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Author Topic: Europa Universalis III  (Read 464136 times)

Tarran

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Re: Europa Universalis III
« Reply #1500 on: February 15, 2012, 02:21:23 am »

Yes, in DW. It's in the same section as Seize Colony, Burn Colony, and Scorch province (or whatever it's called) when your unit is selected.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Micro102

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Re: Europa Universalis III
« Reply #1501 on: February 15, 2012, 02:39:54 am »

Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.
Not true, if the rebels get hold of 2 territories, or 2 spawn before your guys can kill them, then you have hunters traveling entire continents to hunt rebels. Having some sort of AI int hat department would of been a good idea. Probably a "max province range" option to set.
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Catastrophic lolcats

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Re: Europa Universalis III
« Reply #1502 on: February 15, 2012, 02:49:11 am »

I also noticed if rebels sieze some land, your army will attempt to seige that land instead of taking down the rebels who are (most likely) trying to seize another provence.
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Micro102

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Re: Europa Universalis III
« Reply #1503 on: February 15, 2012, 03:07:59 am »

I also noticed if rebels sieze some land, your army will attempt to seige that land instead of taking down the rebels who are (most likely) trying to seize another provence.

Ah yeah that's what I meant by "get a hold of 2 territories". I notice this only when i have fort-less provinces so there isn't much danger if you have a fort on everything.
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RedKing

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Re: Europa Universalis III
« Reply #1504 on: February 15, 2012, 12:52:17 pm »

Rebels can be a real pain in the ass in Central Asia, because the provinces are so large that it takes months to move between them. I've learned the hard way to up all my forts in that region to level 2 or even 3 if possible, so that they can hold out long enough for my troops to arrive.

And somehow, I knew about the Hunt Rebels button, but not the Seize Colony button. Thank you.
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gogis

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Re: Europa Universalis III
« Reply #1505 on: February 16, 2012, 09:32:14 am »

Rebels can be a real pain in the ass in Central Asia, because the provinces are so large that it takes months to move between them. I've learned the hard way to up all my forts in that region to level 2 or even 3 if possible, so that they can hold out long enough for my troops to arrive.

And somehow, I knew about the Hunt Rebels button, but not the Seize Colony button. Thank you.

In one of my russian games I had six 20k stacks, dedicated for rebel hunting. In short, this feature doesnt work at all. When some of your swedish stacks start haul it's bodies to kamchatka, just because it's only free rebel hunter, thats absolutely makes no sense.
As coder myself, I find current algorithm to be atrocious. Like spit in the face, really.
« Last Edit: February 16, 2012, 09:34:02 am by gogis »
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gogis

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Re: Europa Universalis III
« Reply #1506 on: February 16, 2012, 09:42:12 am »

Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.

Negative.
You have rebels in a given province. You have 2nd rebels close to it. You have rebel hunter close to them. It engage one of rebels armies... Some rebel hunter, 200 provinces away start to march to second rebel army because it's working as intended.

Theoretically, it's will work if your hunters no. > rebels no.
Also, theoretically, you can have 20+ uprisings if your empire is large. And it's the only case, when you need said hunters.
So it's broken.
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gogis

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Re: Europa Universalis III
« Reply #1507 on: February 16, 2012, 10:01:39 am »



Why the fuck does Hindustan, which is three land tech levels behind me, have way better units than me? Oh yeah, it's because Eastern tech infantry sucks, and I don't get beter units until levels 26-28. I dunno if I'll manage to centralize fast enough to finish Westernizing before reaching those levels. Come to think of it, I probably ought to reorganize my stacks to include more artillery. Probably a 50-50 mix of infantry and artillery, with some cavalry support to flank.

Indian tech group have some retarded cavalry units at level 17 IIRC, which is better than anything till 30+ land. Thats why hindustan is easy mode :D
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RedKing

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Re: Europa Universalis III
« Reply #1508 on: February 16, 2012, 10:12:31 am »

Scandinavia update:

It's 1800, and things have been well. I noticed that Great Britain had gone bankrupt (in part from being stuck in a long-running war with a Dutch-led HRE). I took advantage of the situation to declare a Colonialism war with GB, tromp all over their colonies in Southeast North America, and landed three 25,000-man stacks in Britain itself. Completely occupied the whole of the island (along with my Scottish allies). Meanwhile my Austrian allies took Britain's outposts in India, Ferrara, and Albania.

