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Author Topic: The Elder Scrolls V: Skyrim  (Read 1602102 times)

Mr. Strange

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Re: The Elder Scrolls V: Skyrim
« Reply #10065 on: January 16, 2014, 07:41:41 pm »

I suspect that, at least one of the developers is secretly a pyromaniac.
And what about certain modders?
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10066 on: January 16, 2014, 08:08:04 pm »

Fire is kind of an easily recognized immediate danger. Freezing a town or dumping a ton of acid in a river might be dangerous, but it doesn't whip people into a panic in quite the same way, and things like disease, drought, hunger are a less immediate, less tangible threat. Eastern-style generic energy blasts work in a similar way, but it's harder to tie them to natural themes (i.e. qi volcano?). Hence, fire (and magma by proxy) ends up being the de facto universal representation for anything bad and destructive.
Well, lightning evokes raw, natural(or divine) power too. But other than that, pretty much.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10067 on: January 16, 2014, 09:25:19 pm »

Most mods will work without starting the game all over again, yes.
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Gamerboy4life

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Re: The Elder Scrolls V: Skyrim
« Reply #10068 on: January 16, 2014, 09:38:22 pm »

Most mods will work without starting the game all over again, yes.

Just always make sure you back up before modding any game.
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Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #10069 on: January 16, 2014, 09:49:02 pm »

Yeah, it's uninstalling that causes things to go wonky.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #10070 on: January 17, 2014, 12:34:13 am »

Anyone have a link to that LP where they installed the mods without looking?
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #10071 on: January 17, 2014, 12:50:32 am »

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It's FEF, not FEOF

Chiefwaffles

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Re: The Elder Scrolls V: Skyrim
« Reply #10072 on: January 17, 2014, 01:08:10 am »

So, an hour ago I started installing mods for an immersion playthrough, and have encountered a problem. Whenever I actually start the game, (using Alternate Start) Skyrim CTDs a couple seconds in. The cabin-thingy for alternate start works fine, though.
Spoiler: My mods (click to show/hide)
I'm a bit of a newbie to Skyrim modding. I've tried troubleshooting by uninstalling numerous mods, but I can't seem to get it to work.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

dennislp3

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Re: The Elder Scrolls V: Skyrim
« Reply #10073 on: January 17, 2014, 01:24:58 am »

I recommend getting BOSS. It detects conflicts and auto sorts mods

http://boss-developers.github.io/
« Last Edit: January 17, 2014, 01:28:38 am by dennislp3 »
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Reudh

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Re: The Elder Scrolls V: Skyrim
« Reply #10074 on: January 17, 2014, 01:48:51 am »

So, an hour ago I started installing mods for an immersion playthrough, and have encountered a problem. Whenever I actually start the game, (using Alternate Start) Skyrim CTDs a couple seconds in. The cabin-thingy for alternate start works fine, though.
Spoiler: My mods (click to show/hide)
I'm a bit of a newbie to Skyrim modding. I've tried troubleshooting by uninstalling numerous mods, but I can't seem to get it to work.

Inigo conflicts with quite a few things. I'm not sure of the compatibility with the ones you've got, but with follower overhauls Inigo totally broke the game.

Chiefwaffles

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Re: The Elder Scrolls V: Skyrim
« Reply #10075 on: January 17, 2014, 02:10:04 am »

Huh. Somehow I "fixed" it. BOSS didn't find anything and removing inigo didn't help. I noticed that it only crashes if you try to look around/move within about 10 seconds of spawning. At that 10 seconds, Total Realism appears to initiate. It would appear that total realism was somehow causing the problem, but that doesn't really make any sense.
Oh well. At least it's working. Thanks for the help.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowlord

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Re: The Elder Scrolls V: Skyrim
« Reply #10076 on: January 17, 2014, 05:22:36 am »

I started a new game with UFO (1.2jb15) (and a bunch of other mods, including Interesting NPCs) a couple weeks ago, and have noticed no problems (besides a couple CTDs that I don't know the cause of). Of course, that doesn't mean there aren't problems that I haven't noticed. Is AFT really that much better? It's not like I'm going to update UFO on a game in progress anyways even if a new version did come out in the future. Updating mods is always how I've broken saves in past Bethesda games. Well, that and regular old Bethesda save game instability. At least the autosave doesn't cause later crashes anymore.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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umiman

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Re: The Elder Scrolls V: Skyrim
« Reply #10077 on: January 17, 2014, 05:35:17 am »

I use UFO all the time.

No real issues.

Xantalos

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Re: The Elder Scrolls V: Skyrim
« Reply #10078 on: January 18, 2014, 04:15:08 am »

Uh.
How do you use items? Scrolls and such. I've never had to, but I'm caught in a brawl with four Falmer and several insect things as a level 6 Mage with 120 health.
I'm dying a lot, so I need to use one of my scrolls of fireball, only I never learned how.
How do?
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XANTALOS, THE KARATEBOMINATION
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Meta

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Re: The Elder Scrolls V: Skyrim
« Reply #10079 on: January 18, 2014, 05:44:08 am »

Uh.
How do you use items? Scrolls and such. I've never had to, but I'm caught in a brawl with four Falmer and several insect things as a level 6 Mage with 120 health.
I'm dying a lot, so I need to use one of my scrolls of fireball, only I never learned how.
How do?
If I'm remembering it right, you first have to 'F'avourite the item in the menu, then in game you have to use the 'Q'uick access menu to use it. Or something like that. :/
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