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Author Topic: Recommendations for Mods to use  (Read 1011 times)

Mickey Blue

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Recommendations for Mods to use
« on: September 20, 2011, 11:58:11 am »

So I love DF, have been playing it for years now (off and on).  I play it mostly vanilla with a few more minor (by which I mean not "total conversion" or some such thing) mods, my favorite being Fortress Defense II.

I'm looking to change it up a bit, there are lots of great mods on the modding pages and I'm curious what some people use, have used, and can recommend to change up the game itself.  Not necessarily a total conversion (though I'm not opposed) but something that just alters the game heavily enough that there is new and interesting content.

I'm not too lazy to go look for myself, in fact I've done so, but there are just so many that sound interesting (Lands of Forgotten Realms, Corrosion, Advanced, etc) that I just don't even know where to begin.

Thanks for the time
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Girlinhat

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Re: Recommendations for Mods to use
« Reply #1 on: September 20, 2011, 12:01:36 pm »

I prefer to stick with "same but challenging" like Fortress Defense.  Increase scarcity and embark on a desert for maximum results.  It's easy when everything is available, now try it where every scrap of leather is a precious resource.

Necro910

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Re: Recommendations for Mods to use
« Reply #2 on: September 20, 2011, 12:15:53 pm »

I prefer to stick with "same but challenging" like Fortress Defense.  Increase scarcity and embark on a desert for maximum results.  It's easy when everything is available, now try it where every scrap of leather is a precious resource.
‼xX-Elf Leather Socks-Xx‼

Mickey Blue

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Re: Recommendations for Mods to use
« Reply #3 on: September 20, 2011, 12:33:12 pm »

I appreciate the idea but having been around since early on I've done these a few times, heck done them when they were harder (such as not having as many things to farm and no caverns).  I've done the caverns challenge, I've survived on a glacier, my current attempt is on the frozen tundra using no caverns (which means no underground crops either) starting with no items.

I cannot even count how many self-imposed challenges I've used over that time, in fact I cannot even recall the last time I built a cage trap that wasn't for hunting (catching live animals) purposes or 'walled myself in' with a drawbridge.

My thirst isn't so much for something more challenging (though that is always nice, thank you Fortress Defense) but for things that are new and/or change the game up a bit. 

« Last Edit: September 20, 2011, 12:34:58 pm by Mickey Blue »
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ohgoditburns

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Re: Recommendations for Mods to use
« Reply #4 on: September 20, 2011, 12:33:53 pm »

Procedural plants -
http://dffd.wimbli.com/file.php?id=3752

This will generate about 60 new random plants and trees with new extracts, powders, and alcohols.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

They Got Leader

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Re: Recommendations for Mods to use
« Reply #5 on: September 20, 2011, 01:41:11 pm »

I prefer to stick with "same but challenging" like Fortress Defense.  Increase scarcity and embark on a desert for maximum results.  It's easy when everything is available, now try it where every scrap of leather is a precious resource.
‼xX-MAGMAAAAAAAAAAAAAAAAAAAAAAAA Leather Socks-Xx‼

Fixed that for you.
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Teneb

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Re: Recommendations for Mods to use
« Reply #6 on: September 20, 2011, 02:23:27 pm »

I recommend Civilization Forge or Legends of Forlon Realms. Both are very good.
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KtosoX

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Re: Recommendations for Mods to use
« Reply #7 on: September 20, 2011, 02:36:49 pm »

Procedural plants -
http://dffd.wimbli.com/file.php?id=3752

This will generate about 60 new random plants and trees with new extracts, powders, and alcohols.
I just realized that there are no poisonous plants in DF. This might be the first mod I ever use...
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ohgoditburns

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Re: Recommendations for Mods to use
« Reply #8 on: September 20, 2011, 02:43:03 pm »

Procedural plants -
http://dffd.wimbli.com/file.php?id=3752

This will generate about 60 new random plants and trees with new extracts, powders, and alcohols.
I just realized that there are no poisonous plants in DF. This might be the first mod I ever use...

It very slightly increases difficulty, because it's less likely your dwarves will consume foods they are especially fond of.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.