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What do you want the second world to be like?

Steampunk
- 6 (40%)
Heavy Fantasy
- 5 (33.3%)
Modern
- 1 (6.7%)
Medival
- 2 (13.3%)
Sci-FI
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 5 6 [7] 8

Author Topic: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!  (Read 13375 times)

Frelock

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #90 on: August 25, 2011, 02:50:44 am »

Quietly explore the medbay.
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Talarion

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Re: Multiworld Madness: Power : RTD (Full) Turn 3: Run Frelock Run !!!!!!
« Reply #91 on: August 25, 2011, 08:28:47 am »

Continue firing, focus on the torso.
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IronyOwl

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Re: Multiworld Madness: Power : RTD (Full) Turn 4: A.R.U.s are Tough
« Reply #92 on: August 25, 2011, 03:10:15 pm »

Heh, I meant fire when fired upon as in when the group is fired upon, but oh well.

Fire, preferring accuracy over volume.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Multiworld Madness: Power : RTD (Full) Turn 1: Its Coming!
« Reply #93 on: August 26, 2011, 06:48:33 pm »

Spoiler (click to show/hide)

Quote from: A.R.U. 6
Engage Christopher in Hand to Hand COmbat
[5] You engage Christopher bringing you sword down towards his head, but he manages to block it with his shotgun. [5] v. [5] The struggle continues with neither giving way as they are in deadlock, and if one gives the other dies.

Activate infinity gizmo
[6] You pull out the Infinity Gizmo, and it jumps to life with its numerous circles, and spheres beginning to whir to life you feel an odd power begin to fill the room, and it seems to flow into you, adn you allies.
[Infinity Gizmo Activated: Field of Power - All allies within its range slowly regain Power Points eacn turn (+5 PP each turn)

I believe my inventory is
Spoiler (click to show/hide)

Chris, having destroyed A.R.U. 7 with a torso shot, turned his attention to A.R.U. 4. "Hit them in the torso, it's where their power cores are!" he yelled to let the others know as he took his shot.
[Save Roll: 3, Barely Pass] You start to attack A.R.U. 4, but fail as you are thrown into a deadlock with A.R.U. 6 struggling to keep the blade from slicing your neck.
[Christopher Status Change: Deadlock - You can not attack any other foe, but the one you are currently engaged with. While in this state a max of two combat rolls are ran per turn, and the battle is continued until one of the characters in deadlock are killed.]

Continue firing, focus on the torso.
[7,8,9,2,4] Pulling the trigger once again you fire off five rounds, three of which hit your target, at A.R.U. 5. [?] One of the bullet pierces the units torso armor, and it falls forward as the power core within fails.
[A.R.U. 5 Destroyed; Kaiser Loses 5 Bullets]

Quote from: A.R.U. 4
Fire upon Kaiser
[3,5,7,8,3,4,8,2] The unit brings both of its vulcans to bear, and unloads in Kaiser's direction, but the bullets just ping into the lockers he has taken cover behind.
[4 Damage Dealt to Locker Wall]

Heh, I meant fire when fired upon as in when the group is fired upon, but oh well.

Fire, preferring accuracy over volume.
[Aimed Burst: 10,7,9 + 1 = 10,8,10] You take your time aligning the scope, and as you feel the aim is perfect you pull the trigger, and three bullets roar out of the barrel ripping through the air, and striking the unit in the torso shredding through its armor, and causing the unit to explode.
[Shale Lost 3 Bullets; A.R.U. 4 has been Destroyed]

With a feeling of apprehension, I activate my artifact and yell "THE POWER OF THE HIPPIE SCABBARD COMPELS YOU!!!!" at the top of my lungs.
[6] You put your hand over the empty scabbard, adn before you even say anything there is a flash of light, and then in you hands is one of the swords the A.R.U.s were using. [6] You dash forward, and attack the last one wide open as it trys to finish off Chris, and bringing down your sword you slash the mechanical dummy in half, and both parts fall to the floor with a dull thud, and the battle ends.

