?

acetech09

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kitty-kibble?

"'ey dear, m'breakfast tastes a bit off 'tis mornin"

"Ah, don' wory 'bout it, hon. 'tis finely minced."
« Last Edit: October 10, 2011, 01:20:05 am by acetech09 »
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ThatAussieGuy

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Cats are a little small, makes them resistant to drops, but probably fine.  Not like you can't do it again, right?

Might put a circular saw trap under the hole with a dwarf repeatedly pulling the lever.  THAT should upset the recruits.  "meeeeeooowwwwwwwwwwww*BUZZZ**splatter*"


edit: the thought occurs that this may possibly be the most horrible thing I've ever designed....   :-\
« Last Edit: October 10, 2011, 01:30:34 am by ThatAussieGuy »
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Girlinhat

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I vote for a pasture zone.  1x1, using the same danger room design to force the military into the area.  The cats fight, and as they do, they die and cause immunity to trauma.  Plus, if you pet-lock the door, then it should cause no pathing issues.

ThatAussieGuy

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...You want me to organize underground cat pit-fighting to turn my militia into sociopaths who don't care about anything?  ???

Oaktree

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Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?
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ThatAussieGuy

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Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?

It's like the caverns, but you only get 1-2 groups of 3-5 demons at any one time.  And the problem comes from the fact that as you lay a wall, it becomes an acceptable spawn point because it's flat ground on the edge of the map.  You can build from the top level down, and it is safer, but it's a lot slower as they have to build a single gantry tile at a time.  Baiting isn't really possible either, as it'll always come down to kill-or-be-killed the moment they catch their prey.  They don't often escape unless there's a large number of targets and the demon's slowed down by trying to pick it's next meal

Oliolli

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Sounds rather similar to an idea of my own...

Except it wouldn't be about raising a kid into an emotionless super-soldier. It would be about turning an adult dwarf into an emotionless super-soldier.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

ThatAussieGuy

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Hell's quiet at the moment and the current demons flying around are up around the North-East area.  So I've got a small stockpile set up with both militia squads keeping watch while the Masons work on the south wall a bit.  The bottom level is complete, and the second level's not far behind.  Levels 3 to 5 kinda spread out in a 'V' shape  in regards to how much of them is left to build.

Edit:  Second level is now complete and they're building on the third.  A Pterosaur demon turned up to cause trouble, but the Swift Tombs hacked it to pieces.
« Last Edit: October 10, 2011, 09:16:24 am by ThatAussieGuy »
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Oaktree

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Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?

It's like the caverns, but you only get 1-2 groups of 3-5 demons at any one time.  And the problem comes from the fact that as you lay a wall, it becomes an acceptable spawn point because it's flat ground on the edge of the map.  You can build from the top level down, and it is safer, but it's a lot slower as they have to build a single gantry tile at a time.  Baiting isn't really possible either, as it'll always come down to kill-or-be-killed the moment they catch their prey.  They don't often escape unless there's a large number of targets and the demon's slowed down by trying to pick it's next meal

And therefore not worth the effort to create a couple of "false" spawn points along your wall that simply lead into a walled and roofed off area where they can wander about for a while without doing any harm, or possibly into some repeater-run spike traps.
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ThatAussieGuy

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Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?

It's like the caverns, but you only get 1-2 groups of 3-5 demons at any one time.  And the problem comes from the fact that as you lay a wall, it becomes an acceptable spawn point because it's flat ground on the edge of the map.  You can build from the top level down, and it is safer, but it's a lot slower as they have to build a single gantry tile at a time.  Baiting isn't really possible either, as it'll always come down to kill-or-be-killed the moment they catch their prey.  They don't often escape unless there's a large number of targets and the demon's slowed down by trying to pick it's next meal

And therefore not worth the effort to create a couple of "false" spawn points along your wall that simply lead into a walled and roofed off area where they can wander about for a while without doing any harm, or possibly into some repeater-run spike traps.

I... hmm... That's not a bad idea.  The problem is that where they spawn is random,  but increasing your odds never hurts....  Even a few 2x1 spaces should do... MASONS!  To the walls for a redesign!

ThatAussieGuy

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Ladies and Gentledwarves, I give you...



(Theoretically) guranteed to keep the most dangerous of demons from spawning where you don't want them to, keeping them out of the way until they decide to leave of their own accord!
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