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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 35671 times)

NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #435 on: April 15, 2012, 01:16:30 am »

NECRO because this thread is cool.

667: No, Robert Redford is not a rapist.
667a: Nor will he ever be one.
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Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #436 on: April 15, 2012, 01:32:01 am »

668. Infinite power and world destruction is okay. Not in a multiplayer where that isn't the overall goal.
   668a. Launching a villain to this status by playing his/her right hand man is unacceptable as well.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #437 on: April 15, 2012, 09:20:33 am »

It's not a necro if it contributes to the thread.

However, I do consider it an atrocity if people are unable to do simple things like counting.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #438 on: April 15, 2012, 11:16:06 am »

Yeah, technically we're only up to 650 :P
« Last Edit: April 15, 2012, 11:35:19 am by Taricus »
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rarborman

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Re: Things Bay12ers can no longer do in a RPG
« Reply #439 on: April 15, 2012, 11:33:12 am »

Count, bay12ers are not to count any more, take thread as proof.
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Azthor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #440 on: April 15, 2012, 01:29:21 pm »

Really, just have a look around the thread, the count has long since been brutally maimed; it starts as early as the first few posts.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #441 on: April 15, 2012, 01:34:50 pm »

I know, and I thought it was just as bad back then.

In fact, this entire post is a huge "My God What Have I Done?" on my part.
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Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #442 on: April 15, 2012, 01:35:06 pm »

I'm pretty sure the first few times it happened, we just made a few rules and said that those were in the gap. I haven't read the thread in a while, so I just assumed that was the correct count.
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #443 on: April 15, 2012, 05:55:51 pm »

n+1, where n is the last number: Some inaccuracy in counting is okay. Having a list of numbers and not having the following number come after the preceding number is not.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #444 on: April 15, 2012, 06:00:05 pm »

Is the google doc still up? We could copy the last bunch of stuff into it and see where the missing numbers are.
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Phantom of The Library

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Re: Things Bay12ers can no longer do in a RPG
« Reply #445 on: April 15, 2012, 06:03:45 pm »

Woops. Looks like the most recent one was my fault.  Sorry 'bout that. ^.^,
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Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #446 on: April 15, 2012, 06:04:07 pm »

I think you're taking this list just a bit too seriously, Ds. It was started as a parody of a satire, there's no reason to get all worked up about it going out of order for a bit.
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ComradeGafarov

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Re: Things Bay12ers can no longer do in a RPG
« Reply #447 on: April 30, 2012, 05:51:50 am »

669: You are not allowed to piss on a hellhound.
669a: Especially quantum death dogs.
669aa: Or anything else of quantum nature.
670: I am absolutely not allowed, under any circumstances, to brew vodka from fruit.
670a: Or fruit flies.
670aa: Or botflies.
670aaa: Or bots.
670b: Or British people, living or dead, especially James May.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #448 on: October 25, 2012, 12:25:39 am »

671: Not allowed to blow up caves because "It would be funny/awesome."
672: Not allowed to keep necroing this thread
673: Not allowed to troll people via telekinesis.
 673a: Goes double for any clothing-related antics.
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Cassandra

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Re: Things Bay12ers can no longer do in a RPG
« Reply #449 on: October 25, 2012, 01:02:23 am »

674. I am not allowed to seduce the dragoness our party is sent to kill.
674a. 'The rest of the party' Is NOT a good meal to share with her on a 'First date'
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