Welcome to Roguelike Mafia, a game of dungeons and joyfully beating the crap out of each other! This game is characterized more by the power-granting items you accumulate over the course of the game rather than the role you start with. Come join in and let's have fun!
Standard Rules:
1. All votes must be in
red. Unvoting before voting again is not required, but appreciated. You may vote for No Lynch. In case of a tie, no one will be lynched.
2. Days are 72 hours while Nights are 24 hours. Neither time span includes weekends, though I may end weekend-spanning nights after 24 hours if all night actions are in. Unless otherwise stated, days and nights end at 11 PM EST.
3. Never edit your posts for any reason, including typos.
4. Do not PM other players. Players with private chat access will be given a topic on QuickTopic where they may post freely.
5. Never quote any PM from the mod. You may give a general summary (for example, a roleclaim), but do not quote directly.
6. Please put my name in
bold if you would like to get my attention.
7. You may ask for an extension or shorten by putting the respective word in bold. Extensions require 33% of players to agree minus any players opposing, and are for 24 hours. Shortens require at least 51% of players to agree, and will end the day as soon as I can process the day end.
8. Dead players may post one “bah post” to comment on their death, but it may not contain any relevant game information. After that, dead men tell no tales, so please do not post.
9. Please make an effort to post at least once daily. If you do not post for 36 hours, you will be prodded. If I don’t hear from you within 24 more hours, you will be replaced. If you think someone needs a prod, please bring it to my attention- I can’t guarantee I will notice everyone who is not posting.
10. Never underestimate your importance, and always play to win!
Game specific rules:
1. When the game goes into setup, I will lock the thread and send out your alignment. Please reply to that with your selection of class from the list below. If you do not reply in 24 hours, it will default to random.
2. At game start, you will receive a random common item, unless your class dictates otherwise.
3. There is a pool of public items. This pool starts out containing four random items, at least one of which is guaranteed to be uncommon or better. When a player dies, their items will go into this pool. The contents of this pool are not known, but I will post a count of the items at day start.
4. During the day, you will automatically quest for an item, and you will receive it at the end of the day after the lynch. You may PM me during the day and opt to grab an item from the public item pool instead. Certain classes have other choices they can make instead. Note that if the pool is empty when your turn comes to check it, you get nothing!
5. The odds for receiving an item are as follows: 65% common, 25% uncommon, 9% rare, 1% artifact. Rarer items tend to have a greater effect.
6. You may discard one item each night if you wish. This effect happens at the end of the night and does not count as your night action. The item goes into the public pool.
7. Currently, there is no sharing or trading of items, even among mafia teams.
Class list:
Bard: Starts with a random uncommon in addition to a random common.
Mage: When you use a scroll, it has a 33% chance to not be consumed. This does not apply to artifact scrolls.
Merchant: When discarding an item, you have a 33% chance to gain an item of the same rarity. Otherwise, you gain an item one rank below. If a common would be ranked down that way, you receive nothing.
Paladin: You start with a Scroll of Inspection in addition to a random common. All inspections on you return Town.
Priest: Starts with a Wand of Protect instead of a random common.
Ranger: Has a 33% chance to bypass blocks and/or redirects.
Thief: Instead of questing, can choose to steal a random item from a player. The action happens at dusk and can’t be directly blocked. Can only steal scrolls, wands, and staves- if the target has none of those, the action fails.
Transmuter: As a day action, you may combine two items of the same rarity to get one of a higher rarity. Rares will transmute into another rare.
Warrior: Kill actions have a 33% chance to bypass protections and blocks.
Random: Your class will be chosen randomly, or at the mod's discretion for balance. As a bonus, your random starter item will be upgraded a rarity level. If your class does not have a random starter item, you will get a random common.
Game related information and item list. Spoiler alert- not needed to play game. I will tell you what your items do- there is no identification.
Roguelike Mafia Discussion ThreadRoguelike Mafia 1Roguelike Mafia 2If you've played before, there are two new classes and several new items since the last run- check the discussion thread for details.
Players:
1. Darvi
2.
Think0028 Jim Groovester
3. Mr.Person
4. Orangebottle
5.
Dariush Warrior6.
NUKE9.13 Mage7.
billybobfred Simple Thief - Jewel Minion8. Max White
9.
Firelordsky Webadict Merchant - Jewel Master10.
TolyK Transmuter