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Author Topic: Games you wish existed  (Read 975236 times)

PTTG??

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Re: Games you wish existed
« Reply #7005 on: July 26, 2016, 11:47:12 am »

I want a militia simulator.  Where you play as a person in a nondescript American Revolutionary War tech-level era, as a farmer, labourer, craftsman, hunter, any sort of profession in peacetime, but can be called to arms to fight off criminals, monsters, and invading forces.  Half of the game can really just be a first person sort of Sims game, the other half involving guerrilla warfare, hit and run fighting, raids, and small pitched battles. 

Might want to look at Clockwork Empires. "Colonial millitia" are your keywords there.

I want a mob FPS against lots and lots and lots of foes. The player characters grow in power by specializing and refining their equipment with resources picked up in combat. These upgrades are incremental and very narrow (+2% to damage with fire weapons, or 4% extra armor against electricity, or +10% armor piercing with melee, etc.), and they stack, so the end result is that players slowly, almost smoothly, trend upward in power.

However, the enemy minions are produced using a genetic algorithm -- several strains, in fact -- and are constantly evolving. The physical stats are limited so that mutations are zero-sum at best; a mob might evolve more hitpoints at the expense of slower movement, or evolve to be more frequent but deal less damage, but the total value of all attributes remains the same. The AI, however, has no constraints. This might, of course, lead to unrestricted AI complexity spirals which crash the users' computer, but the AI runs in a separate thread with a fixed number of cycles available. If it gets too complex, the minions themselves suffer the processor lag, and as a result, they'll be easy prey for he PC.

The PC, then, is the lion among the gazelles, picking off the weak and keeping them fleet and fast. However, the PC cannot afford to specialize too much, lest they find themselves with 100% fire resistance and ice-slinging enemies!

The game is connected to the internet and randomly imports and exports especially interesting AI.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #7006 on: July 26, 2016, 02:00:05 pm »

What I'd really like is a game like modern-day Overlord.

The core mechanic of tooling up your minions can remain the same/similar, but I'd like to see a true open world combined with modern horde mechanics as well as an increased horde size (you're an evil overlord, lets see hundreds of minions going batshit in fights with armies) and environment-based movement (so that minions kind of ebb and flow over the terrain and actually climb and scamper like we all imagine they do.)

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Gigalith

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Re: Games you wish existed
« Reply #7007 on: July 26, 2016, 02:43:17 pm »

Automated Aurora. (Autora?)

I love Aurora, but the micromanament gets to me. What I would love is for a game with the detail of Aurora, but the AI happily does all the low-level micromanagement.

So you just design a ship, and the game figures out who to assign to what lab to research the parts, and then it goes ahead and expands the shipyards to the right size, and then it makes X ships of that class as needed.

Or you describe fleet doctrine, and the game both builds fleets to your specification, and actually runs them as ordered in battle.

Or you specify how you want a colony to be, and the game sets up supply chains for it to happen.

It's possible for even more absurd detail, because the automation could allow for it to be playable. So, say, you actually have to use shuttles to get personnel on and off planets, but the game manages that all, and you just have to remember to stick a small shuttle bay on your giant warship.
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MrWiggles

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Re: Games you wish existed
« Reply #7008 on: July 26, 2016, 07:25:14 pm »

Thats not really possible. You either get lots of low level detail, or high level automation. You cant really get both.
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LordBaal

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Re: Games you wish existed
« Reply #7009 on: July 26, 2016, 08:03:28 pm »

It is possible really. Just look at Distant Worlds. The game can run by itself. A good enough AI means you can have as much micro as DF, at huge scales and not be bogged down in the details of everything. You can administrate and meddle with whatever you specifically want to, down to every little detail and then make the computer follow your example with everyother planet/city or set goals for it and allow it to do whatever it sees fit for reaching them.
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Re: Games you wish existed
« Reply #7010 on: July 26, 2016, 08:15:32 pm »

I want a militia simulator.  Where you play as a person in a nondescript American Revolutionary War tech-level era, as a farmer, labourer, craftsman, hunter, any sort of profession in peacetime, but can be called to arms to fight off criminals, monsters, and invading forces.  Half of the game can really just be a first person sort of Sims game, the other half involving guerrilla warfare, hit and run fighting, raids, and small pitched battles. 

