Nenjin :
3 - I found the spells and shouts a net improvement compared to Oblivion and Morrowind. Here you get usable stuff right off the bat, and you can buy new spells pretty fast/cheaply. Perks are not all very useful but they're not bad either. Giving 2 different effects to an item wasnt possible in Oblivion if i recall correctly (and probably not in Morrowind either i think). Overall, perks seem useful enough that i'm wondering what the level cap is, and if i'll be able to get all the perks for my playstyle.
4.WASD is your friend. Why use the arrow keys in this game ? Never had much trouble with that, i'm only kinda pissed at the way items are stored in chests without categories. As was told earlier in this thread, you can map spells/weapons to the key 1 to 8, which reduces the use of the Q menu.
5. That sucks a bit yea. Not sure if there's an improvement for that in the blocking skill tree. So far i've noticed that without blocking perks, my shield is mostly useful as an armor bonus, not so much for blocking anything, so i favor full offense anyway.
6. It might be easier than oblivion... maybe, maybe not, but i find it definitely better balanced. As for the items, i'm almost certain that Skyrim has much more content. The number of armor "slots" is not as low as i thought (i heard there would be full suits of armor in one single piece, but there are still 4 different pieces per armor + shields). I'm still low level but i already found many different versions/upgrades of similar tiers of items, like moonsteel weapons, banded iron armor, ancient nord weapons, skyforge steel ?, upgrades from the crafting skills, etc.., and i noticed that the armors now go above daedric (dragon armor is now the best apparently). Heck you can even get different styles for the same armor.
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Other than that, a couple remarks :
- For enchantments i like how you need to find an enchanted weapon and reverse engineer the enchantment, the destruction of the item is also a good thing in my opinion - can't have your cake and eat it -. I havent enchanted anything yet but as far as i understand, enchanted stuff don't use charges anymore, not sure how you use souls now, but i'm almost sure you can get the Azura star again (some pilgrim gave me the directions for the Azura shrine). On a side note i also like that your stuff don't need constant repairs anymore, it was a pain in the butt in the previous games.
- The way things level up with you seem greatly improved compared to Oblivion. I kill regular bandits with much more ease now than a couple levels ago, and they don't seem to get better equipment magically, so far. I also ran into a frost troll on my way up to the greybeards, and it was a very tough fight that i had to reload several times.
- The horse AI is a bit weird to say the least. Like when he ran after a wounded wolf and finished him off after a 50 meters chase. Or when he bravely faced a flippin dragon (and didnt even die). Or when i leave him someplace, go attack a bandit camp and he rushes to my help. And there's the fact that people attack your horse after you dismount. Oh and wild dragons act weird too. Like sometimes they seem bent on killing every life form on the ground (except humans ?) and there was also a time where i couldn't get this dragon to pay attention to me. I kid you not, i spent 1/2 hour running after it, spamming arrows at it, shouting at it, using spells at it, but it was always out of reach and too fast to aim at with a bow. He just kept flying all over the place without attacking me or anything else. Overall, outside of scripted sequences, the NPCs behavior is completely off.