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Author Topic: The Elder Scrolls V: Skyrim  (Read 1616048 times)

The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #1935 on: November 20, 2011, 02:54:49 pm »

Huh, the giants seemed content to chill in the spikes while I pincushioned them.
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #1936 on: November 20, 2011, 03:11:34 pm »

The riding finisher doesn't look very cool if you have a shield.

The dragon finisher with a mace also look kind of... Weak. More literally than figuratively, it looked as if my Orc were just slapping the dragon on the cheek with it.

Also, isn't anyone else a little disappointed that there is no finisher - dragon finishers at least - for magic? I know it's harder to make it work, but I feel magicians always get left out in that aspect. It was the same in Dragon Age. Why no slow-motion electrocution for my mages?
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buckets

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Re: Discussion on TES V: Skyrim
« Reply #1937 on: November 20, 2011, 03:12:05 pm »

nope, got a nice ati mobility hd 5400 series card, with a 1gb dedicated memory.
...which should go fine.
i'm on a laptop.
with an i3 core of 2.27 ghz, and the default given to me is "high".
...
4 giga ram, already did the "large address aware" thing.
...
ack!
solutions?

Do you alt tab out of the game at all? That can make huge amounts of lag when you enter a new cell.

Also, is it a constant thing? Or does it just come out of nowhere?
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shadenight123

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Re: Discussion on TES V: Skyrim
« Reply #1938 on: November 20, 2011, 03:34:43 pm »

no no, never alt-tabbed out.

and it's a buggering thing, i tried it again and it goes like this:

tutorial missions=high textures, no probs.
riverwood= high textures no probs.
bleak *thingy name*= if i'm on the same gameplay no probs, if i close and return another day to play have to reduce to medium.
after bleak *thingy name*=medium or lag.
after a while in medium= low or lag
after a while in low= start removing everything!

it does come and go, for example: if i load my savegame and i'm in a fortress/cave/inside area, it's considerably more laggy, but as soon as i exit it gets less laggy.
viceversa, if i load the savegame and i'm outside, it's sluggish until i enter and exit a place.

:/
but the first character reached level 24 with seemingly no problems at all keeping high textures and no lags.
it's a recent thing with the second character...and i can't explain it at all.
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Kilroy the Grand

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Re: Discussion on TES V: Skyrim
« Reply #1939 on: November 20, 2011, 03:53:36 pm »

For some reason my game lags HORRIBLY in whiterun, it didn't the first hundred times I was there though.
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Dave1004

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Re: Discussion on TES V: Skyrim
« Reply #1940 on: November 20, 2011, 03:55:48 pm »

This is ridiculous...I made a new character, a sneaky dark elf. Got to level 3, and entered Riverun. (Two points into the basic sneak skill, one into Archery.)

I stood on top of a cliff, sneaked (Undetected) and shot that yak in town.

BAM, 5 bounty added to whiterun!...lolwut? I mean, this isn't improved from Oblivion at all! It was at 1 in the morning, and I was freakin' sneaking, a large chunk out of town. This pisses me off to no ends!
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Leatra

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Re: Discussion on TES V: Skyrim
« Reply #1941 on: November 20, 2011, 04:00:23 pm »

This is ridiculous...I made a new character, a sneaky dark elf. Got to level 3, and entered Riverun. (Two points into the basic sneak skill, one into Archery.)

I stood on top of a cliff, sneaked (Undetected) and shot that yak in town.

BAM, 5 bounty added to whiterun!...lolwut? I mean, this isn't improved from Oblivion at all! It was at 1 in the morning, and I was freakin' sneaking, a large chunk out of town. This pisses me off to no ends!
Nothing can escape from the attention of psychic guards.
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Bdthemag

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Re: Discussion on TES V: Skyrim
« Reply #1942 on: November 20, 2011, 04:01:46 pm »

I hope that patch Bethesda is releasing on the 24th means that we'll be getting the construction kit then, I really want to see the mods that come out of the modding community. Well, except the always present sex mods...
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GaxkangtheUnbound

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Re: Discussion on TES V: Skyrim
« Reply #1943 on: November 20, 2011, 04:02:20 pm »

-snip-
I slew a dog in the forest quite a distance away from any town. +5 bounty.
What.
The.
Shit.
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #1944 on: November 20, 2011, 04:04:01 pm »

That was the 35th of the Jarl's 39 favorite dogs. You cad.
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Rhodan

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Re: Discussion on TES V: Skyrim
« Reply #1945 on: November 20, 2011, 04:04:28 pm »

Sure you were undetected even after shooting the yak?  NPCs that see someone getting shot tend to look in the direction the arrow came from.  I've killed plenty of people in the middle of the city without being spotted.

Perhaps domestic animals are a different story, but guards most certainly aren't psychic when it comes to murder, pickpocketing or stealing.
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Duke 2.0

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Re: Discussion on TES V: Skyrim
« Reply #1946 on: November 20, 2011, 04:05:01 pm »

 In this case it's probably just the animals cursing you in their dying breaths.
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Dave1004

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Re: Discussion on TES V: Skyrim
« Reply #1947 on: November 20, 2011, 04:05:41 pm »

Sure you were undetected even after shooting the yak?  NPCs that see someone getting shot tend to look in the direction the arrow came from.  I've killed plenty of people in the middle of the city without being spotted.

Perhaps domestic animals are a different story, but guards most certainly aren't psychic when it comes to murder, pickpocketing or stealing.

Very sure, because I had quicksaved before it, due to the fact the yak was so f**king far away that I missed the first few shots. I mean, I was FAR away dude.
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BigD145

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Re: Discussion on TES V: Skyrim
« Reply #1948 on: November 20, 2011, 04:11:01 pm »

Are you sure the dog wasn't intelligent and an upstanding citizen of the town?
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #1949 on: November 20, 2011, 04:13:08 pm »

Are you sure the dog wasn't intelligent and an upstanding citizen of the town?

Considering it was sending out bounties, I'd say it wasn't very upstanding.
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