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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 35707 times)

Skyrunner

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Re: Things Bay12ers can no longer do in a RPG
« Reply #420 on: March 26, 2012, 08:14:44 pm »

637. I will not strictly adhere to the philosophy that enough of anything ignores anything.
  635a. I will not not adhere to the philosophy that enough of anything ignores anything.
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SeriousConcentrate

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Re: Things Bay12ers can no longer do in a RPG
« Reply #421 on: March 26, 2012, 08:16:20 pm »

I'd say it makes it worse, actually; more weight crashing into a solid object to crush the pegasi with. >.>
Enough mass ignores walls.
Would a pegasus wearing that much armor even be able to fly? O_o
You don't need a ton of armor, just a pegasi with a well-forged large spike attached to it.
Then you end up with a pegasus sticking out of the wall looking rather foolish, I'd imagine. XP
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #422 on: March 26, 2012, 08:21:54 pm »

I'd say it makes it worse, actually; more weight crashing into a solid object to crush the pegasi with. >.>
Enough mass ignores walls.
Would a pegasus wearing that much armor even be able to fly? O_o
You don't need a ton of armor, just a pegasi with a well-forged large spike attached to it.
Then you end up with a pegasus sticking out of the wall looking rather foolish, I'd imagine. XP
Sticking out of the wall behind that wall with enough force behind it, though. Mission accomplished if that was a fortress or something with annoying high walls.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #423 on: March 26, 2012, 08:29:12 pm »

Let us test this out. Someone, get to work on making pegasi, someone else build a large, stone wall or fortress. Everyone else, do something. And if we win, we all get cake.

638. Cake cannot be the reward for victory in a tactics game.
   638a. Under any circumstances.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #424 on: March 26, 2012, 08:31:30 pm »

638b. Unless the world is made out of cake. Then you'll blow up by invoking this on your world, because you are also cake.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

TCM

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Re: Things Bay12ers can no longer do in a RPG
« Reply #425 on: March 26, 2012, 08:31:45 pm »

639. Don't armor the Pegasus.
640.. While Rappers can be helpful due to their proficiency in rhetoric, rhyme and firearm abilities, it is not advisable to be 'stoned off yah' motafuckin' ass' on the battlefield.
641. 'Security Guards' is not a form of incendiary projectile.
642. 'Jesus Christ' is not a breed of pegasai.
643. Neither is 'Lesbian'.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #426 on: March 26, 2012, 08:33:13 pm »

Why not armor pegasi? They're horses with extra abilities.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

TCM

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Re: Things Bay12ers can no longer do in a RPG
« Reply #427 on: March 26, 2012, 08:56:02 pm »

Why not armor pegasi? They're horses with extra abilities.

It's not such a good idea when they're making lighting hit everything. Armored unicorn is fine.
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #428 on: March 26, 2012, 09:06:19 pm »

What about a Mecha-pega-chimaera-saurus?
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Azthor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #429 on: March 26, 2012, 10:36:54 pm »

644. Human resources management and necromancy are not synonymous.
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Phantom of The Library

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Re: Things Bay12ers can no longer do in a RPG
« Reply #430 on: March 26, 2012, 10:52:28 pm »

655: Telescopes are not an acceptable way to create the magical equivalent of a guided missile system.

Exception:
If the method is indirect, such as focusing a beam of light or aiming spells in a way that does not break the games magic laws, it may be accepted.
« Last Edit: March 27, 2012, 08:18:45 pm by Phantom of The Library »
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #431 on: March 26, 2012, 10:56:39 pm »

What if you deconstruct the inside, rebuild it, and use it as a longish mirror to aim a beam of light at something?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Re: Things Bay12ers can no longer do in a RPG
« Reply #432 on: March 27, 2012, 08:08:36 am »

667: If you stab it with a spear and it suffers from a massive case of immediate death, do not let the D.M., common sense, or game mechanics deter you from the certain knowledge that you decapitated it!

The main objectives are to minimise your deceleration and loss of structural integrity. So possessing weight sufficient to overcome the structural integrity of whatever you hit is really good, as it allows you to continue through the collision without completely decelerating. This is why big cars are so safe, if a big car hits a little car then the big car drives through the little car and kills everyone inside. If the big car hits something solid, like a tree, or another large vehicle, then they generally perform poorly because the smaller cars have more structure for their momentum. So if you have a centimetre of armour against a metre of fortress, then the armour is probably sort of handy, it will take much of the blow that would otherwise hit your skull, but the sudden deceleration will scramble your innards and if the armour buckles then you will be crushed by it. But if you have magically combined all of the 10000 knight you have slain, then it may well just blast straight through the wall without noticing...
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Armok

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Re: Things Bay12ers can no longer do in a RPG
« Reply #433 on: March 27, 2012, 08:48:04 am »

yea, but then you might fall starigh down throguh the earth and not be able to get up.
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Phantom of The Library

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Re: Things Bay12ers can no longer do in a RPG
« Reply #434 on: March 27, 2012, 04:45:38 pm »

668:
In any freeform RP the Necronimicon may not not be included.  It does not matter if the setting is entirely mundane, the Necronimicon must be included in some way shape or form.
« Last Edit: March 27, 2012, 08:20:45 pm by Phantom of The Library »
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