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Author Topic: Europa Universalis III  (Read 463791 times)

Rakonas

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Re: Europa Universalis III
« Reply #2010 on: June 24, 2012, 09:38:26 pm »

The most recent beta patch seems to have added an 'attach' command where an army can be attached to another of a different country. If the AI acts upon it as well as the CK2 AI does, then that could explain it.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2011 on: June 24, 2012, 09:54:32 pm »

Playing England and outnumbering your scottish adversaries 3:1? Too late, they are led by Sean Connery, the 6/6/6 general! GGs.
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Catastrophic lolcats

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Re: Europa Universalis III
« Reply #2012 on: June 25, 2012, 01:18:14 am »

The most recent beta patch seems to have added an 'attach' command where an army can be attached to another of a different country. If the AI acts upon it as well as the CK2 AI does, then that could explain it.
Interesting. Does the AI ever use it? I haven't seen it being used in CKII yet, which is what usually loses the Crusades for the Europeans.

Might make small countries get involved in wars instead of sitting on their landlocked provinces and watching their ally lose a battle since the other side had 1000 more men. I wouldn't mind having some OPM superior tech units helping me in a fight, might even turn the tide of the battle.
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Digital Hellhound

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Re: Europa Universalis III
« Reply #2013 on: June 25, 2012, 01:36:02 am »

The AI uses it in CK2 now, at least. It fixes the ohgodfrustrating 'allied armies fleeing because they can only see themselves and not the millions of others defending the same province'. Incidentally, this has resulted in successful crusades against the big Caliphate without my intervention, oh yeah.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Azthor

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Re: Europa Universalis III
« Reply #2014 on: June 25, 2012, 01:55:06 am »

Playing England and outnumbering your scottish adversaries 3:1? Too late, they are led by Sean Connery, the 6/6/6 general! GGs.

They also get mystical reinforcements from out of nowhere, just like Muscowy... Or that is what I like to call them.

Now, unintentionally losing with the Le Big Bleu Blob, that is a real feat, alright.
« Last Edit: June 25, 2012, 02:02:10 am by Azthor »
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Micro102

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Re: Europa Universalis III
« Reply #2015 on: June 25, 2012, 11:58:36 am »

Those magical reinforcements are probably an activate-able event. It usually comes with some side effects.
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Azthor

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Re: Europa Universalis III
« Reply #2016 on: June 25, 2012, 12:24:03 pm »

Those magical reinforcements are probably an activate-able event. It usually comes with some side effects.

That is why I said that is what I like them. I am not sure about Scotland's, but Muscowy's is a descentralization based event were you cede more power to the nobles in return for 13,000 horsemen and reduced WE.
« Last Edit: June 25, 2012, 09:26:21 pm by Azthor »
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Zrk2

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Re: Europa Universalis III
« Reply #2017 on: June 25, 2012, 01:02:06 pm »

Heh, they actually stacked up into a big stack of 9 and took down an army. That was 5 of them working together. I was speechless for a moment.

Idiots in large enough numbers can be effective on occasion.

Now I'm looking for a mod, what do you guys recommend?
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He's just keeping up with the Cardassians.

Rakonas

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Re: Europa Universalis III
« Reply #2018 on: June 25, 2012, 01:14:14 pm »

Depends on what you want a mod for. If you're like me and just want totally new things to do, then miscmods or orbis occultus terrestre would be good. If you want new game mechanics/balance then maybe you'd like Death and Taxes or MEIOU or some such thing.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2019 on: June 25, 2012, 03:52:42 pm »

Yea, Miscmods is good if you want to keep the vanilla gameplay. D&T is good if you dont mind altering the balance, and MEIOU is good if you like overhauls. Of course, there's always Magna Mundi if you want to be hardcore, but it doesn't work with the latest expansion. You'll need to downgrade.
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Dutchling

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Re: Europa Universalis III
« Reply #2020 on: June 25, 2012, 04:23:31 pm »

This might just be the best succession I ever had.
Spoiler (click to show/hide)
« Last Edit: June 25, 2012, 04:29:47 pm by Dutchling »
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Tyler6498

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Re: Europa Universalis III
« Reply #2021 on: June 25, 2012, 04:46:04 pm »

On my Bavarian game I have pretty much vassalized 80% of the HRE, punched Austria, Bohemia, and Brandenburg in the nose and I scare Poland My country hasn't really grown persay, but I have them all vassalized so large gobs of 3-7k armies rush at anyone who attacks me usually resulting in 40-50k stack on 1 province.
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

Dutchling

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Re: Europa Universalis III
« Reply #2022 on: June 25, 2012, 05:16:59 pm »

Just PU'd Würtenberg and Thüringen. This game goes surprisingly well.
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Rex_Nex

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Re: Europa Universalis III
« Reply #2023 on: June 25, 2012, 05:43:27 pm »

Doin' pretty good as Serbia. Took all of the balkans, big portions of Hungary and Byzantium, and I have Croatia vassalized. Once the 50 year wait is up, I'll be able to diploannex Croatia and form Illyria.

Spoiler (click to show/hide)

I've never seen Illyria before, so I'm excited! My current issue is that the game crashes 2-3 minutes into play on this save, so... I'll be a very sad puppy if it doesn't let me past this. I'm so close!


Edit: Yep, cant get past. GGs :c
« Last Edit: June 25, 2012, 05:54:40 pm by Rex_Nex »
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sneakey pete

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Re: Europa Universalis III
« Reply #2024 on: June 25, 2012, 05:57:27 pm »

That is why I said that is what I like them. I am not sure about Scotland's, but Muscowry's is a descentralization based event were you cede more power to the nobles in return for 13,000 horsemen and reduced WE.

Its actually an Orthodox specific event. Need lots of WE to trigger it, but its quite handy, particularly for Bryzantium.
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Magma is overrated.
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