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Author Topic: The Saga of Weatherwires: Children of Dwarves (spoilers + image heavy)  (Read 159469 times)

DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #390 on: December 06, 2011, 06:04:17 pm »

As the line of dwarves passed to and fro from the abyssal work site, the Dignified Hammers, led by Shorast Phraseposts the Odorous Temple of Diamond, watched over the steadily increasing construction. Suddenly, one of the horrendous mite brutes flew over the area and settled atop the the curtain wall surrounding the area. As workers dropped steel bars and ran for their lives, the Dignified Hammers bravely climbed atop the wall and did battle with the foul creature. Two of the hammer lords were pushed aside to fall a few z-levels to the slade floor, breaking many bones. The mite brute was finally struck down by none other than Limul "Breachedwhips" Gildnut the Great Salve of Amazement, ex-captain of the guard and adamantine warhammer murderer. With a mighty kick, she drove in the creature's skull, allowing the workers to return to their tasks.

The damage had already been done, however. Kib Waxpaddled the Shower of Noses, matriarch of the Gloveowners clan, suffered a broken arm and left her post to be hospitalized. Shorast Phraseposts' upper spine snapped, and he slowly asphyxiated in the shadow of the steel construction. Shorast settled in the fortress in 142 and had served in the military ever since.

The spring of 230 arrives, and master carpenter Urdim Fordedroofs passes away at the age of 157. She had lived in Weatherwires since 143, and produced countless barrels and bins for the fortress.

With only one active member, the Dignified Hammers are removed from their post at the construction site, and the Silvery Princesses are sent to replace them. The first phase of construction is nearly finished. 73 dwarves remain.
« Last Edit: December 06, 2011, 06:23:15 pm by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Crustypeanut

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #391 on: December 07, 2011, 03:02:30 am »

It just goes to show you that even a 2 z-level fall can be fatal, whereas I've had dwarves survive 9 z-levels in better condition, if not 'good' condition.  But alas, my experiment was cut short before I could find out if armor and/or lots of muscles/fat could affect drops.


Keep up the amazing work though DS :D
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Madventurer

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #392 on: December 07, 2011, 10:13:49 am »

Dine.
Spoiler: Don't look (click to show/hide)

"Tonight, we dine in hell!"
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Musashi

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #393 on: December 07, 2011, 11:17:18 am »

Dine.
Spoiler: Don't look (click to show/hide)

"Tonight, we dine in hell!"
Thank you for repeating the joke I was trying to make!  ;D
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #394 on: December 07, 2011, 11:53:57 am »

It just goes to show you that even a 2 z-level fall can be fatal, whereas I've had dwarves survive 9 z-levels in better condition, if not 'good' condition.  But alas, my experiment was cut short before I could find out if armor and/or lots of muscles/fat could affect drops.

I've noticed similar discrepancies. Just a few days ago, a dwarf fell into an open stairwell shaft, fell 7+ z-levels, and broke a finger. I'm inclined that there is an element of chance involved, but armor does seem to 'deflect' damage from falls.
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Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #395 on: December 07, 2011, 10:24:50 pm »

A surprise attack by four topazolite fiends catch the dwarves unawares. The Silvery Princessess slay the gem-like monstrosities, but not before three of their kin are slain by the demons - merchants and ex-merchant guards, all.

Shortly thereafter, Kib Waxpaddled the Shower of Noses, matriarch of the Gloveowners clan died of thirst in the infirmary. All the other dwarves were in the deeps, slaving away upon construction of the monument - any distraction, even feeding one of their kin, is a waste of time in comparison to their final effort. They will all die eventually - what is the point of trying to stave off the inevitable?

Kib was a historic figure in Weatherwires: she arrived in 131, and was recruited to the militia as a marksdwarf, taking part in a battle against the goblins during the very spring of her arrival. During the great tantrum spiral, she slew two dwarves with her copper crossbow. Mercifully, she herself survived, but her husband, Goden Gloveowners, and two of her four children were not so lucky. In 143, Kib was elected mayor of the Diamond Cloisters, a position she held for 34 consecutive years, until 177.

Kib was last of the Gloveowners. So passes another of the clans of Weatherwires.

