"Oh
hell yes," was the most eloquent expression of approval from your tank crew. The turret was more or less just welded to the top with some simple Magitech motors to make a pivoting mount with a 360-degree firing arc (otherwise known as a "circle"). Even better, a little fine-tuning made the two machine guns able to track separate targets.
Thaumatank with Machine Guns. Oh snap.
-Stats
= Attack 15x3+11x2 (Thaumic Drivers, Directed Magic, fire 3 times per attack, AP11; Dual Machine Gun Turret, Small Arms Fire, 360 degree aiming, fires twice divided among up to 2 targets within a small area, AP7): 0 + 5*[STYLE:Magitech] Level + 5*[DOCTRINE:Superior Ranged Armament] Level; 5+2*[STYLE:Magitech] Level + 2*[DOCTRINE:Superior Ranged Armament] Level
= Attack 35 (Mana Cannon, Explosive, Low Base Accuracy, Extra Accuracy vs. Vehicles): 20 + 5*[STYLE:Magitech] Level + 5*[DOCTRINE:Superior Ranged Armament] Level
= Defense 30: 20 + 5*[STYLE:Magitech] Level
= Movement 25: 15 + 5*[DOCTRINE:Mobility] Level
= Magic 30: 5 + 5*[STYLE:Magitech] Level
= HP 100: 60 + 20 * [STYLE:Magitech] Level
= Morale 100: 50* [STYLE:Magitech] Level
= Mana 34 Magic + 2*[STYLE:Magitech] Level
-Traits
= STYLE: Magitech (Ranged attacks use no ammo, Attack stat scales with STYLE:Magitech; +5*[STYLE:Magitech] Level Armor Piercing on Thaumic Driver; +3*[STLYE:Magitech] Level Armor Piercing on Machine Gun Turrets)
= DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility)
= DOCTRINE: Superior Ranged Armement (Ranged Attacks cause extra Morale damage, Attack, Thaumic Driver Armor Piercing, and Machine Gun Turret Armor Piercing stats scale with DOCTRINE:Superior Ranged Armament)
= Vehicle (Is hit twice at doubled Attack value by Explosive damage type, Increases Morale and Morale Defense of attached units, causes Morale loss on death, gains Traits/Abilities/Stats based on crew)
-Abilities:
= Short Range Teleport (1 Mana, Free Action, Movement+[DOCTRINE:Mobility] Level Teleportation)
= Thaumatank Mana Barrier (1 Mana per turn, Free Action to activate, activates automatically if attacked with sufficient mana, Magic Stat is added to Defense while active, negates enemy Armor Piercing while active)
= Suppressing Fire (1 Mana per Turn Active, Attack Action to activate, Free Action to sustain, automatic Free Attack Action with Machine Gun Turret against any attacking enemy or enemy leaving cover in moderate field of fire while active, AOE [STYLE:Magitech] Level automatic Morale Damage per turn. Cannot be used with Covering Fire.)
= Covering Fire (1 Mana per Turn Active, Attack Action to activate, Free Action to sustain, automatic 2 Free Attack Actions wit Machine Gun Turret against any attacking enemy in narrow field of fire while active. Cannot be used with Suppressing Fire.)
Between this and the 2 MGs added to each squad, you're pretty much ready to roll out. Or hover out, as it were. What are your four squads going to do while your Thaumatank does its "diplomatic mission" to the northeast?