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Author Topic: The Elder Scrolls V: Skyrim  (Read 1600844 times)

Cecilff2

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Re: The Elder Scrolls V: Skyrim
« Reply #6645 on: July 18, 2012, 04:49:04 pm »

Use muffle.  The game calculates noise based on your armor rating.  Not your boot weight like in Oblivion.
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Levi

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Re: The Elder Scrolls V: Skyrim
« Reply #6646 on: July 18, 2012, 04:59:37 pm »

I picked this up during the sale, and I'm having fun with this game so far.  :)

A couple funny things I've noticed:

1)  Jumping out of a tower and shouting "Fus!" at the ground won't break your fall.
2)  If somebody questions the fact that you are a dragonborn, you shouldn't immediately shout "Fus!" in their face to prove it.  They get a little ticked.
3)  I found an "Ice" shout that is always hilarious to use.  Not only do NPC's comically freeze and fall over in an ice-cube, but they don't seem to get ticked at me when I use it on them.
4)  Lydia is a great pack-mule.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #6647 on: July 18, 2012, 05:05:24 pm »

4)  Lydia is a great pack-mule.
She is sworn to carry your burdens...

The Merchant Of Menace

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Re: The Elder Scrolls V: Skyrim
« Reply #6648 on: July 18, 2012, 05:55:32 pm »

In a sarcastic tone, even when all you're doing is giving her healing potions and better equipment.
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Levi

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Re: The Elder Scrolls V: Skyrim
« Reply #6649 on: July 18, 2012, 06:04:02 pm »

can your followers equip better armour, too?

Yeah, I gave her a Dwarven Helm and big dwarven boots.  Looks hilarious.
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Duke 2.0

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Re: The Elder Scrolls V: Skyrim
« Reply #6650 on: July 18, 2012, 06:05:01 pm »

 PC users should also periodically reset her to force the game to scale her to your level.
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The Merchant Of Menace

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Re: The Elder Scrolls V: Skyrim
« Reply #6651 on: July 18, 2012, 06:06:03 pm »

I think Wabbajacking them works on Console.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #6652 on: July 18, 2012, 06:26:46 pm »

Do save before wabbajacking them, unless you want to lose the follower and all their items should they turn into food.
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Sordid

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Re: The Elder Scrolls V: Skyrim
« Reply #6653 on: July 18, 2012, 06:31:51 pm »

PC users should also periodically reset her to force the game to scale her to your level.

I'm fairly sure there's a mod for that by now.
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The Merchant Of Menace

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Re: The Elder Scrolls V: Skyrim
« Reply #6654 on: July 18, 2012, 06:33:42 pm »

Nah, there aren't yet enough mods to make tits bigger. Only once a mod comes out to change every rock in Skyrim into a massive breast shall utility mods like that come out.
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Leonon

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Re: The Elder Scrolls V: Skyrim
« Reply #6655 on: July 18, 2012, 08:25:34 pm »

Maybe I am just fail, but I hardly ever get to sneak up on people. Granted I am only level 7 but out in the world enemies always get the jump on me and in dungeons there are only a few to ambush and even then I can't get into backstab range.

I am looking forward to invis for sure.

Melee sneak only really becomes viable at high sneak. Plus there are some enemies that are nearly impossible to sneak even when it is pretty high.
The 100 sneak perk makes being detected not matter because it makes you invisible for half a second, during which you can sneak attack NPCs that have seen you. If you're in front of them and you initiate a special kill animation there's a chance you'll teleport behind them before slitting their throat.
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NobodyPro

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Re: The Elder Scrolls V: Skyrim
« Reply #6656 on: July 18, 2012, 08:26:43 pm »

Nexus really needs to update the sight so that I can switch off mature mods and no longer see <9000 nudity mods under 'humour'.
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Duke 2.0

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Re: The Elder Scrolls V: Skyrim
« Reply #6657 on: July 18, 2012, 08:28:38 pm »

 I think they do have a filter of sorts for that. At least three different ways of searching through their stuff, two of which have a setting for 'yo, no adult mods.'

 Although a mod apparently can become an adult mod if people upload adult images in the user submitted images section. Only way to explain why I had to turn a filter off just to check out an alternative run animation while holding bows mod.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

KaelGotDwarves

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Re: The Elder Scrolls V: Skyrim
« Reply #6658 on: July 18, 2012, 11:06:42 pm »

I've been out of the loop. Is there a "Skyrim Mod" thread? If not I think it'd be good to compile an updated OP list of good game-enhancing mods rather than TITSINYOFACE for us to reference.

Rex_Nex

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Re: The Elder Scrolls V: Skyrim
« Reply #6659 on: July 18, 2012, 11:35:13 pm »

Not that I am aware of. I could add anything you want to the OP, but making a new thread might be cleaner.
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