People used the Steam Workshop for mods? None of the good ones were on there, and it managed to be shittier than the
Nexus, which is saying something. Though if they try some bullshit for the next FO/ES game where mods are only allowed through the Workshop and all others get taken down, I just flat out won't buy it.
I think it's cool that modders may be getting a bit back for their hard work. They have always been the most amazingly dedicated people in the industry, IMO, as they do their work often without any compensation at all despite some cases where they make a game worth playing, or even sell the game to people if their mod is amazing enough. If you've ever seen total conversions for some other game it's nuts what people can pull off just with a few modding tools and some time.
Ok, I think it's about time I actually got around to playing this (I got it on release but lost interest quickly because it wasn't M&B, which was pretty unfair).
I know there's a mod list on the front page but I wanted to hear your guy's opinion: is the mod list the OP posted still up to date? Ar ethere any mods you would add/subtract? I basically want a semi vanilla playthrough, only with enhancements/fixes. So basically: no custom races, custom armageddon spells, or replacing dragons with Randy Savage. Things like making horses move a bit quicker or changing weapon models to be more reasonable/believable would be acceptable.
Mainly I want something that will, for certain, remove the way the mouse handles like trying to drag it through mud on menu screens (which is caused by vertical sync if I remember right) and so that it doesn't run at 500 FPS (I had overheating issues because turning vsync off uncapped the framerate so the graphics card would work way harder than it had to). I remember getting a mod that makes the UI a lot better (I think SkuUI?) but I don't know if that is still the definitive UI mod to have or not.
Here's the short list.SkyUI = Vital
iHUD = Vital
Even Better Quest Objectives: Important
A Quality World Map - With Roads: Vital
Unofficial Patches: Vital
RaceMenu: Vital
Alternate Start - Live Another Life: Vital, but you should use the vanilla start for your first character.
Combat mods depend on your preference. My personal combo is Duel - Combat Realism, Enhanced Enemy AI, VioLens (now superior in every way to other killmove mods), Combat Evolved. Those all mesh together very well. Toss in Dragon Combat Overhaul and Deadly Dragons.
Magic mods... the Apocalypse spell package is without question the deepest, most balanced, and most interesting. Most of the overhauls handle perk trees in one way or another, and the overhauls are in many respects preference-based.