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Author Topic: The Elder Scrolls V: Skyrim  (Read 1627624 times)

mattie2009

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Re: The Elder Scrolls V: Skyrim
« Reply #6405 on: June 26, 2012, 06:29:39 pm »

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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6406 on: June 26, 2012, 06:32:29 pm »

The only thing bugged me about Skyrim is the smithing mechanics, especially irritating for one that plays Dwarf Fortress.

For one, the material names. Before someone says "Oh, it's a fantasy, reality is thrown out the window," or "they use names differently," I have to say my problem is with inconsistency. IRL, there is no process for making steel using corundum. Like ebony, you might say that it's just a unique material that happens to use the name of a real life material that has different properties. However, TES does not have ebony trees, but it does have sapphires and rubies. Those are gemstone-quality corundums.

Another is the Orichalcum. Now, orichalcum is a mythical metal said to have been only available in Atlantis, so that's perfectly fine for a name of a fantasy metal. What bugs me is that previous games stated that Orcish armor was made of steel, just with superior Orcish design and methods. Now they have it made of Orc-ium, which means that it's no longer the craftsmanship that's important but the material. Same thing with elven armor; now it's made of Elf-ium. Granted that we never knew what it was made of anyway, but with moonstone being readily mined everywhere you have to wonder why only the Altmer make armor out of it.

And the third thing is that somehow you can learn to craft these armors stated to require special methods without learning those methods from someone. Particularly glaring is that you can smith Daedric armor, which is supposed to be something that only the Daedra know how to do. Maybe if you got a Daedra to teach you the secret in a quest it would make more sense. Also, making Dwemer armor. Have the secrets of precise Dwemer mechanics just become common knowledge to all blacksmiths immediately after Morrowind? Having the material =/= knowing how to work it or what designs it works best in.

In short, it's just inconsistent. Ninja'd 3x
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #6407 on: June 26, 2012, 06:45:01 pm »

Regarding daedric smithing, there was an orc blacksmith in Morrowind (he has a shop in Suran) that explains how daedric armour is made, by infusing ebony with a daedra. Dwemer armour in that game is implied (and looks like) to be scrap scavenged from centurions and machines hollowed out and used as armour. The one thing that really bugs is that malachite, an ore copper, is used to make glass. In Morrowind the glass mines had some very distinct crystals that had nothing to do with malachite. Corundum is just another stupid thing in the system.
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Eagle_eye

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Re: The Elder Scrolls V: Skyrim
« Reply #6408 on: June 26, 2012, 07:06:16 pm »

Perhaps the malachite is just the green coloration? It has been used as a green dye.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6409 on: June 26, 2012, 07:06:37 pm »

Malachite and Corundum just make no sense. There's the inconsistency again; they already had a material, but then they came up with a new one and named it after a real life one. Only problem is, Glass armor and weapons were explicitly stated to be made from volcanic glass formed in the unique conditions of red mountain, and was stated that if you wanted it you had to import it from the Dunmer. Now they have some mystical Malachite material that can be found in any kind of cave, and though rare, doesn't seem to require volcanic rock. Even worse, they already have copper (not mentioned much in Skyrim though), and the glass armor seems to come from the Aldmeri dominion and consist mostly of Moonstone.

As for Dwemer armor being random scraps tied together, the stuff in morrowind certainly looked like it came off a machine, having vents and panels everywhere, but the stuff in Skyrim is more stylized, features a waistcloth (even the sets found in Dwemer ruins). And it's not just armor. Why should all the mundane smiths just know how not only to work the material (after all, it's all made from ingots and not just the gathered plating), but also how to make it in the advanced designs of the Dwemer? It would be better if every ignorant village smith didn't know the secret of ancient high-quality armor, but instead you had to do a quest to learn it from someone who knows the technique.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #6410 on: June 27, 2012, 11:59:33 am »

I got new clothing outfits for my character, Amy. She is based off of the Little Sister from Bioshock.


Amy's Assassin outfit
http://i.imgur.com/BHIrQ.jpg

Amy's Elegant robe (the most "skimpy" of the bunch. I got it, since I thought it looked really nice.)
http://i.imgur.com/828CO.jpg

Amy's Pirate-esque outfit
http://i.imgur.com/gcJ2y.jpg

Amy's Leliana armor
http://i.imgur.com/reP0F.jpg

Amy's Morrigan armor
http://i.imgur.com/Hz1J6.jpg

(edit)

I should add, some/most, if not all these armors are imported from other games. As any of you that played Dragon Age, may tell from the last two. Not sure where the other armors came from.
« Last Edit: June 27, 2012, 12:16:26 pm by Vendayn »
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Ivefan

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Re: The Elder Scrolls V: Skyrim
« Reply #6411 on: June 27, 2012, 12:20:32 pm »

The 'elegant' one looks very dragon age too.

