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Author Topic: Manormatch, the construction of new capitol  (Read 5862 times)

Kipi

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Manormatch, the construction of new capitol
« on: September 12, 2011, 03:08:38 pm »

Dear Fikod Oilaces

I know that you are currently busy with all the preparations for leaving the mountain home. That is why I decided to write this letter instead of summoning you here in my office.

The big day is near. I heard you were chosen to organize and lead this small group of dwarves to the world beyond our kingdom. Your group is going to travel to lands not well known to us, all our knowledge coming from few scout reports and the tales told by human traders. This is why careful preparations are in order as there is no way to tell what is waiting you at your destination.

When you reach the destination your task is to begun the construction of new capitol. As you know this place is getting crowded and old. Thus we are in need of new capitol. But this time you shall not follow the old traditions. This time you should concentrate building as much as possible above ground. Yes, I'm aware that our race has been living underground for centuries but this has to change. How could we show our mighty in the eyes of other, lesser races? The answer is simple, we must beat them in something which they think they outsmart us. And thus we need a fortress that is even more grandiose than this one while showing that grandiose to anyone living in the lands surrounding the fortress.

I wish you a good luck in your journey and remember, while there are only seven of you at the beginning more dwarves will follow and the caravans will visit you every autumn. You are not alone in this project!

Best Regards
The Queen




Manormatch is a fortress I started few days back in vanilla DF 0.31.25 to find new ideas for my Advanced -mod. It turned out to be interesting fortress, fourth year is almost at the end. So I decided to turn this a community fortress, though this will differ from normal story fortress in many ways.
  • There is no linear story told, instead I will juggle between short stories which will have more or less something to do with the fortress and just plain description of special events and progress of construction. The main idea is that I'm building a grand fortress and I'm sharing the progress with you.
  • Dwarving is possible though so that you get a own avatar living in the fortress. But as I'm not telling any linear story here most of the dwarves will be just statics without much effect to the progress. Also, unlike in any other community fortress I have made in the past, you can't request special actions for you dwarves, like murders or certain behavior. The claimed dwarves are just as any other dwarves but named after members of this forum.
  • As this fortress is about constructing a grand fortress any kind of construction ideas are accepted as long as it fits to the fortress. The ideas can be vague ones or very detailed. If the idea fits in my opinion it will then be added to list of projects to be done. Note that I reserve the option to edit the ideas to make it fit better to the grand theme of the fortress. I also reserve the right to not include an idea to the list if I don't like it.
  • Community art and journals are welcome. Just note that I may or may not take the journals in account when writing the stories, it depends if the information contained in community journals contradicts on my plans and ideas.
  • Most of the fortress will be built above the surface so keep that in mind while throwing suggestions.
  • The mood of this story will be light, even though the playing itself is serious. The entries I'm posting here won't be that serious so you could expect almost anything.

The embark location is almost flat, eastern side of the area is one level lower than rest of the area. There is no special features visible on the surface except huge amount of trees and few pools of water. The size of the embark area is 4*4, so there should be at least two adamantine veins waiting.

The fortress currently has following types of citizens. If you want a dwarf named then please specify which category you want to belong. All dwarves have the following jobs enable despite the group they belong: Feed Patients/Prisoners, Recover Wounded and Cleaning.
Following is the list of groups and their responsibility in fortress.
  • Noble: traders, managers, baron, any dwarf that relates to the management of the fortress. No other jobs enabled.
  • Miners: mining and engraving. No other jobs enabled except Mining and Stone Detailing
  • Masons: No other jobs besides Masonry, Mechanics and Architecture
  • Metal Workers: All metal working jobs enabled, including Furnace Operating. No other jobs enabled.
  • Jeweller: Gem Cutting and Gem Setting enabled, nothing else.
  • Stonecrafter: Only Stonecrafting enabled
  • Archer/Soldier: No civilian jobs enabled.
  • Peasant: Every job not covered by specialists enabled. Main workforce of the fortress.

Bellow are some pictures of the fortress at the state it is when starting this thread.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Manormatch, the construction of new capitol
« Reply #1 on: September 12, 2011, 03:09:17 pm »

Claimed Dwarves
Spoiler: TodCool Reignpalace (click to show/hide)
Spoiler: Wypie Rocksreign (click to show/hide)
Spoiler:  Nix Routshoots (click to show/hide)
Spoiler: Gar Paddlelocks (click to show/hide)

Important Dwarves

Athel Teachersmiths: Former Mayor
Fikod Oilaces: Baron, Manager/Broker/Bookkeeper
Mebzuth Ropeunites: Captain of the Guard
Bomrek Tomerains: Chief Medical Dwarf
Gar Paddlelocks: Former Mayor
Ineth Fangroads: Mayor
Nomal Breedmirrored: Militia Commander

Leaders of the Fortress

Mayor
Fikod Oilaces (Expedition Leader & Mayor): 1st of Granite, year 101 -1st of Malachite, year 105
Athel Teachersmiths (Mayor): 1st of Malachite, year 105 - 18th of Hematite, year 106
Gar Paddlelocks (Mayor): 18th of Hematite, year 106 - 26th of Hematite, year 107
Ineth Fangroads (Mayor): 26th of Hematite, year 107 -

