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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615350 times)

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8580 on: March 27, 2013, 03:04:03 am »

I am terrible at following directions, so Morrowind is basically a nightmare for me. But I love it so!

It's one thing for a game to have you follow directions to reach an objective, it's another for the NPC's to give you wrong directions. So, I guess sometimes you mess up in following the wrong directions and thus wind up at the right place, right?
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Devling

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Re: The Elder Scrolls V: Skyrim
« Reply #8581 on: March 27, 2013, 03:06:05 am »

I am terrible at following directions, so Morrowind is basically a nightmare for me. But I love it so!
It's one thing for a game to have you follow directions to reach an objective, it's another for the NPC's to give you wrong directions. So, I guess sometimes you mess up in following the wrong directions and thus wind up at the right place, right?
Wait, I thought I was just stupid...
Goddam it.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8582 on: March 27, 2013, 03:16:47 am »

Fighter's Guild tells you to go find cave "just north of Suran"

Is actually on Dagon Fel.
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Devling

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Re: The Elder Scrolls V: Skyrim
« Reply #8583 on: March 27, 2013, 03:21:24 am »

I think I remember the first quest of the fighters guild giving me directions to an ancient crypt full of fucking dwemer centurions.
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Imofexios

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Re: The Elder Scrolls V: Skyrim
« Reply #8584 on: March 27, 2013, 03:26:00 am »

Looks like their intel was wrong :D
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PanH

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Re: The Elder Scrolls V: Skyrim
« Reply #8585 on: March 27, 2013, 08:50:32 am »


Yea, the directions of Morrowind were horrible.
Go south east : is actually north west. And like, half the quests.
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Sergius

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Re: The Elder Scrolls V: Skyrim
« Reply #8586 on: March 27, 2013, 08:55:55 am »

Or "go north until you see a rock". At the other end of the continent.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #8587 on: March 27, 2013, 10:16:05 am »

Frankly, only one quest had really bad directions: a morag tong one where you have to find a cave in the middle of nowhere and they just tell you "It's somewhere in the Molag Amur region".
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Metalax

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Re: The Elder Scrolls V: Skyrim
« Reply #8588 on: March 27, 2013, 11:54:55 am »

Am I really the only person who rarely had any issue with the directions in Morrowind? Aside from a couple of cases, I could usually find where I needed to go by taking account of all the info you were given.
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #8589 on: March 27, 2013, 12:00:53 pm »

Am I really the only person who rarely had any issue with the directions in Morrowind? Aside from a couple of cases, I could usually find where I needed to go by taking account of all the info you were given.
'i think there was one quest i could have not in my life figure out but i think i forgotten to ask the correct npc on the matter.

Eotyrannus

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Re: The Elder Scrolls V: Skyrim
« Reply #8590 on: March 27, 2013, 12:01:16 pm »

And while people are debating the directions in Morrowind, I'm at Solhsteim hunting werebears whilst riding a frost dragon.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8591 on: March 27, 2013, 12:22:15 pm »

The Ashlanders always gave horrible directions for their main story missions, Fighter's told be to look north of Suran for a place all the way on the northernmost part of the game, and so many people in Vivec pointed me to entirely the wrong Canton. The majority of quests had good directions, sure, but there were still so damn many that didn't.
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Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #8592 on: March 27, 2013, 12:58:57 pm »

Ah, Runescape. I blame that game for my middle school academic failings. In retrospect, it really was a horrid grindfest.
Same here. Always playing Runescape and never doing my 6th grade homework. What got me to stop playing was when I stopped being a member and how little the free-players got beat me over the head with a closet rod. There should be laws against that, over here in America and over with Jagex in Britain. Fallen Earth's good at giving the F2Pers enough freedom that'll keep them playing but still curious at what a paying member gets (and then all you have to do is buy 1, just 1, item from the marketplace to get more freedom).
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #8593 on: April 01, 2013, 03:14:52 am »

So, they've just announce VI. It's to be set in Akavir, possibly far, far in the past, and consequentially there will be practically nothing familiar except general game mechanics. The closest thing we'll see to a tamrielic race will be a maormer. This means they're finally deciding what all those akaviri races look like. What really gets me excited is "spears and hand to hand combat," and "underwater exploration."
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #8594 on: April 01, 2013, 05:52:53 am »

So, they've just announce VI. It's to be set in Akavir, possibly far, far in the past, and consequentially there will be practically nothing familiar except general game mechanics. The closest thing we'll see to a tamrielic race will be a maormer. This means they're finally deciding what all those akaviri races look like. What really gets me excited is "spears and hand to hand combat," and "underwater exploration."
April Fools?

I hope?
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