Did you do anything special with the morrigan & pirate pictures? Looks better than usual.
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #6412 on: June 27, 2012, 12:24:03 pm »

Nope. It is all angles, camera positioning, character positioning. A really big one is lighting and shadows. As well as setting and theme. Those two did come out really good, but I didn't do anything special with them...except take a better than usual screenshot. :P
« Last Edit: June 27, 2012, 01:47:03 pm by Vendayn »
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Domenique

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Re: The Elder Scrolls V: Skyrim
« Reply #6413 on: June 27, 2012, 03:14:33 pm »

Malachite and Corundum just make no sense. There's the inconsistency again; they already had a material, but then they came up with a new one and named it after a real life one. Only problem is, Glass armor and weapons were explicitly stated to be made from volcanic glass formed in the unique conditions of red mountain, and was stated that if you wanted it you had to import it from the Dunmer. Now they have some mystical Malachite material that can be found in any kind of cave, and though rare, doesn't seem to require volcanic rock. Even worse, they already have copper (not mentioned much in Skyrim though), and the glass armor seems to come from the Aldmeri dominion and consist mostly of Moonstone.

As for Dwemer armor being random scraps tied together, the stuff in morrowind certainly looked like it came off a machine, having vents and panels everywhere, but the stuff in Skyrim is more stylized, features a waistcloth (even the sets found in Dwemer ruins). And it's not just armor. Why should all the mundane smiths just know how not only to work the material (after all, it's all made from ingots and not just the gathered plating), but also how to make it in the advanced designs of the Dwemer? It would be better if every ignorant village smith didn't know the secret of ancient high-quality armor, but instead you had to do a quest to learn it from someone who knows the technique.

Well, here are nice ideas for a mod. Heh, a mod that makes a vanilla game more lore-friendly. Anyway, I didn't play with CK, but I'm pretty sure that you can put pretty much anything as a material, thus you can make glass and dwemer scraps, which would be very rare to buy or find, as in glass would be extremely rare high-level item and dwemer scraps would only be found in dwemer ruins or on centurions (but not always, since there is a chance that you've broken his armor during the fight).
« Last Edit: June 27, 2012, 03:16:33 pm by Domenique »
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #6414 on: June 27, 2012, 04:44:13 pm »

I also think it's funny that you can hurt Steam Centurions with steel or iron weapons. Those things are like nearly solid metal, the mechanisms and joints that are exposed are still fairly large and thick, also solid metal. It should probably take something harder than dwemer metal to scratch them, like glass, ebony, or daedric. Hey, not complaining though, since it would suck to not be able to hurt them before you get something like that. Still, if you're below level 30, it's still pretty much like fighting a bronze colossus.
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Ivefan

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Re: The Elder Scrolls V: Skyrim
« Reply #6415 on: June 27, 2012, 05:08:09 pm »

You would probably hurt your hand doing it, but you would still being able to dent the pistons. Though they might need some beating but as soon as they're dented they would get stuck.
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catoblepas

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Re: The Elder Scrolls V: Skyrim
« Reply #6416 on: June 28, 2012, 01:18:30 am »

Malachite and Corundum just make no sense. There's the inconsistency again; they already had a material, but then they came up with a new one and named it after a real life one. Only problem is, Glass armor and weapons were explicitly stated to be made from volcanic glass formed in the unique conditions of red mountain, and was stated that if you wanted it you had to import it from the Dunmer. Now they have some mystical Malachite material that can be found in any kind of cave, and though rare, doesn't seem to require volcanic rock. Even worse, they already have copper (not mentioned much in Skyrim though), and the glass armor seems to come from the Aldmeri dominion and consist mostly of Moonstone.

As for Dwemer armor being random scraps tied together, the stuff in morrowind certainly looked like it came off a machine, having vents and panels everywhere, but the stuff in Skyrim is more stylized, features a waistcloth (even the sets found in Dwemer ruins). And it's not just armor. Why should all the mundane smiths just know how not only to work the material (after all, it's all made from ingots and not just the gathered plating), but also how to make it in the advanced designs of the Dwemer? It would be better if every ignorant village smith didn't know the secret of ancient high-quality armor, but instead you had to do a quest to learn it from someone who knows the technique.

The glass ore and corrundium thing is definately something that irritated me, along with the recipies for elven and orcish armor. They were fine the way they were as mundane (if well crafted) materials. Also, I'm pretty sure that the armor in Morrowind was repurposed centurion shells. Granted, I had always figured that the dwemar had armor for their own personal use. However, it does seem like something of an oddity that 'modern' non-dwemar made dwemar armor would copy a style that was dead for eons.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #6417 on: June 28, 2012, 09:40:09 am »

-snip-

The glass ore and corrundium thing is definately something that irritated me, along with the recipies for elven and orcish armor. They were fine the way they were as mundane (if well crafted) materials. Also, I'm pretty sure that the armor in Morrowind was repurposed centurion shells. Granted, I had always figured that the dwemar had armor for their own personal use. However, it does seem like something of an oddity that 'modern' non-dwemar made dwemar armor would copy a style that was dead for eons.
If you check the "warrior" statues outside some dwemer ruins in Morrowind, you'll see that their warriores were mostly un-armoured. Frankly, why would anyone want armour when they have an army of robots?
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Re: The Elder Scrolls V: Skyrim
« Reply #6418 on: June 28, 2012, 09:42:16 am »

 The ultimate joke is that the armor is actually just ancient Dwmmer cosplay costumes

 Which is still pretty dang good armor
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Re: The Elder Scrolls V: Skyrim
« Reply #6419 on: June 28, 2012, 11:54:06 am »

Welp. Skyrim no longer loads no matter what and steam support is totally ignoring me. Great.
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