>Brian: Ding.You reach the top floor and step out, only to be greeted by a few imps and an ogre. Guess it's time to get down to business.
>Steve: Reach the summit.You make it to the top of your house where your gate resides. Nothing left to do but go through, you guess?
Several sword brandishing imps show up out of nowhere just as you approach it, and they now block your path back. Well, at least the way forward is cl-
Where'd that Ogre come from?
>Use Sinister Irony on nearest imp, then move 2 spaces right and 4 spaces down.
12+2+5+3=22. 6 is my max move right
Yes. Only thief classes have a move of 7, and wearing heavy armor reduces it to 5. For the most part, that's it for speed modifiers for players.
Also, your weapon is ranged-kind, so you need to perform that manner of attack. Based on that, you can hit two of them, but it provokes an oppurtunity attack. Which misses. Your AC is ridiculous.
You fire at both imps in front of you, snarking about how bad they are at being big bad wolves. Ouch, their feelings! Both of them take 14 damage.
You scoot away, which doesn't provoke a second oppurtunity attack. Most enemies can only make one per enemy per turn.
Both Meteor Wolf Imps are immobilized until their next turn.
The Wolf imp attacks you, but can't hurt you either.
RL: Taunt the fire ogre.
13+6(trolling, I presume)=19.
Alex moves up and does some fiddling with his cursor, and roughs up the floor by one of the Ogres.
You hassle the fire Ogre. Whatever you did, it's pissed, and it looks like it'll be coming for you.
Snakesprite attacks it, throwing a ranged sprite blast, and dealing 7 damage.
Both Ogres advance...
Note: I realized I originally used red for the pillars instead of black, implying they were difficult terrain instead of impassable. Whoops!
>Mikheal: Investigate.
You move down the hill and towards the village. It's not an organized place, and there are no walls, so you can basically stroll right in.
There are several people doing chores, farming, and relaxing. What do you do?