Had an awesome fight between my mage, Lydia, and a single Dawnstar guard; and a dragon, a giant, an ice-troll and three bandits. Very exciting, I arrived at Dawnstar and saw the dragon attack, but when I got to it, it was already facing off with the giant. We run in, some time later followed by the guard that must've been drawed by one of the dragon's circles of the city, and halfway through the troll show up, and we all take turns fighting each other, dodging blows and running away (though that last one was just me since I needed to wait until my magicka replenished). Of course, the dragon was the one to die first - even before the guard - but then again everybody mobbed it as soon as it landed. Then the guard, no doubt inspired by the dragon, asked the giant if he could make him fly, and the giant, being a good guy at heart, agreed and smashed him high up into the sky. Then the bandits showed up and started shooting arrows at us, and then everyone died. Well, except me and Lydia. Bandits died last, if only because they were so far away.
Also, they really should have implemented a dynamic friendship feature between intelligent creatures. I had to reload the the battle once, because after we had killed the dragon together the first time, the giant smashed me into the ground. It would have been so much cooler if we could have helped each other slay the dragon, and then been all "respect, bro" and gone our separate ways without being enemies. The same goes for bandits. It's really unfortunate when - as have happened before - you have to take time out of an dragon-battle to fight some pesky highwaymen that decided to show up, when it should be in all of our best interests to fight the dragon, or have to fight said highwaymen the second the dragon dies. Dragon-slaying should be a bonding experience, man