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Author Topic: The Elder Scrolls V: Skyrim  (Read 1622398 times)

Kot

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Re: The Elder Scrolls V: Skyrim
« Reply #12540 on: February 26, 2016, 02:17:10 pm »

I don't use those though,
oh goo--
too script intensive.
...

Well it's true :p but even if it wasn't, I'd rather have actual gameplay mods, or new quests or new lands mods lol
There are some of the mods that try to include some story or gameplay stuff or some new lands but it's either porn plot, enchanted butt plugs or underground Falmer sex slavery empires. All in all, it's all there to make your characters look nice and then violate them in most horrible ways ever, but sometimes they make something acceptable by accident.

At least it isin't Violated Heroine, I guess.
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JimboM12

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Re: The Elder Scrolls V: Skyrim
« Reply #12541 on: February 27, 2016, 12:05:36 am »

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itisnotlogical

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Re: The Elder Scrolls V: Skyrim
« Reply #12542 on: February 27, 2016, 01:04:22 am »

I installed a Lover's Lab mod, just because I thought it was weird that my character and their wife had absolutely no intimacy or romance at all whatsoever. It was kinda lame that having a spouse served no story or role-playing purpose at all, merely being a 24/7 vendor and gold supply. No unique conversations, no advancement or progression of the relationship, you can't even give Lidia a nice dress to wear instead of her 70+lbs. iron armor. So, the mod that I picked out (can't recall the name) seemed like something worth having, even if it was a tiny bit risque.

The description for the mod I picked made it sound much more tasteful and mild than what it actually was.
« Last Edit: February 27, 2016, 01:07:37 am by itisnotlogical »
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #12543 on: February 27, 2016, 01:28:16 am »

The description for the mod I picked made it sound much more tasteful and mild than what it actually was.
Which one did you get?

itisnotlogical

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Re: The Elder Scrolls V: Skyrim
« Reply #12544 on: February 27, 2016, 01:33:21 am »

It's been a while. I think it was just a fairly generic spouse-centered one.
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xaritscin

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Re: The Elder Scrolls V: Skyrim
« Reply #12545 on: March 22, 2016, 08:37:21 pm »

since the start of march i started to look for interesting playtroughts for the game.

1. tried a merchant style, but didnt get too far on it (mostly because it was a bit boring, maybe another time, it was basically no armor, trying to maximize speechcraft and get the whole speechcraft skill tree, and having restoration and illusion for buffing and healing my bodyguards). the gameplay was the same up to entering Helgen Keep, trying to loot all from the corpses even whem encumbered and then selling it all en masse on riverwood to get some initial coin. then it was to get a bodyguard in Whiterun (Uthgerd was the first one, but you have to keep going on changing servitors due to the leveling caps). then it was just to travel along the roads, most loot came from hostiles which was later sold in the holds, sometimes trading with the Khajiits.

2. tried a full college of winterhold gameplay, with a little bit of Solstheim stuff. got as far as getting the master lvl spells for Conjuration. but the grind was driving me crazy. so i scrapped it, was thinking on trying to get all the master lvl spells for all the magic schools before doing the final missions of the College. so i could say i earned the title of Archmage. but anyways.

right now im doing or planning to do the following gameplays:

3. Ronin Orc. the idea is basically to get mastery in heavy armor and two handed. playing around the Blade's Armor and the Ebony Blade. maybe carry the Dragonbane along with the shield. but the idea was to go for a two handed Akaviri-like blade.

4. Vampire Slayer. nothing much, nothing less. get a race and do the whole Dawnguard stuff. maybe not to the finish, but at least get to the point of doing daily missions and all the crossbow related stuff (gotta love dem crossbows). oh, and get max skill in sneak and archery.

5. Master of Poisons. want to try to get max skill in pickpocket, alchemy and stealth in order to kill people without having to fight.

6. the real assasin. never have tried the asassin branch tbh, but i want to see how good is to get on stealth and kill someone with a dagger.

7. a thief. maximize pickpocket and lockpicking to see how much difference is that.

8. a monk. the only heavy armor your gonna wear are your gloves, maybe invest some perks in alteration so you dont get killed but still. just hit people with your hands.

9. a priest. full restoration guy, i dont see the use for it. if there was work for healers in Skyrim it would be cool. but i bet it would require a mod or something to get money healing people.

10. a death knight. get full power in one handed swords, heavy armor and conjuration to subdue the dead into servitude. i dont know about other magic schools. maybe Destruction, but with emphasis only on Frost Damage.

11. a paladin. get perks on one handed for maces, heavy armor and restoration. it explains itself.