Quietly explore the medbay.
[4] You slip in quietly, and begin rummaging through the cabinets looking for anything that might be of use to you. You find a box of thirty syringes labeled 'Regenerative Nano Syringes', and a combat knife hidden within a desk drawer.

Spoiler: Armoury (click to show/hide)

Spoiler: Armoury Hallway (click to show/hide)

Spoiler: Med Lab Hallway (click to show/hide)

Spoiler: Med Lab (click to show/hide)

Spoiler: lawastooshort (click to show/hide)

Spoiler: Sinpwn (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Talarion (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Spoiler: Dermonster (click to show/hide)
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Dermonster

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #94 on: August 26, 2011, 07:32:35 pm »

Rush through the hallway and explore an unexplored area.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

lawastooshort

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #95 on: August 26, 2011, 08:33:22 pm »

Did I have no action or did I drink in excess?
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adwarf

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #96 on: August 26, 2011, 08:44:31 pm »

Did I have no action or did I drink in excess?
You slowed the enemies, but all the enemies in the room were dead, so you couldn't do your action.
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Talarion

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #97 on: August 26, 2011, 08:48:33 pm »

Look around for interesting things.
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What more do you need?

lawastooshort

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #98 on: August 26, 2011, 08:56:21 pm »

Did I have no action or did I drink in excess?
You slowed the enemies, but all the enemies in the room were dead, so you couldn't do your action.

Aha. Take that.
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IronyOwl

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #99 on: August 26, 2011, 10:25:36 pm »

Explore with Derm.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Frelock

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #100 on: August 27, 2011, 01:41:56 am »

Ah, a knife; beautiful.
Quick question on the inventory section, though.  What does "(Melee, D-1, AS-4)" mean?  I mean, the Melee is clear and D is what, damage?  No idea what AS is, though.

Go exploring towards the main entrance, quietly and stealthily.

I would like to point out that there are still 3 ARU's in the hallway, though slowed so much that it will take them a while to do anything.  Someone might want to get on that.

Also, hallway is still full of chlorine.  Derm might want to get on that...
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SeriousConcentrate

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #101 on: August 27, 2011, 02:12:55 am »

I believe it is Damage and Attack Speed, respectively. ^^

Chris nodded to Conchobar. "Thanks," he said, moving to take cover in the door frame and shoot at one of the A.R.U.s in the hallway.
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adwarf

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #102 on: August 27, 2011, 07:20:00 am »

I believe it is Damage and Attack Speed, respectively. ^^
Correct guns don't have these as all guns have four types of fire.

Aimed You gain a +1 to accuracy at the cost of taking fewer shots.
Quick Shot You gain a -1 to accuracy and take far fewer shotss, but can also move, and engage an enemy in melee in the same turn
Normal No bonuses, or advantages
Barrage You gain a -2 to accuracy, but take many more shots than normal; Has a 1d10 chance of Suppressing the enemy; Counter Rolls are negated

Melee Weapons have two main stats

D - Damage
AS - Attack Speed (This is how many time you can attack during one round)

These are what you will find on all melee weapons, but there is one sub stat

ED - Elemental Damage (This is the amount of damage an enchanted weapon, or artifact deals of certain element)

Any other questions please ask.
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lawastooshort

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #103 on: August 27, 2011, 07:42:42 am »

I believe it is Damage and Attack Speed, respectively. ^^

Chris nodded to Conchobar. "Thanks," he said, moving to take cover in the door frame and shoot at one of the A.R.U.s in the hallway.


Are these the A.R.U.s that I wanted to slow down in the chlorine? I will also move up and fire an aimed shot at the first I see.
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adwarf

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Re: Multiworld Madness: Power : RTD (Full) Turn 5: Total Ownage !!!
« Reply #104 on: August 28, 2011, 05:51:56 am »

I need Sinpwn's Action
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