At about the same time, due to a "workplace accident," an ex-merchant guard fell into one of the deep chasms, her body disappearing amidst whorls of purple light. There are 68 dwarves left in Weatherwires.
« Last Edit: December 07, 2011, 10:30:49 pm by DS »
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Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #396 on: December 08, 2011, 01:05:02 am »

An attack by a duo of green monsters upon the construction site results in the death of three dwarves before the military can react. One of the fiends dies in a blast let out by its counterpart, leaving only one demon. Knowing that the vomit fiends do more damage to themselves than to the defenders (indeed, a group of dwarves can be slain by just one of the demons), the Diamond Cloisters sends in Limul "Breachedwhips" Gildnut the Great Salve of Amazement, de facto militia captain of the Dignified Hammers.

Limul arrives at the summit of the slade hill, the center of the construction site, and sees the green monster dubbed "Nettledepressed," crushing a woodcrafter beneath its bulk. The ex-captain of the guard charges the creature, striking it again and again with her warhammer - but alas, what is this? Instead of wielding one of the masterwork silver war hammers, crafted in Upper Weatherwires in the days of yore by the legendary weaponsmith Iden Sabreroom, Limul has in her hands an exceptional adamantine warhammer, the same warhammer she wielded for decades as captain of the guard, the hammer with which she slew eleven dwarves in the name of justice, the hammer which has so far claimed five demons in her service, the hammer upon which she has bestowed the name: Drunkenfear the Immortal Elevation.

Spoiler (click to show/hide)

Limul closes in on the beast and bashes it repeatedly with Drunkenfear, alternating with kicks and bashes with the Defective Shove, her exceptional steel shield. The vomit fiend crushes the woodcrafters skull in, turns towards the hammer lord, and lets loose a blast of demonic bile. Limul is knocked back and stunned, but uninjured.

Spoiler (click to show/hide)

As Limul shakes her head clear, the green monster cuts past her, charging towards the crowd of noncombatants watching the battle. The captain chases after the beast, weapon at the ready, but the beast spews another blast at her, knocking her off her feet and stunning her again. The crowd scatters, and two clash repeatedly, Limul never able to land a perfect hit, and the beast releasing cloud after cloud of fiendish vomit without doing any damage. Seeing that the situation is helpless, she calls for help from the Silvery Princesses, and not a moment too soon - the beast let out a mighty blast, knocking the Great Salve of Amazement into the air and over the construction. Limul fell to the ground with a sickening crunch, and moved no more.

Spoiler (click to show/hide)

The creature wastes no time gloating over the hammer lord's crushed body. It turns towards a civilian nearby and lets out another blast of vomit - which carries it backwards, slamming it against the wall, and destroying it.

Spoiler (click to show/hide)

Ghosts abound in Weatherwires. 36 spirits haunt the fortress - far more than half the number of those dwarves still left alive. Multiple angry ghosts send dwarves into violent tantrums, and reckless spirits overturn coffins or statues. Mite brute extract, left strewn about from constant battle with the fiends, is tracked into the fortress and up the stairwell, gathering on the bare feet of dwarves. Soon after a combat, a dozen dwarves will turn up in the infirmary, dizzy and fainting, with blisters covering their feet. They soon recover, mercifully, though a dwarf often dies of thirst in the hospital, while his comrades continue laboring in the deeps. Also, lack of any hospital care tends to leave injured dwarves to die of infection in their wounds (Athel Standtorch of clan Quakedented suffered this fate during the combat). These factors, combined with the constant demonic assaults and the passing of the elderly every year, threaten to destroy the dwarves of the Merchant of Echoing before their task is complete.
« Last Edit: December 08, 2011, 01:07:57 am by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Lordraymond

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #397 on: December 08, 2011, 01:58:36 am »

This is a dire state for your fortess to be in, DS, how far along is the temple?

I'm not sure if it would be more fitting for the temple to be finished or left incompleted when the final dwarf falls. What would be amazing is if the last dwarf alive were the one to complete the thing, but at that point unless it's a military dwarf they'll probably be killed by whatever killed the rest of them.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #398 on: December 08, 2011, 12:21:05 pm »

This is a dire state for your fortess to be in, DS, how far along is the temple?

The temple is progressing fairly. At the moment, the construction is being held back by a time-related factor. I'll have pictures up once it's picture-worthy, but right now, it just looks like a mess.