Might want to look at Clockwork Empires. "Colonial millitia" are your keywords there.

I want a mob FPS against lots and lots and lots of foes. The player characters grow in power by specializing and refining their equipment with resources picked up in combat. These upgrades are incremental and very narrow (+2% to damage with fire weapons, or 4% extra armor against electricity, or +10% armor piercing with melee, etc.), and they stack, so the end result is that players slowly, almost smoothly, trend upward in power.

However, the enemy minions are produced using a genetic algorithm -- several strains, in fact -- and are constantly evolving. The physical stats are limited so that mutations are zero-sum at best; a mob might evolve more hitpoints at the expense of slower movement, or evolve to be more frequent but deal less damage, but the total value of all attributes remains the same. The AI, however, has no constraints. This might, of course, lead to unrestricted AI complexity spirals which crash the users' computer, but the AI runs in a separate thread with a fixed number of cycles available. If it gets too complex, the minions themselves suffer the processor lag, and as a result, they'll be easy prey for he PC.

The PC, then, is the lion among the gazelles, picking off the weak and keeping them fleet and fast. However, the PC cannot afford to specialize too much, lest they find themselves with 100% fire resistance and ice-slinging enemies!

The game is connected to the internet and randomly imports and exports especially interesting AI.
Infested planet has a decent bit of that as an RTS.
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #7011 on: July 27, 2016, 06:14:46 pm »

An actually good open-world Shadowrun MMO. I want to be able to log in, wander around the street, get some noodles, hop on my modified motorcycle to the airport and fly around in my helicopter, land on the roof of my safehouse, hit up some friends to go on a run with me, do legwork, plan the run with shared annotated maps, do the run in whatever way we want, do the post-run stuff selling the paydata etc. which probably leads to more runs, head to the bar to watch the distorted news of my run on the 11:00 news.

I want a rigger in a van controlling a bunch of drones from almost outside the action zone. He should be able to stick anything he wants in the drone and the drone can use it. For example, the game designers don't need to think of it and include a kit to let the drone do electronics build/repair - just let me stick the normal handheld electronics toolkit on the drone and it just works.

A mechanic should be able to apply all kinds of modifications to vehicles. If I want a tiny helicopter that's specialized to carry several dudes hanging from the skids, and has almost nothing else on it, just let me make that in the robust vehicle assembly tool. If I want a van with a cybersurgery shop in the back, nothing should stop me from doing that. If I want to build an El Camino with a drone bay in the back or just one huge bomb that should be doable without the game designers specifically trying to make those as specific options.

I want a magician to be able to have weird magical adventures that nobody else has anything to do with. He should be able to scout everything astrally unless there are astrally-aware defenders. Summoning and commanding elementals and spirits, creating magical foci and binding them, initiation with magical groups (and being able to create player-run magical groups!), etc. Just include everything.

I want a decker to be able to have weird Matrix adventures that nobody else has anything to do with. He should be able to jack in from anywhere and provide support on a run, activating elevators, controlling lights and security doors, turning the facility's defenses on itself, confounding guard responses, spreading misinformation, and stealing data. However, some runs should require the decker to arrive on-scene to perform some operation on computers disconnected from the Matrix.

Contacts should be PC and NPC - that is, players can get you what you need but AI contacts can too if you have the right relationship. Better social skills get you more info and expand the list of stuff available to buy, and improve the nuyen you get from selling loot.

Have the player community create shadowruns and story chains. They can be tested on a test server by others in the community and by the company, so that high quality content can rise to the top and get proper attention. After it's vetted just stick it in the game. No reason why the developers should continue crafting runs unless they're showing off things not addressed by the community - and I seriously doubt that would ever happen.

I want players to be able to do their own thing. If somebody wants to enjoy the skateboarding physics and basically just play some Tony Hawk, go right ahead. If someone wants to set up a compound in the Barrens and recruit gang members, the tools need to be there. If somebody just wants to surreptitiously go around planting trees or recording devices or bombs or spray tags, that should be available.