By the time it was all over, Britain has been reduced to holding Mexico and Florida (and the Pacific Coast) in North America; Wales, Wallachia and Ferrara had been liberated; Britain had been forced to renounce all their cores in Scotland; and the once-grand Royal Navy had been annhilated.

This paved the way for me to DoW on Lithuania. Even without Austria (who was still busy in a war against Milan that I got out of ASAP), I had pre-positioned my armies to drop about 150,000 troops (who are now fully upgraded to Napoleonic Square, Latin Lancers and Flying Battery) into their borders. I was winning battles where I was outnumbered 3-to-1, and doing it with minimal casualties. By the time that was over, Lithuania had been forced to cede Samogitia (which I had a core on), a slew of provinces on their eastern border (including Astrakhan with its CoT). Infamy bumped up to within 0.5 of my badboy limit, but I have a Cabinet and a good diplomat, so the Infamy comes back down relatively quickly.

Oh, and I got Russian as an accepted culture, which was an instant +50 gold per month in taxes. And then implemented Smithian Economics as my final Idea, which bumped up income another 80 gold a month or so. I'm making so much money that I can mint 100 gold a month and *still* have deflation.

A superpower is me!  :D

I'm debating my final moves, but I'm tempted to see if I can break the Franco-Dutch alliance, as they're the only credible Catholic threat to me. Great Britain has been reduced to second-tier status and Lithuania probably further than that, considering how savagely I mauled their armies.
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Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Supercharazad

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Re: Europa Universalis III
« Reply #1509 on: February 17, 2012, 07:44:39 am »

I've got a choice here as Castille:

A: Form Iberia now (1386) and inherit all of spain instantly.
B: Wait until I can integrate Aragon (1410) and then inherit Granada by forming Spain, then wait 30 or so years until I can integrate Portugal and gain that extra tax from the "Form Spain" decision.
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Tarran

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Re: Europa Universalis III
« Reply #1510 on: February 17, 2012, 07:51:38 am »

Base tax is hard to come by, but by no means is it the end of the world if you don't get it. If you plan on grabbing as much land as possible before game end, just go Iberia. Otherwise, if you think moar tax is good, go Spain.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedKing

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Re: Europa Universalis III
« Reply #1511 on: February 17, 2012, 10:13:22 am »

I think cores are more important in the overall scheme of things than base tax. I'd assume forming Iberia gives you cores on everything in Iberia? Which is pretty sweet...continuous casus belli to allow you to conquer your neighbors, and no revolt risk/tax penalty once you take those new provinces.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Supercharazad

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Re: Europa Universalis III
« Reply #1512 on: February 17, 2012, 11:00:30 am »

I think cores are more important in the overall scheme of things than base tax. I'd assume forming Iberia gives you cores on everything in Iberia? Which is pretty sweet...continuous casus belli to allow you to conquer your neighbors, and no revolt risk/tax penalty once you take those new provinces.

Forming Iberia Annexes all Iberian nations.
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RedKing

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Re: Europa Universalis III
« Reply #1513 on: February 17, 2012, 11:13:37 am »

Oh. Hell, go for that one. I find that I get the "Agricultural Revolution" event at least a dozen times or more in a given game (which gives you the option of increased manpower for a few years, or a permanent increase to base tax in a Grain-producing province).
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Supercharazad

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Re: Europa Universalis III
« Reply #1514 on: February 17, 2012, 11:16:52 am »

Oh wow. It's 1400.

I hadn't yet formed Iberia or Spain, but...

Mali has 2 proinces left, the rest are mine. I have a small chunk of Italy, I get holy war Casus Bellis on pretty much every African nation I discover and I've become an Empire. I have more African nations than European ones :P
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