It has finally happened: one of the roving spirits haunting the fortress has directly struck down one of the living.

Spoiler (click to show/hide)

With no way to memorialize the dead, this murderous spirit is the personification of death for the dwarves of Weatherwires. It will claim the living, one by one, until none are left.

Melbil Boneguild, last of the Vesselplayed clan, dies of infection in the infirmary. The dwarves begin to suspect that there is a virulence present somewhere in the deeps, but make no move to combat it. At this point, the stairwell to hell is slick with blood, vomit, and slime, contaminated thoroughly by the dwarves who tread dust and extract out of the abyss and into the fortress. Such a cleaning effort would be an unwelcome distraction from the completion of the final effort.

There are 60 dwarves left in the fortress.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #399 on: December 08, 2011, 07:49:47 pm »

The long shadow of tragedy has hung over Weatherwires for nearly a century, claiming countless dwarves through tantrum spirals, spectral possessions, and demonic incursions. Now, another soul has passed into the shadow, and one more crippling blow has been struck against the Diamond Cloisters.

The attack came from the east - three demons of a relatively rare breed known as the Golden Yellow Monster: a gigantic monkey covered with oval-shaped overlapping scales, twisted into humanoid form. They ceaselessly chant in the unintelligible abyssal language, and their sharp teeth drip poison. The Silvery Princesses retaliated swiftly, and at first their victory seemed assured. Queen Cog Archwayward, last of the royal Murdershot clan, decapitated one of the fiends with little effort, but a surprise attack by one of the other demons caught her offguard. With a single lucky strike of it's claw, the twisted monkey slashed open her skull, sending the queen to the slade floor amidst a pool of demonic goo. The rest of her squad successfully managed to slay the remaining demons, but the damage was been done. The mayor and monarch of Weatherwires is slain.

Thus ends the rule of the last royal family, founded in 132 when Kogsak Murdershot was appointed baron of the Diamond Cloisters. Cog Archwayward was born in 133, the second child of the duke and his wife, Domas Tickcities. Still a child, Cog looked on in 135 and 136 as the fortress tore itself apart from the inside, claiming the lives of both the duke and his youngest daughter. Cog soon became a legendary engraver, and is personally responsible for many of the engravings in the fortress - now, the duty of recording of Weatherwires' final histories falls to another. The queen's body is placed in the third burial receptacle atop the citadel - an artifact black-cap coffin known as the Last Scribe.

Spoiler (click to show/hide)

But it is not only the body of their queen which the dwarves inter in the black-cap coffin; it is the final hope of their civilization, finally laid to rest in the face of ultimate destruction. For, as the dwarves of Weatherwires have come to discover, there has never been any chance for utopia. There has only ever been the desperate illusion that, through perseverance and dedication, the gods might smile upon them and their curses might be lifted, and their race allowed to reign in glory forever. Through scourge after scourge, the dwarves continued to work towards the completion of the subterranean city, willingly blind to their obvious and inevitable fate, fuelled by the grand hope that the dome might one day be inhabited by their kin and progeny. It is this hope that dies, struck a final callous blow by a passing demon in the mid-winter of 330, and is interred atop the citadel in the dome forever.

If any illusions about the dwarves' fate were held by any member of the Diamond Cloisters, they fade away this day like miasma from a long-passed battle, leaving only the countless skeletons of their forbears to stare damningly at the living. Even the surviving Quakedented children, the youngest being only four years old, now bear the heavy burden of the dwarves' final duty. Perhaps it is only the plump helmet men, peaceful and serene atop the southwestern guildhall, who are ignorant of the dwarves' inevitable demise.

The queen's final orders - to complete the monument - are nearly complete.

Spoiler (click to show/hide)

The top of a broad hill, not far from the base of the stairwell, has been muddied with water, and will eventually be overgrown with floor fungus and cave moss. Then, the area will be paved over with roads, which will then be removed, leaving a clean area of sand and silt. So far, it seems that no shrub or tree will grow in the deeps - perhaps the prospect of an abyssal tree farm is inherently impossible. It matters not - at this point, the dwarves are content to convert an area of indestructible, undiggable slade into a moss-covered hill. Eventually, a path will lead from the curtain wall to the center of the hilltop, where a small statuary will contain whatever remnants the dwarves wish to leave behind.

