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Author Topic: The Elder Scrolls V: Skyrim  (Read 1626950 times)

Domenique

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Re: The Elder Scrolls V: Skyrim
« Reply #6825 on: August 13, 2012, 10:34:42 pm »

Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Yes. Crossbows, werewolf perks, engine updates, some amazing boss fights, and more.
I thought Dawnguard was all about vampires?

And vampires.
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forsaken1111

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Re: The Elder Scrolls V: Skyrim
« Reply #6826 on: August 14, 2012, 04:24:26 am »

Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Yes. Crossbows, werewolf perks, engine updates, some amazing boss fights, and more.
I thought Dawnguard was all about vampires?
It is an expansion pack which includes a lot of vampire-related lore and content, but also has engine updates, updates to the werewolf form, and some really cool scripted events.
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Shadowlord

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Re: The Elder Scrolls V: Skyrim
« Reply #6827 on: August 14, 2012, 01:51:47 pm »

Basically because not everyone is going to want to become a vampire.

I only stayed a werewolf (on the 360) because (a) vampires are crap in standard skyrim, and (b) immunity to disease.

I ran around with the Lovers' Stone bonus, so I didn't much care that it removed sleep bonuses (and didn't feel like micromanaging those either).
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Vorthon

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Re: The Elder Scrolls V: Skyrim
« Reply #6828 on: August 14, 2012, 01:54:04 pm »

Heh. Sleep bonuses. My primary character has been running around for over half an in-game year, and he's only got somewhere in the neighbourhood of twenty hours of sleep.
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Shadowlord

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Re: The Elder Scrolls V: Skyrim
« Reply #6829 on: August 14, 2012, 01:57:06 pm »

Your guy probably should have dropped dead on the spot after a while. That's a thing, apparently. :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #6830 on: August 14, 2012, 02:08:35 pm »

What do you guys mean by "Engine updates"? What is new?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6831 on: August 14, 2012, 06:29:10 pm »

Bug fixes, new scripting commands, that sort of thing. Don't know exactly what features though.

Yeah, vampires are the main thing, but over the course of the expansion you go through a zelda-like arrow puzzle, find out what happens to souls used in enchantments, fight an ancient mage who uses lost-magic arts to tear chunks off buildings and throw them at you, and possibly shoot the sun at people. Not to mention gargoyles that explode out of statues and demonic-looking uber vampires. Oh, and an undead dragon.
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kaenneth

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Re: The Elder Scrolls V: Skyrim
« Reply #6832 on: August 14, 2012, 06:34:51 pm »

What do you guys mean by "Engine updates"? What is new?

Anyone infected with vampirism gets a sparkly particle effect.
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joemoben

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Re: The Elder Scrolls V: Skyrim
« Reply #6833 on: August 14, 2012, 07:24:30 pm »

What do you guys mean by "Engine updates"? What is new?

Anyone infected with vampirism gets a sparkly particle effect.

*Eye Twitch*
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #6834 on: August 14, 2012, 07:25:55 pm »

What do you guys mean by "Engine updates"? What is new?

Well I heard somewhere that NPCs will pick up weapons lying on the ground if they have none or if there's something better lying around.

(Is not sure since I don't actually have it)

EDIT: Well here's the quote that I read on tvtropes anyways
Quote

With Dawnguard, enemies and allies are now much smarter. They'll grab better weapons if someone nearby drops them, including staves, and will set ambushes in mid-battle. Melee-armed enemies will actually retreat into cover and let archers/mages blast you, and then wait for you to get close before jumping out and attacking you in close-quarters.

EDIT: And suddenly I realize that this is AI and not engine. Now I feel silly
« Last Edit: August 14, 2012, 07:29:47 pm by Furtuka »
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MasterFancyPants

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Re: The Elder Scrolls V: Skyrim
« Reply #6835 on: August 14, 2012, 07:37:00 pm »

What do you guys mean by "Engine updates"? What is new?

Well I heard somewhere that NPCs will pick up weapons lying on the ground if they have none or if there's something better lying around.

(Is not sure since I don't actually have it)

Is that not in vanilla Skyrim? People picked up weapons in Oblivion, it was really noticeable when I started town-wide loyalty cascades.
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #6836 on: August 14, 2012, 07:41:20 pm »

Ah oops I read that wrong I guess. I suppose the thing I read was referring to them replacing their weapons with higher quality ones.
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Slayerhero90

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Re: The Elder Scrolls V: Skyrim
« Reply #6837 on: August 14, 2012, 07:42:12 pm »

Yeah, because I remembered using the disarm shout and they would pick up their weapons after they were dropped.
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Furtuka

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Re: The Elder Scrolls V: Skyrim
« Reply #6838 on: August 14, 2012, 07:42:31 pm »

Huh. I never noticed that before.
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ShoesandHats

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Re: The Elder Scrolls V: Skyrim
« Reply #6839 on: August 20, 2012, 02:36:28 am »

So, I just subscribed to some mods through the steam workshop and started up the game. For whatever reason, the menu won't load. The dragon symbol appears, but no smoke or menu options or even a mouse pointer. Any reason for this? After I disabled the mods it loaded fine, but some of those mods looked pretty darned cool, so I want to get them working. I know it would be hard to help me with specific conflicts or something without a load order for all my mods, but believe me, I have a LOT of mods. It'd be pretty hard to find a specific conflict among the 90 or so mods I've got.
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