12. a humble hunter. dont use more armor apart from fur and a hunting bow. try to get a living killing animals and then selling their meats and other products in the cities.

13. real werewolf. finish the Companions questline and spend the rest of your life the same way as Sinding. being a savage werewolf hunting in the wilds.

14. vampire run. never did the other side of the Dawnguard content, mostly because i dont like how it ends for some characters. if there was a way to get a truce between the Volkihar people and the Dawnguard it would be cool. but oh well...

15. Conan style. something about wearing no armor or clothes and just charge at the enemies with weapon in hand. well, maybe some boots for protecting the feet, and jewelry.

« Last Edit: March 23, 2016, 04:47:16 pm by xaritscin »
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12546 on: March 22, 2016, 09:08:11 pm »

Maybe if you were doing Schwarzenegger-Conan. The original literary Conan wore armor when he could get it, rather than defaulting to body oil.
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Darkmere

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Re: The Elder Scrolls V: Skyrim
« Reply #12547 on: March 23, 2016, 03:35:50 am »

There's a follower mod tweak that removes the level cap nonsense and lets you train and armor them however you like (or not, if you so choose). Can also vamp them or make them a werewolf if you want to run with a pack.

I tried restoration on a conjurer to be a summoner/support character. Throw in Illusion while you're at it and the combination can be quite powerful all-around. It's a real shame spell staves are so pathetically bad in this game, else you could actually have an offense like this, too.
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Simon

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Re: The Elder Scrolls V: Skyrim
« Reply #12548 on: March 23, 2016, 04:40:36 am »

Just one thought, it seems most of your builds (or playthrough ideas) seem based on maxing one skill or other. While that may seem interesting in its concept, it doesn't really differ from run to run, does it? You just focus on leveling different skills, but in (more or less) the same fashion.

Maybe try roleplaying? Or set some restrictions on yourself, which force you to find walk-arounds?

Mods may be also the solution, although I, for one, don't really fancy them.

Also, your counting seems a bit off, mate :D (8, 9, 19, 20?)
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #12549 on: March 23, 2016, 06:00:11 am »

The last runthrough I did was an "artefact hunter", who devoted himself to well, hunting artefacts. This is pretty easily doable standalone, but there's a fantastic (albeit chunky) mod called Legacy of the Dragonborn, which adds a huge amount of artefact weapons and armor, and quests to find them (and display them at a new museum in Solitude). It was quite fun.

miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #12550 on: March 23, 2016, 06:55:34 am »

I recently modded Skyrim the fuck up and started to play it again. I've never actually completed this game, even though I really like it. Currently going conjuration/destruction/onehanded. Invested magic zombies are sort of OP when you can just reanimate Ultimate Draugh Death Overlords of Destruction and have them follow you forever but hey.

Having magic in one hand and a shield in the other works really well also, to the point I'm just not taking the dual casting perks because I always have my shield on me.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #12551 on: March 23, 2016, 08:22:11 am »

Having magic in one hand and a shield in the other works really well also, to the point I'm just not taking the dual casting perks because I always have my shield on me.
You will probably want to grab the spellbreaker soon, then.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12552 on: March 23, 2016, 08:38:34 am »

Yeah, I also recently found the time to mod my Skyrim back to a playable state.

Though I accidentally forgot Dance of Death and for some reason Equipment Overhaul didn't show up the first time, so currently running without the former and hoping the latter doesn't screw me if/when I finally get around to playing Civil War Overhaul.

Re: Sexmods: Tried a bunch of those a few months ago, but they kinda ended up being less sexy then they were unintentionally hilarious (Oh baby I'm pounding your ass so hard even though my penis is three feet outside of you and you're clipping through a wall!)
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Beggars` Sect

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Re: The Elder Scrolls V: Skyrim
« Reply #12553 on: March 23, 2016, 08:45:49 am »

I`m interested in a mod that would make the world/dungeons darker, so torches or lamps are necessary. I tried a similar one in Oblivion and it was kinda great, however the problem was that monsters would still lurk/patrol in the dark and could "see" me.

Or maybe they couldn`t...don`t remember, really. Hmph. Guess it`d be okay either way for animals/monsters - sort of logical due to scent or catlike vision. But then the whole sneaking angle - which I love - is sort of impossible because you can`t sneak with a torch.

However humanoids living and chatting in complete darkness is just too silly. Is there any mod that would deal with this issue or be playable with sneaking?
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miauw62

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Re: The Elder Scrolls V: Skyrim
« Reply #12554 on: March 23, 2016, 11:08:20 am »

Hmm, not sure if I should go Vampire Lord or Dawnguard.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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