For now, however, the groundcover must be allowed to grow. The flooding mechanism will be removed, and the dwarves shall retreat to the dome, temporarily sealing the passageway to hell. The deepest of deeps has already claimed too many dwarves, and more die every day - Asmel Spiralropes, legendary herbalist, and a couple merchants have perished in accidents concerning the removal of flooding elements. Even in the face of oblivion, the dwarves have a sense of self-preservation - even if it is only a result of their obligation to fulfill the queen's final order.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #400 on: December 09, 2011, 12:25:15 am »

Drawbridge it attached to a lever.
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #401 on: December 09, 2011, 03:13:08 am »

Somehow, a salt haunt made it past the defenses of the curtain wall, without the military noticing, and flew up the stairwell. Emerging in the engraved antechamber, it slew three dwarves on the spot before anyone even realized the dome had been compromised. The gigantic shelled lizard, comprised of desiccating salt, was named Futurepoisons by the dwarves. The creature burst out of the antechamber and into the hallway, still littered with the ash and salt of its failed kin, and began chasing dwarves back and forth through the tunnels beneath the dome.

Into the tunnels runs Urvad Pagekissed, militia commander and last of the Thunderbridge clan. He was no military legend, but he led the Grooved Book-Volcanos, the last squad left in the fortress - the Silvery Princesses guarded the base of the stairwell far below. He charged at the fiend, but to no avail - the salt haunt quickly broke the commander's limbs, leaving him crippled before losing interest and chasing after a merchant.

It was then that Vabôk Voicedhatchets arrived. The only other active member of Urvad's squad, Vabôk had only begun his training weeks earlier, and still had no skill with a spear. The young recruit in the midst of throwing a tantrum, furious at the deaths of his siblings and long patrol duty. His rage was ended with a mercifully quick battle.

Spoiler (click to show/hide)

Futurepoisons waited in the hallway, as if unsure what to do next. Urvad Pagekissed lay, crippled and unconscious, just around the corner. With the Silvery Princesses rushing to the aid of the fortress, it seemed like he might survive - until a carpenter rounded the corner, undoubtedly on some errand, and the fiend lurched forth. It slew the carpenter, spotted a planter beyond the bend, and charged her. After killing the two, it was only feet from the prone and unconscious commander.

At that moment, Ézum Openeddoors the Robust Stoker of Lances, militia captain of the Silvery Princesses, charged the beast, named steel short sword in hand. The swordsmaster slashed at the beast, but too late - the commander was slain.

Spoiler (click to show/hide)

With a few more strikes, Futurepoisons the Blue Whiteness (a rather contradictory name?) was slain, and one more kill added to Ézum's already impressive count. With only 48 dwarves remaining, the Diamond Cloisters retreats to the safety of the dome, abandoning the project in the deeps for the time being, allowing the fungus to grow and overtake the slade cavern floor.

Drawbridge it attached to a lever.

Not quite sure what you're referring to.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mapleguy555

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #402 on: December 09, 2011, 11:36:40 am »

After the Great Temple is complete, you say you're gonna evacuate hell and close up the wall for some time, right?
Drawbridge it instead. Easier access, instead of having to have a mason run away on fire and die from burns :P
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DS

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #403 on: December 09, 2011, 12:58:35 pm »

Oh, I see! I'm actually not going to be sealing things off in hell, per se - I purposefully made things wide open down there. Instead, I'm using hatch covers at the top of the stairwell, which will be linked to a lever in the antechamber a few spaces away. Bridges take too long to construct - especially when demons are constantly walking by.
« Last Edit: December 09, 2011, 01:31:03 pm by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Lordraymond

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Re: Weatherwires: Children of Dwarves/THE END IS NIGH (spoilers)
« Reply #404 on: December 09, 2011, 04:23:32 pm »

Wow, that infiltration really sucked. At this point it looks as if you may not be able to even reach the second stage, as the demons seem to be coming through faster than before, or at least striking more often.

You only have, IIRC, the Silvery Princesses left as your military, and even if they are well trained the demons get lucky shots all the time. You're also really lucky all your clowns are made of easily smashable materials, or you would have probably died on the initial break-through into hell.
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