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Author Topic: Games you wish existed  (Read 973260 times)

coleslaw35

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Re: Games you wish existed
« Reply #6915 on: June 07, 2016, 04:47:10 am »

A roguelike crossed with a deck builder board game.  You have a deck of cards representing the items/special abilities your average roguelike character has, which you can draw into you hand and play.  Each floor your discard pile and hand get shuffled into your deck.

Instead of looting items you get new cards.  Every card has two effects, one when you play it and a more powerful one that removes it from your deck permanently.  By deciding which cards to add to your deck and which ones to expend, you shape your deck over time.

That sounds pretty similar to the game "Card Hunter".
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Burnt Pies

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Re: Games you wish existed
« Reply #6916 on: June 07, 2016, 07:50:28 am »

A roguelike crossed with a deck builder board game.  You have a deck of cards representing the items/special abilities your average roguelike character has, which you can draw into you hand and play.  Each floor your discard pile and hand get shuffled into your deck.

Instead of looting items you get new cards.  Every card has two effects, one when you play it and a more powerful one that removes it from your deck permanently.  By deciding which cards to add to your deck and which ones to expend, you shape your deck over time.

That sounds pretty similar to the game "Card Hunter".

Or perhaps Guild of Dungeoneering
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Re: Games you wish existed
« Reply #6917 on: June 07, 2016, 04:27:04 pm »

A Paradox game starting in the modern day (or 1960 or 2000 or something) up to around 2200. It can import savegames from previous games in the series.

You play as a nation-state, as a corporation, as an NGO, or any other nation-scale operation. Standard Paradox region control. End-states include various apocalypses (i.e., failed international crises), but the canonical ending is cementing a global hegemony with the development of FTL drives, advancing humanity to the stars.

It is then possible to export your save as the human race in Stellaris.

Thus will one person be able to start in the 700s and play 2000 consecutive years of history entirely in Paradox games.
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Re: Games you wish existed
« Reply #6918 on: June 07, 2016, 04:40:35 pm »

And remember, it's nothing like Super Hot.

:P

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Re: Games you wish existed
« Reply #6919 on: June 07, 2016, 06:21:01 pm »

We'll call it Excessive Temperature.
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Sirus

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Re: Games you wish existed
« Reply #6920 on: June 07, 2016, 08:48:59 pm »

I want a first-person multiplayer shmup game. The bullets aren't necessarily slow-moving, but they're not instant raycasts like most games either, so they can conceivably be dodged after they're fired. This game will of course involve flying and/or high jumps, time slowing/speeding moves, and other things that generally happen in shmups but not in FPS games.
Please explain how time slowing/speeding shenanigans will work in a (presumably) real-time multiplayer FPS.
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Parsely

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Re: Games you wish existed
« Reply #6921 on: June 07, 2016, 09:13:27 pm »

In Max Payne multiplayer, the player who initiates slowdown continues moving at normal speed, and everyone else's movement and aiming gets slowed to a crawl.
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itisnotlogical

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Re: Games you wish existed
« Reply #6922 on: June 07, 2016, 10:49:29 pm »

In Max Payne multiplayer, the player who initiates slowdown continues moving at normal speed, and everyone else's movement and aiming gets slowed to a crawl.

P much like this.
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Sirus

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Re: Games you wish existed
« Reply #6923 on: June 07, 2016, 11:29:37 pm »

Alright, that would work pretty well actually.

(I had no idea that Max Payne had multiplayer.)
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Re: Games you wish existed
« Reply #6924 on: June 08, 2016, 12:19:13 am »

Max Payne 3 did. It was okay.
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Dutrius

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Re: Games you wish existed
« Reply #6925 on: June 08, 2016, 09:11:23 am »

Opening a portal to a new realm takes an assortment of mana and glyps which specify the sort of world you end up in. These worlds, in turn, are sources of new glyphs and new conditions of mana.

Basically the Mystcraft mod for minecraft (with the addition of mana).


The theme is magi-tech, rather than straight high fantasy. Opening a gate is a magical working, built on understandable principles. You don't just cast fireball, you actually combine the glyphs into a spell using a kind of programming language and imbue it with fire mana from your personal reserve.

This is scarily similar to the system I came up with for ArcTech (a setting/set of mechanics I'm working on for basing games off of). Half way through designing it, I realised that scroll writing is essentially equivalent to writing assembly code, which is just as arcane, really.
Ooo!  When/where?

SoonishTM. I'm currently prototyping a bunch of the framework for it.
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Scoops Novel

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Re: Games you wish existed
« Reply #6926 on: June 14, 2016, 08:27:49 am »

Fight the current owner of a username you want to determine the one true Novel Scoops.
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Re: Games you wish existed
« Reply #6927 on: June 14, 2016, 09:45:21 am »

Fight the current owner of a username you want to determine the one true Scoopz.

Do you know how many people have Scoop in their names?
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Re: Games you wish existed
« Reply #6928 on: June 14, 2016, 09:48:21 am »

Fight the current owner of a username you want to determine the one true Scoopz.

Do you know how many people have Scoop in their names?

*Cracks knuckles*
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Re: Games you wish existed
« Reply #6929 on: June 14, 2016, 09:49:40 am »

*hammers nail through bat*
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