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Author Topic: DFHack 0.34.11 r3  (Read 1457629 times)

Rumrusher

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Re: DFHack 0.34.02 r1
« Reply #630 on: February 27, 2012, 09:38:00 pm »

Would it be possible to make a plugin that would cause a creature to become pregnant? If so, how difficult would it be to make such a plugin?
Are there any tools for editing the statistics and abilities of adventurers within DFHack, or is this more of a Runesmith thing?

Dfusion, though it's down at the moment and was removed from Dfhack.
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HraTaika

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Re: DFHack 0.34.02 r1
« Reply #631 on: February 27, 2012, 10:47:19 pm »

So, any DFHack for Mac?
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Rose

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Re: DFHack 0.34.02 r1
« Reply #632 on: February 27, 2012, 10:57:31 pm »

not currently. It's possible to do, but none of the DFhack devs have macs.

we'd welcome any help, though.
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the_game_hunt

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Re: DFHack 0.34.02 r1
« Reply #633 on: February 28, 2012, 12:43:02 pm »

GAHHH!!!

Doesnt work with 34.03

Now, 3 days without dfhacks   :(  Imagine how long it would take to update runesmith
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

Quietust

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Re: DFHack 0.34.02 r1
« Reply #634 on: February 28, 2012, 05:01:06 pm »

GAHHH!!!

Doesnt work with 34.03

Now, 3 days without dfhacks   :(  Imagine how long it would take to update runesmith
A new version should be available within an hour. Be patient.

[edit] and there it is.
« Last Edit: February 28, 2012, 05:23:59 pm by Quietust »
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

peterix

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Re: DFHack 0.34.03 r1
« Reply #635 on: February 28, 2012, 05:26:10 pm »

34.03 support release is OUT, and with some nice new tools too! Check the first post/readme/console help for new things :)

* peterix begins a mysterious construction.

Yaotzin

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Re: DFHack 0.34.03 r1
« Reply #636 on: February 28, 2012, 05:33:10 pm »

Yippeee!

DF without DFHack is just...wrong..
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slink

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Re: DFHack 0.34.03 r1
« Reply #637 on: February 28, 2012, 05:50:52 pm »

Thank you for this amazing utility.  I had not used it since you changed it into its present form, and I was confused and dismayed by the lack of the little utilities to which I was accustomed.  I finally resorted to reading the instructions (gasp!) and ran DF with the new form.  It is terribly addictive now, being always available as it is.  I can actually still play without Dwarf Therapist, although it is tedious.  I'm not sure I can play now without DFHack!   :D
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Meph

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Re: DFHack 0.34.03 r1
« Reply #638 on: February 28, 2012, 06:00:23 pm »

That was quick, thanks a lot :)
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peterix

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Re: DFHack 0.34.03 r1
« Reply #639 on: February 28, 2012, 06:04:03 pm »

Oh, one more thing. I know stonesense was crashing for people before. I've made some changes to how it loads data from DF (using a less complicated locking scheme). Any input on possible cause of those crashes is welcome (including saves if it happens often in one world/fort and not other).

Thank you for this amazing utility. I'm not sure I can play now without DFHack!   :D
You'll love the mysterious construction then :)
Spoiler (click to show/hide)

the_game_hunt

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Re: DFHack 0.34.03 r1
« Reply #640 on: February 28, 2012, 06:15:17 pm »

Oh, one more thing. I know stonesense was crashing for people before. I've made some changes to how it loads data from DF (using a less complicated locking scheme). Any input on possible cause of those crashes is welcome (including saves if it happens often in one world/fort and not other).

Thank you for this amazing utility. I'm not sure I can play now without DFHack!   :D
You'll love the mysterious construction then :)
Spoiler (click to show/hide)

Very nice indeed, but it would be extremely awesome if you,press a key, and then the console will come down,occupying 1/3 of the screen. I will edit this post when i find one example.

Its a waste of time when i am on fullscreen and i want to clean something with dfhacks

EDIT:(Large Image)
Spoiler (click to show/hide)
« Last Edit: February 28, 2012, 06:27:38 pm by the_game_hunt »
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

notfood

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Re: DFHack 0.34.03 r1
« Reply #641 on: February 28, 2012, 08:03:49 pm »

For some reason building from git fails with this error:
Code: [Select]
make[2]: *** No rule to make target `../../library/xml/codegen.pl', needed by `../../library/include/df/static.inc'.  Stop.
make[1]: *** [library/CMakeFiles/generate_headers.dir/all] Error 2
make: *** [all] Error 2

There is no codegen.pl in the library/xml folder.

library/include/df/static.inc This file is missing too.

My cmake line.
Code: [Select]
cmake ../.. -DCMAKE_BUILD_TYPE="Release" -DDFHACK_INSTALL="debian" -DBUILD_DFHACK_C_BINDINGS=ON -DBUILD_DFHACK_DEVEL=ON -DBUILD_DFHACK_DOXYGEN=OFF -DBUILD_DFHACK_EXAMPLES=OFF -DBUILD_DFHACK_PLAYGROUND=ON -DBUILD_DFHACK_MINE=ON -DBUILD_DFHACK_PYTHON_BINDINGS=ON
« Last Edit: February 28, 2012, 08:08:12 pm by notfood »
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Quietust

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Re: DFHack 0.34.03 r1
« Reply #642 on: February 28, 2012, 08:19:17 pm »

You didn't follow the build instructions properly - in particular, you forgot to run "git submodule init" and "git submodule update".
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

notfood

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Re: DFHack 0.34.03 r1
« Reply #643 on: February 28, 2012, 08:40:59 pm »

Sorry about that.

I was so used to just put make and watch it build.
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peterix

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Re: DFHack 0.34.03 r1
« Reply #644 on: February 28, 2012, 08:43:26 pm »

For some reason building from git fails with this error:
Code: [Select]
make[2]: *** No rule to make target `../../library/xml/codegen.pl', needed by `../../library/include/df/static.inc'.  Stop.
make[1]: *** [library/CMakeFiles/generate_headers.dir/all] Error 2
make: *** [all] Error 2
You don't have all the code. Use this first:
Code: [Select]
git submodule init
git submodule update
This will pull in a bunch of things dfhack depends on or includes (like the memory layout or stonesense). When you pull new code from the main dfhack repo, make sure to run 'git submodule update' too. Again, to pull any new changes to the other stuff.
My cmake line.
Code: [Select]
cmake ../.. -DCMAKE_BUILD_TYPE="Release" -DDFHACK_INSTALL="debian" -DBUILD_DFHACK_C_BINDINGS=ON -DBUILD_DFHACK_DEVEL=ON -DBUILD_DFHACK_DOXYGEN=OFF -DBUILD_DFHACK_EXAMPLES=OFF -DBUILD_DFHACK_PLAYGROUND=ON -DBUILD_DFHACK_MINE=ON -DBUILD_DFHACK_PYTHON_BINDINGS=ON
This is ... just plain wrong. With the exception of "CMAKE_BUILD_TYPE", every single setting in this line was phased out many months, or even years ago. Please, read the Compile document first. Use ccmake too, because that actually shows the available options.
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