I'm going to want this game until the day I die because nobody will ever do it.
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Gigalith

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Re: Games you wish existed
« Reply #7012 on: July 27, 2016, 06:44:38 pm »

Thats not really possible. You either get lots of low level detail, or high level automation. You cant really get both.

Not necessarily.

I'm picturing automation via simple rules for each component. For example, assign different projects different priorities based on some formula. Then a mining colony decides where to ship its minerals, based on what project would use them best. Then freighters decide which shipments to pick up and deliver, based on fuel use. Then patrol ships decide which freighters to escort, based on the danger of the route. And so on.

Another version of this would be a game where this was explicit, and your empire actually had a simulated, mostly uncontrolled, economy that automated things (rather than most 4X's omnipotent command-and-control of every aspect of the economy). Then dealing with whatever quirks the automation produced would be simply part of the game itself. It may be great and all that that volcanic world five jumps from here will have a massive industrial base centuries from now, but unless you can subsidize colonists to settle and traders to go through those pirate-infested systems, it's not happening. (Of course, once it gets going on its own, you can basically ignore it until some later crisis...)
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RAM

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Re: Games you wish existed
« Reply #7013 on: July 27, 2016, 08:40:43 pm »

I'm going to want this game until the day I die because nobody will ever do it.
+1
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Re: Games you wish existed
« Reply #7014 on: July 28, 2016, 10:23:40 am »

Now the squirrel simulator sounds really cool. I think there was a wild dog simulator, so perhaps it's not too far-fetched.
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Re: Games you wish existed
« Reply #7015 on: July 28, 2016, 10:58:48 am »

I think there was a wild dog simulator, so perhaps it's not too far-fetched.
I see what you did there.
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crazyabe

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Re: Games you wish existed
« Reply #7016 on: July 28, 2016, 09:14:50 pm »

What I'd really like is a game like modern-day Overlord.

The core mechanic of tooling up your minions can remain the same/similar, but I'd like to see a true open world combined with modern horde mechanics as well as an increased horde size (you're an evil overlord, lets see hundreds of minions going batshit in fights with armies) and environment-based movement (so that minions kind of ebb and flow over the terrain and actually climb and scamper like we all imagine they do.)
This is something I think Would be awsome!
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kilakan

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Re: Games you wish existed
« Reply #7017 on: July 29, 2016, 01:51:35 pm »

While that would be fun, I could see it as incredibly painful if you set yourself up as a king of say Fantasy-England, ruled it through successive generations only to start hitting an irrevocable powerloss as democracies and the rights for people start becoming prevalent.
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Persus13

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Re: Games you wish existed
« Reply #7018 on: July 29, 2016, 01:53:42 pm »

I just realised that I'd love a game like Mount & Blade, except there's technological advancement through the ages, and when you died you'd continue on as a child.

Start off in medieval times and progress up until democracies started replacing monarchies or something.
So, until the 20th century?

While that would be fun, I could see it as incredibly painful if you set yourself up as a king of say Fantasy-England, ruled it through successive generations only to start hitting an irrevocable powerloss as democracies and the rights for people start becoming prevalent.
Then be a Fantasy France or Germany.
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xaritscin

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Re: Games you wish existed
« Reply #7019 on: July 30, 2016, 10:36:06 am »

this was something i've been doing the first drafts.

a singleplayer (or multiplayer), monster collection world simulator..

the basic concept is to simulate a world like that of Pokemon or the like. but instead of saying a set narrative of "hey, you're going to collect all these species and complete all these gyms and leagues while kicking the bad guys asses"

the game would tell you "here, welcome to our region, if you're looking for battles we have plenty, choose the monster you like and have fun. if battles arent your thing you can either help to the economy working on extraction or crafting, maybe trading. or you can volunteer on the monster hospital, science base, or as a breeder...if that doesnt suit your needs, you could try and prove shady deals with the criminal organizations....or look for more, sacred and hidden secret societies related to the most ancient and mystic parts of the world....."

you know, like some kind of "pokemon: sandbox version"....

« Last Edit: July 30, 2016, 10:41:34 am by xaritscin »
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