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Author Topic: The Elder Scrolls V: Skyrim  (Read 1622675 times)

Rolan7

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Re: The Elder Scrolls V: Skyrim
« Reply #12195 on: April 29, 2015, 10:18:41 am »

Do like the proud Nords do and store your gold, in 20-50 piece bags, on every surface of your houses.  Then local churches.  Then crypts to respect the dead.  Any leftovers just throw into the wild to be eaten and redistributed by wildlife.  It's a beautiful economic system based around generosity and theft.
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Mephisto

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Re: The Elder Scrolls V: Skyrim
« Reply #12196 on: April 29, 2015, 10:34:06 am »

If a game gives weight to currency, I think it should at least have multiple denominations with no auto-conversion between them (I have 99 copper. I pick up one copper. I now have one silver.). Want to collect hundreds of copper pieces from every bedside table and crypt you come across? Be my guest, but you're going to have to deal with all of your weight units being taken up by nearly-worthless currency.
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Blaze

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Re: The Elder Scrolls V: Skyrim
« Reply #12197 on: April 29, 2015, 11:26:32 am »

Do like the proud Nords do and store your gold, in 20-50 piece bags, on every surface of your houses.  Then local churches.  Then crypts to respect the dead.  Any leftovers just throw into the wild to be eaten and redistributed by wildlife.  It's a beautiful economic system based around generosity and theft.
I'm a Khajiit. And also a werewolf. And I have like 700k bounty total.

And this is my "house":


It's homey. And more importantly, portable.
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KingofstarrySkies

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Re: The Elder Scrolls V: Skyrim
« Reply #12198 on: April 29, 2015, 12:01:47 pm »

wait
what
PORTABLE!?
I mean, I use the TARDIS mod, but
BUT
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Sigtextastic
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Blaze

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Re: The Elder Scrolls V: Skyrim
« Reply #12199 on: April 29, 2015, 12:55:29 pm »

Well, technically the room itself is always there. But I can carry the entrance around with me; I set it down and it becomes a trapdoor going into it.

It comes with item auto-sort too, it's kinda THE mod for hoarders.
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #12200 on: April 29, 2015, 02:49:15 pm »

I like my fighting a little more... hands on.

Sadly, Skyrim has a distinct lack of proper strangulation animations.


That said, the unarmed killmoves are pretty great. Bash their face in, uppercut and then choke slam them.... reverse suplex them off cliffs.

(This is a video I did to test how well my laptop could run Fraps at 60fps while playing Skyrim. The answer is... not particularly well. Level 48 Khajiit or something, cheat-leveled up so I could quickly test unarmed damage. As you can see, mere bandits can shrug off Unarmed pretty heartily in vanilla-ish.)

Sergarr

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Re: The Elder Scrolls V: Skyrim
« Reply #12201 on: April 29, 2015, 02:58:39 pm »

I like my fighting a little more... hands on.

Sadly, Skyrim has a distinct lack of proper strangulation animations.


That said, the unarmed killmoves are pretty great. Bash their face in, uppercut and then choke slam them.... reverse suplex them off cliffs.

(This is a video I did to test how well my laptop could run Fraps at 60fps while playing Skyrim. The answer is... not particularly well. Level 48 Khajiit or something, cheat-leveled up so I could quickly test unarmed damage. As you can see, mere bandits can shrug off Unarmed pretty heartily in vanilla-ish.)
Dat end though.
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Blaze

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Re: The Elder Scrolls V: Skyrim
« Reply #12202 on: April 29, 2015, 04:02:17 pm »


That feeling when you're trying too hard to be a hunter.
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BigD145

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Re: The Elder Scrolls V: Skyrim
« Reply #12203 on: April 29, 2015, 04:26:43 pm »

Are there any elk left in the world?
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Blaze

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Re: The Elder Scrolls V: Skyrim
« Reply #12204 on: April 29, 2015, 04:38:03 pm »

I usually don't bother with elk, these were killed by the lions in the plains and I just took the carcasses for butchering.

The lion carcass pile is even bigger.
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Shadowlord

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Re: The Elder Scrolls V: Skyrim
« Reply #12205 on: April 29, 2015, 04:54:10 pm »

Oh the humanity.
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Flying Carcass

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Re: The Elder Scrolls V: Skyrim
« Reply #12206 on: April 29, 2015, 05:00:55 pm »

Looks like an Elk Singularity
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KingofstarrySkies

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Re: The Elder Scrolls V: Skyrim
« Reply #12207 on: April 29, 2015, 06:30:51 pm »

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Sigtextastic
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Rolan7

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Re: The Elder Scrolls V: Skyrim
« Reply #12208 on: April 29, 2015, 07:07:52 pm »

oh the cervidity
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Dunamisdeos

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Re: The Elder Scrolls V: Skyrim
« Reply #12209 on: April 29, 2015, 08:04:39 pm »

Elker Scrolls 6 confirmed.
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