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Should this be in fortress mode or modding?

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Author Topic: My little Necro: Fortress is Magma [Spoilers]  (Read 115737 times)

Oliolli

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #435 on: October 27, 2011, 01:16:57 am »

... Nah. The "Shame" should be replaced by "Magma" if it's for DF, or PF.

There is no shame here, nor pious dwarfs. At the end of the day, there is only the dwarf, the magma, and the !!Fun!!
Do you mind if I sig the latter half?

Also, I have made a Discord related picture  ;)
Not at all!
Today, I am a real dwarf! I HAVE BEEN SIGGED!

Aye. 'Tis a good day when ye are sigged. Still, I thought the third time i was sigged was the first, because no-on bothered tellin me about the first two :mad:
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
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You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

ASCIt

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #436 on: October 27, 2011, 08:16:25 am »

Yeah, it gets pretty exciting. I think I've got two, maybe three at this point.
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Gizogin

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #437 on: October 27, 2011, 08:34:28 am »

I feel left out...  I think I might have been sigged once.
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One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
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Zarhon

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #438 on: October 27, 2011, 01:16:37 pm »

I'm a sig'd virgin  :-[

Necro you going to do this fort screenshot style or log style mostly?
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Cupcakes: Because not everything is viable for home decor.

Wimopy

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #439 on: October 27, 2011, 01:21:04 pm »

I feel left out...  I think I might have been sigged once.

I don't think I've been sigged yet either, no worries.

If you're crazy, like me, the trick is being yourself and letting time do its stuff.
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Zarhon

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #440 on: October 30, 2011, 04:29:57 am »

Haven't been much actual fort posts in a while. You holding out for the spooky updates Necro?

BTW, is there a place/thread I can see a summary of what's coming for the next update? (Toady's update logs are waaaay to large to pick through)
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Wimopy

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #441 on: October 30, 2011, 05:00:05 pm »

Yeh, what's up Necro? Are you waiting for Halloween to scare the magma out of us with a special "Halloween Pony Spooktacular"...
I am not saying that again.
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Zarhon

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #442 on: October 31, 2011, 07:14:10 am »

Yeh, what's up Necro? Are you waiting for Halloween to scare the magma out of us with a special "Halloween Pony Spooktacular"...
I am not saying that again.

Clearly he has harnessed the power of the clowns by chaining them in a room, harvesting their bones and meat via careful application of limb-severing weaponry, followed by flooding the (now limbless) clowns with magma, then using said magma (now burning hotter due to the cries of fury and eternal suffering of it's contents) to power his circusforges. With the forges thusly powered, he achieved his final two goals: To create unholy clown bone weapons and armaments, and to bake the spiciest CUPCAKES in all of Equestria!

Spoiler (click to show/hide)




That, or maybe he's been busy with other stuff.

« Last Edit: October 31, 2011, 07:24:05 am by Zarhon »
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Wannazzaki

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #443 on: October 31, 2011, 07:26:15 am »

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Oliolli

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #444 on: October 31, 2011, 09:24:39 am »

Spoiler (click to show/hide)

I thought that was Plan A?
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Wannazzaki

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #445 on: October 31, 2011, 09:31:51 am »

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Wimopy

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #446 on: October 31, 2011, 10:33:26 am »

Spoiler (click to show/hide)

I thought that was Plan A?

It's plan A through R(ii)

First few plans are simple violence, from fist-mashing to sword-chopping and piercing-via-bolts. Using caged things to hurt people also comes here. Lethal traps too.
The next few are usually magma, implemented in multiple ways, from simple flooding through dropping to pressurized bursts.
Then comes fire, from igniting surroundings to igniting the creature itself. Dragons and fire spirits, some clowns also come here.
After this comes water, same ways as magma. (Can be used earlier than fire-plans)
Then, ice. Usually the reason this comes after water is that water is easier to freeze than creatures themselves.
Various other pressurized gases, poisons and such, if available.
Cage Traps - With Cave-Ins and Webbing. Can come first to neutralise threats.
The Dwarven Atom Smasher.
Obsidianisation.
Cats/Kittens/Catsplosion/Thermonuclear Catsplosion. -Fort Self-Destruct Plan
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Oliolli

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #447 on: October 31, 2011, 10:47:16 am »

Spoiler (click to show/hide)

I thought that was Plan A?

It's plan A through R(ii)

First few plans are simple violence, from fist-mashing to sword-chopping and piercing-via-bolts. Using caged things to hurt people also comes here. Lethal traps too.
The next few are usually magma, implemented in multiple ways, from simple flooding through dropping to pressurized bursts.
Then comes fire, from igniting surroundings to igniting the creature itself. Dragons and fire spirits, some clowns also come here.
After this comes water, same ways as magma. (Can be used earlier than fire-plans)
Then, ice. Usually the reason this comes after water is that water is easier to freeze than creatures themselves.
Various other pressurized gases, poisons and such, if available.
Cage Traps - With Cave-Ins and Webbing. Can come first to neutralise threats.
The Dwarven Atom Smasher.
Obsidianisation.
Cats/Kittens/Catsplosion/Thermonuclear Catsplosion. -Fort Self-Destruct Plan

I take it Kill-it-with-massive-cave-in-of-15x15-tiles comes between Obsidianisation and Self-Destruct?
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Zarhon

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #448 on: October 31, 2011, 12:03:41 pm »

Spoiler (click to show/hide)

I thought that was Plan A?

It's plan A through R(ii)

First few plans are simple violence, from fist-mashing to sword-chopping and piercing-via-bolts. Using caged things to hurt people also comes here. Lethal traps too.
The next few are usually magma, implemented in multiple ways, from simple flooding through dropping to pressurized bursts.
Then comes fire, from igniting surroundings to igniting the creature itself. Dragons and fire spirits, some clowns also come here.
After this comes water, same ways as magma. (Can be used earlier than fire-plans)
Then, ice. Usually the reason this comes after water is that water is easier to freeze than creatures themselves.
Various other pressurized gases, poisons and such, if available.
Cage Traps - With Cave-Ins and Webbing. Can come first to neutralise threats.
The Dwarven Atom Smasher.
Obsidianisation.
Cats/Kittens/Catsplosion/Thermonuclear Catsplosion. -Fort Self-Destruct Plan

Thermonuclear catsplosions would be blocked by closed stone doors, so it's hardly a proper self-destruct. Real self-destruct mechanisms involve balancing your entire fort's landmass / the entire embark site on a single pillar and attaching a lever. Circus will never know what hit it. Not sure how well reclaiming such a spot would be though, as either the circus will have every single tile of it completely buried, or it would open it up, allowing cupcakes to be spread to the entire outside world.
« Last Edit: October 31, 2011, 12:06:00 pm by Zarhon »
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Wannazzaki

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Re: My little Necro: Fortress is Magma [Spoilers]
« Reply #449 on: October 31, 2011, 12:15:22 pm »

What does happen if in worldgen the circus is exposed to the outside world by a hilarious glitch*

* See: Armoks sadistic will
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