Baron
Fikod Oilaces (Baron): 15th of Moonstone, year 106 -


Military Squads
Spoiler: Golden Eviscerators (click to show/hide)

Spoiler: Palisades of Order (click to show/hide)

Artifacts

« Last Edit: September 15, 2011, 04:10:11 am by Kipi »
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Manormatch, the construction of new capitol
« Reply #2 on: September 12, 2011, 03:10:02 pm »

Finished constructions
  • Dining Hall
  • Lever Building
  • Hospital
  • Nobility Tower

Constructions under work
  • Military Complex

Planned constructions
  • Industrial sector
  • Arena
  • Living quarters
  • Power generator(s)
  • Water pump tower
  • Magma pump tower
« Last Edit: September 13, 2011, 07:13:55 am by Kipi »
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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« Last Edit: September 15, 2011, 04:41:00 am by Kipi »
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Roboboy33

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Re: Manormatch, the construction of new capitol
« Reply #4 on: September 12, 2011, 03:14:17 pm »

Can I have a mason? Named as myself.
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▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Kipi

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Re: Manormatch, the construction of new capitol
« Reply #5 on: September 12, 2011, 03:45:23 pm »

Sure!

You got Roboboy33 Flaretraded, the creator of "Beltreign the Healing of Parity" rock salt coffin.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Roboboy33

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Re: Manormatch, the construction of new capitol
« Reply #6 on: September 12, 2011, 03:56:12 pm »

Seems ominous.
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SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Kipi

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Re: Manormatch, the construction of new capitol
« Reply #7 on: September 12, 2011, 03:58:18 pm »

Yeah, didn't notice that before you mentioned it...   :o

Updating the placeholder posts for various info which most probably will take a bit.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Coolnesstod

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Re: Manormatch, the construction of new capitol
« Reply #8 on: September 12, 2011, 04:05:13 pm »

Ill take a Miner please. Named TodCool.
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wypie

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Re: Manormatch, the construction of new capitol
« Reply #9 on: September 12, 2011, 07:36:36 pm »

Can i have a Marksdwarf named as myself please.
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Kipi

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Re: Manormatch, the construction of new capitol
« Reply #10 on: September 13, 2011, 12:16:15 am »

Both of you got the dwarf. See the second post for more details.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Manormatch, the construction of new capitol
« Reply #11 on: September 13, 2011, 12:36:10 am »

The Creation of Windrelease

As time passed another dwarf went strange. Cerol Burytower, the dwarf in question, had no friends so nobody actually knew if the behavior was normal for her or not, though the signs were hinting that something was going on. Why else would she lock herself inside the carfting studio with lots of materials, denying anybody to come near her.

Weeks came and went and everybody became somewhat worried about Burytower. Was she still alive? Perhaps she was inside the studio, starving to death as nobody had seen her bringing food inside. But she had been very clear in that nobody should enter the studio while she is working in there, so nobody actually did anything. After all, none of the dwarves knew her well enough to claim her friend, and thus her problems weren't their problems.

Eventually, when people were already thinking of breaking inside, Burytower step outside. She had lost weight, she looked ike she was both starving and dehydrated. First thing she did was to rush to food storage for a drink and good meal. After she was done, which took two days in total, she paid a visit to mayor's office to present the item she had created. And behold! She had made a pine figurine of Roboboy33 Flaretraded, which she called Windrelease! The figurine was honoring the construction of Beltreign the Healing of Parity, a rock salt coffin made by Roboboy33!

Spoiler (click to show/hide)
« Last Edit: September 13, 2011, 12:40:47 am by Kipi »
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: Manormatch, the construction of new capitol
« Reply #12 on: September 13, 2011, 01:29:34 am »

Uncle Urist Wants You

As the construction of military complex was going well it was time to establish the first squad. The following note, made in goblin leather, was seen next to the doors of dining hall.

Spoiler (click to show/hide)

The text bellow the picture stated the following:
Quote
Are you unemployed? Do you have nothing to do except spending time in dining hall drinking and eating? Would you want to become a hero of dwarven society?

If you answered yes then Uncle Urist wants YOU to join the army! Our equipment are the best you can get, we are paying monthly salary to you and your family and in case of death you shall be given free burial, including a coffin of top quality!
Join now and you can become the hero of all dwarves. As a bonus we guarantee that the military uniform will attract the attention of opposite sex.

Enlisting and further information is available at the office of Ropeunite, second floor of Nobility Tower!

The recruiting campaign was huge success, as it took only few hours before the squad was full. Only nine dwarves were recruited under Ropeunites' command and thus the archer squad Golden Eviscerators was formed.
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

NRDL

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Re: Manormatch, the construction of new capitol
« Reply #13 on: September 13, 2011, 01:31:01 am »

Please dorf me as an archer, named Nix. 
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Kipi

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Re: Manormatch, the construction of new capitol
« Reply #14 on: September 13, 2011, 01:44:08 am »

Done!

Spoiler: Nix Routshoots (click to show/hide)
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Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."
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