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Author Topic: Europa Universalis III  (Read 463725 times)

snelg

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Re: Europa Universalis III
« Reply #2070 on: June 28, 2012, 04:32:01 am »

On the point of colonization you get provinces of your culture. Since there's no infamy hit on colonizing you can expand without loosing your merchants. The provinces in america also tend to be worth a LOT in trade and has decent production.

Also you're denying someone else the colonies by taking them, and if you have to fight them later you won't have to go running all over the Americas to win the war.

Since there's a lot of coastal provinces you should get a lot of bonus forcelimit for your navy too, right?
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dogstile

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Re: Europa Universalis III
« Reply #2071 on: June 28, 2012, 08:14:06 am »

Goddamn that's a big burgundy. How do you stop rebels rising up all the time? I can't seem to get them to bugger off.
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Heron TSG

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Re: Europa Universalis III
« Reply #2072 on: June 28, 2012, 08:36:28 am »

Goddamn that's a big burgundy. How do you stop rebels rising up all the time? I can't seem to get them to bugger off.
I uh, don't. I smash them. I'm working on getting WE back down, but with a combination of that and a flood of spies, my rebelstomping legions kill about 30,000 rebels a month.

My army is split into 8 home armies of 17,000 each, comprised of 10 infantry, 5 cavalry, and 2 artillery apiece. There is also a foreign legion of 8 infantry and 7 cavalry for patrolling the Americas. I usually have a couple armies stick around in the homeland for emergency defense forces and squishing rebels before they gain morale and gain ground.

On the plus side, my rebel frequency is now half that of what it was a few years ago, I think. It got a little ridiculous when I was marching to Lithuania and back to conduct sieges in winter.
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dogstile

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Re: Europa Universalis III
« Reply #2073 on: June 28, 2012, 10:20:11 am »

Well right now i'm getting stupid amounts of rebels. More pop up every month so just as I squash some, more pop up. It never ends :O
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Heron TSG

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Re: Europa Universalis III
« Reply #2074 on: June 28, 2012, 10:56:25 am »

To be honest, the only game I haven't had that problem in so far in Divine Wind is a Hanseatic trading game, but that one got boring after a while. (Solution to war: all the mercenaries.) Is there such a thing as a stable country? (I mean, asides from +3 stability, which seems to do jack shit to stop the flow of rebels.)
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Est Sularus Oth Mithas
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dogstile

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Re: Europa Universalis III
« Reply #2075 on: June 28, 2012, 12:41:05 pm »

Ugh, there must be a way to stop how ridiculous this is. A province should not be able to spawn 4000 rebels if it doesn't even have 4000 population.
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Heron TSG

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Re: Europa Universalis III
« Reply #2076 on: June 28, 2012, 01:03:03 pm »

I know, I must have slaughtered my entire population twice over by now.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2077 on: June 28, 2012, 03:13:07 pm »

Hurrah! Finally!

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webadict

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Re: Europa Universalis III
« Reply #2078 on: June 28, 2012, 04:04:51 pm »

Ugh, there must be a way to stop how ridiculous this is. A province should not be able to spawn 4000 rebels if it doesn't even have 4000 population.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2079 on: June 28, 2012, 04:39:15 pm »

Oh dear lord is it awesome when a little OPM gets the imperial crown. Hesse got the crown from Austria in my Illyria game, so whenever I declare war on anyone in the HRE all I have to do is occupy the 3 Hessen provinces and I get 100% warscore (Emperor -> Instant Warleader, regardless of actual power). The only downside is you have no casus belli, so if you use it to take provinces you're going to be leaking infamy out of your ears.

I just used this to take back all my cores from Austia in my game. It cost me 18 infamy, but its the lesser of two evils. Facing an opponent like Austria in a fair battle.... mmf. Better tech, better units, more units, better generals, better king... I could still win by exploiting the AI, but my country would feel less pain if I just took the infamy hit.
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Azthor

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Re: Europa Universalis III
« Reply #2080 on: June 28, 2012, 06:12:41 pm »

To be honest, the only game I haven't had that problem in so far in Divine Wind is a Hanseatic trading game, but that one got boring after a while. (Solution to war: all the mercenaries.) Is there such a thing as a stable country? (I mean, asides from +3 stability, which seems to do jack shit to stop the flow of rebels.)

Infamy aside, you can simply stack Revolt Risk reducer on top of Revolt Risk reducer until even recently conquered countries are down to a 9% chance of rebellion in the first year. If you are playing an european nation, just alternate between periods of conquest and those of colonization.

Or, if you want to be cheap, have a territory, wheter it is cored or not doesn't matter, in every region under imperial influence, then form the HRE for instantaneous cores all across your territory. It goes without saying that doing the same without said territories is potentially disastrous.

If you are forming HRE, there is quite a good reason for you to remain catholic in spite of the imperial authority hits you will be taking; once you annex most of Europe you will get monopoly on the cardinals; you will be burning through your infamy much quicker than would be possible merely with an embassy and a diplomat.
« Last Edit: June 28, 2012, 06:19:06 pm by Azthor »
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Heron TSG

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Re: Europa Universalis III
« Reply #2081 on: June 28, 2012, 07:02:16 pm »

Well, Burgundy's a little weird right now. We're Catholic because most of the imperial states are Catholic, and when they switch I get 10 imperial authority for kicking their asses. (Which leads me closer to mass annexation.)

How exactly does the Renovatio Imperii work? I assumed it just gave me cores and control of every province in the empire. What do you mean with the regions and whatnot?
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Rex_Nex

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Re: Europa Universalis III
« Reply #2082 on: June 28, 2012, 07:42:57 pm »

I think hes talking about doing it by mass-annexation of the entire empire. Renovatio Imperii is much easier to obtain, and yes, it works much like you said. The only difference is that it gives you the territory of every HRE member, even if thats territory outside of the HRE. For example, you'll acquire Pommeranian North America if Pommeria went over there.

You will only get cores on the HRE territory though, so going from emperor -> hre can give you dozens of uncored provinces if your members were less then polite to their non-hre neighbors. Better have a big standing army.
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Azthor

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Re: Europa Universalis III
« Reply #2083 on: June 28, 2012, 07:45:43 pm »

Well, Burgundy's a little weird right now. We're Catholic because most of the imperial states are Catholic, and when they switch I get 10 imperial authority for kicking their asses. (Which leads me closer to mass annexation.)

How exactly does the Renovatio Imperii work? I assumed it just gave me cores and control of every province in the empire. What do you mean with the regions and whatnot?

It only gives you cores in the provinces of nations you border. Hence, you want several disconnected provinces so that you border as many nations as possible, or you might be drowned in the ensuing mass of nationalists.

Edit: I was, indeed, refering to Renovatio Imperii.
« Last Edit: June 28, 2012, 07:50:39 pm by Azthor »
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Rex_Nex

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Re: Europa Universalis III
« Reply #2084 on: June 28, 2012, 07:50:35 pm »

Or maybe you meant one province in each region type? I didnt know it worked like that.
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