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Author Topic: The Elder Scrolls V: Skyrim  (Read 1622530 times)

Seraphim342

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Re: The Elder Scrolls V: Skyrim
« Reply #7665 on: December 03, 2012, 03:59:52 pm »

According to the Underworld franchise, you'll get green skin and turn into the incredible hulk for no reason.
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #7666 on: December 03, 2012, 06:20:09 pm »

I thought it was black skin.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #7667 on: December 03, 2012, 07:04:11 pm »

You can get both vampirism and werewolf easily using console (not console as in gaming console...but the console in PC to input cheats and what not)...well...this is second hand information. I've never tried...but now I'm really curious to see what happens. I have both a vampire overhaul mod and one large werewolf overhaul mod and a smaller one...if I can be both and it works...that be amazing.

And here is another screenshot. This is by far my favorite Skyrim screenshot I've taken. Just one uploaded, but it is amazing. Great atmosphere

http://i.imgur.com/Vo8fA.jpg
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

Seraphim342

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Re: The Elder Scrolls V: Skyrim
« Reply #7668 on: December 03, 2012, 07:24:41 pm »

Skyrim looks almost lifelike with mods.  There are a couple amazing mod collections on Steam Workshop for this.  Couple mods I'd specifically recommend for immersion and atmosphere are:

HQ Texture Pack - Official Bethesda free DLC, improves textures pretty much everywhere.
Sounds of Skyrim - The Wilds/Dungeons, adds all kinds of new random sounds like animals and such.
Detailed Cities - Brings the cities more to life with plants and such
Lush Trees/Grass + HD Plants and Herbs + More Grass - Better tree/grass textures
That's Ice + Better Dynamic Snow - Ice looks better, snow looks better and forms drifts more realistically
Pure Waters + Kerplunk Watery Rocks + More Rain + Get Wet - Better water, better wet rocks, can get total downpours instead of just drizzles, and your characer gets wet in the rain
Alternate Sun Glare - Sun glare looks better
Enhanced Distant Terrain - Distant terrain looks better
Terrain Bump - Close-up terrain looks better
Spells Give Off Light - The fireball in your hands actually lights up your surroundings
Shadow Striping Fix - Big one, fixes the weird, buggy shadows on objects
Lanterns of Skyrim - Adds little lanterns to bridges and some other areas, adds some atmosphere
Dynamic Guard Helmets - Gives guards some variation in their helmets, or no helmets, randomly so they don't look like a clone army. 
Cloaks of Skyrim - Just looks good, guards get them as well with the symbol of their city on the back. 

Total performance hit for me was 5 FPS, tops, for all of them plus another ton of other stuff.  Pretty negligible for the beauty it adds to the game.  For me, the difference between my modded game and vanilla is like the difference between vanilla and Oblivion. 
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #7669 on: December 03, 2012, 08:18:43 pm »

HQ Texture Pack - Official Bethesda free DLC, improves textures pretty much everywhere.
I get tons of missing textures with this one. Don't really know why it causes this.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #7670 on: December 03, 2012, 08:28:30 pm »

HQ Texture Pack - Official Bethesda free DLC, improves textures pretty much everywhere.
I get tons of missing textures with this one. Don't really know why it causes this.

I haven't seen any (yet), however I watch OMFGcata (JesseCox) on Youtube. And he gets a missing texture with one tree stump inside Riften. Only one I'm aware that he has encountered (or shown in the videos) and he doesn't even use mods.
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

Seraphim342

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Re: The Elder Scrolls V: Skyrim
« Reply #7671 on: December 03, 2012, 08:39:21 pm »

You mean the random pink-purple chopping blocks, etc?  That's a problem with the game itself.  There's another mod that I highly recommend and forgot to add that gets rid of a LOT of that, the Static Mesh Improvement Mod.  Basically better buckets, benches, archery targets, and other low-poly items in the game world.  These are the things that normally bug out like that, and the replacements in that mod don't suffer from the problem while making them look MUCH better.  Basically an indirect fix.  Using that and the Fixed Chopping Block and Campfire Bug, I never get them anymore for any kind of static object. 

Oddly enough, I still very rarely get this effect on DRAGONS.  Nothing like seeing a bright perriwinkle flying lizard swooping down to breathe fire at you.  Happens rarely enough to basically be a non-issue though, and I haven't gotten it once since Dawnguard added the new dragon models.  I'm assuming a fix was included there.  Also occasionally get the blacked-out skin on characters, but only after extremely long sessions and a quick exit and reload fixes that. 
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #7672 on: December 03, 2012, 08:41:14 pm »

You mean the random pink-purple chopping blocks, etc?  That's a problem with the game itself.  There's another mod that I highly recommend and forgot to add that gets rid of a LOT of that, the Static Mesh Improvement Mod.  Basically better buckets, benches, archery targets, and other low-poly items in the game world.  These are the things that normally bug out like that, and the replacements in that mod don't suffer from the problem while making them look MUCH better.  Basically an indirect fix.  Using that and the Fixed Chopping Block and Campfire Bug, I never get them anymore for any kind of static object. 

Oddly enough, I still very rarely get this effect on DRAGONS.  Nothing like seeing a bright perriwinkle flying lizard swooping down to breathe fire at you.  Happens rarely enough to basically be a non-issue though, and I haven't gotten it once since Dawnguard added the new dragon models.  I'm assuming a fix was included there.  Also occasionally get the blacked-out skin on characters, but only after extremely long sessions and a quick exit and reload fixes that.
Actually whenever I enable the texture pack I get missing textures on most stuff. Horses, stormcloacks, nirnroots...
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7673 on: December 03, 2012, 09:29:59 pm »

yea the texture pack from bethesda is retardedly broken, you are better off finding a better one on nexus.

WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #7674 on: December 03, 2012, 09:42:30 pm »

I can heartily recommend the Static Mesh Improvement Mod. Virtual food never looked so tasty
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Seraphim342

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Re: The Elder Scrolls V: Skyrim
« Reply #7675 on: December 04, 2012, 12:52:29 am »

Odd, HD texture pack never gave me that many problems even before I started using mods.  Used the Steam version, if that matters. 

Anyway, yeah, tons of texture overhaul packs out there that look amazing, but I've been using the Bethesda one just for convenience sake. 
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #7676 on: December 07, 2012, 09:57:50 pm »

I followed the spriggan set free in Snapleg Cave. She went to Eldergleam Sanctuary whe she just stands there.
I named her Valerie. c:
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #7677 on: December 11, 2012, 05:12:32 pm »

D:



I got all the way through Shroud Hearth Barrow before the game pulled this out of its sleeve right before the word wall :(
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Tellemurius

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Re: The Elder Scrolls V: Skyrim
« Reply #7678 on: December 11, 2012, 05:17:00 pm »

D:



I got all the way through Shroud Hearth Barrow before the game pulled this out of its sleeve right before the word wall :(
tcl it (toggle collision logging) so you can go through it and see if it still works, if not you will have to revert. Are you using the Unofficial patches?

Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #7679 on: December 11, 2012, 05:31:22 pm »

tcl it (toggle collision logging) so you can go through it

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