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Author Topic: Games you wish existed  (Read 974393 times)

blazing glory

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Re: Games you wish existed
« Reply #5100 on: March 27, 2015, 07:03:55 am »

A game with no scoring system.

Your level of success is determined by how intact your body is.
Toribash is sort of like that.

The score is determined by how intact your body is.

Or more, how intact the other guy's body is.
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dorf

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Re: Games you wish existed
« Reply #5101 on: March 27, 2015, 09:10:52 am »

A game with no scoring system.

Your level of success is determined by how intact your body is.
Interesting...
To which genres would you apply this idea? And in what way?
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RAM

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Re: Games you wish existed
« Reply #5102 on: March 27, 2015, 01:37:39 pm »

A game with no scoring system.

Your level of success is determined by how intact your body is.
That sounds a little like Cogmind
http://www.gridsagegames.com/cogmind/faq.html
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #5103 on: March 27, 2015, 01:44:18 pm »

Now that they have the engine, Daggerfall remade, and Bethesda just spends their whole time on the map, story, combat, and crafting.
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Scoops Novel

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Re: Games you wish existed
« Reply #5104 on: March 27, 2015, 04:48:33 pm »

Deus Ex with a out-of-the-loop pensioner. Could be hilarious. See: Blade Runner Remake
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Bohandas

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Re: Games you wish existed
« Reply #5105 on: March 27, 2015, 11:24:23 pm »

I work in a call center. After guiding our customer through an extremely stressful problem, he ended the call with my rep by straight-faced saying "Well, at least you aren't a Jamaican Warlock".

What is this man's life like.

Now I want to see an RPG with Jamaican Warlock as a playable character class
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EnigmaticHat

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Re: Games you wish existed
« Reply #5106 on: March 29, 2015, 10:47:01 am »

"Its like a normal Warlock, but your dreadlocks give people a grapple bonus against you."
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Helgoland

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Re: Games you wish existed
« Reply #5107 on: March 29, 2015, 03:29:39 pm »

Don't forget the psychoactive breath attack!
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Sergius

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Re: Games you wish existed
« Reply #5108 on: March 30, 2015, 11:53:19 am »

A MMORPG where cities grew the more players lived in them.

Not like, a sandbox, or having ugly "user houses", or instances. Completely single-map overworld but every player can place a single house (in an allowed plot), and the city expands grid like SimCity, using road grids and all that junk, and maybe spawning more and more NPC businesses (players can own a shop, I guess?). Maybe something that looks like Ultima Online. Like, if Minoc were to grow and eventually become more like Britain. Proper "town planning" even if it's done by AI.

Maybe the entire city is "pre-built" to be gigantic, but in-game it has to expand graphically as it grows. To the point where you have to take a (free, maybe) cart from one end of the city to another.
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Scoops Novel

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Re: Games you wish existed
« Reply #5109 on: March 30, 2015, 02:35:17 pm »

Looper-style game mechanics (so-so movie) where you either have to prevent your separate, former self from dying or cause your own death when you finally win (with a modicum of AI assistance). Maybe both at once.
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Re: Games you wish existed
« Reply #5110 on: March 30, 2015, 03:17:32 pm »

Looper-style game mechanics (so-so movie) where you either have to prevent your separate, former self from dying or cause your own death when you finally win (with a modicum of AI assistance). Maybe both at once.
Come on Resequence Engine.
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Scoops Novel

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Re: Games you wish existed
« Reply #5111 on: April 01, 2015, 10:31:22 am »

A game where you "make the job fit the crew" rather then vice versa.

You're saddled (anchored?) with a bunch of hopeless, mad, bad, and disagreeable characters who share nothing but a need for coin, leaving post haste and hilariously poor life expectancy.

You need to find a job which everyone disagrees the least about, that pays anyone you can't "charm", and has a reservation firmly ringed by vacuum. Now! Undermine, sidestep or even complete the mission so that the right people have started worshipping petunias, hared off after a nemesis or reported you to the authorities, or not as the case may be.

Manipulate your way into a working misunderstanding of a team with goals the sane (you) understand, prosper through misinformation, test loyalties, perform "spontaneous" heroics, and all in all concoct disintegrating plots at speed as you misadventure.
« Last Edit: April 01, 2015, 10:49:13 am by Novel Scoops »
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Vactor

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Re: Games you wish existed
« Reply #5112 on: April 01, 2015, 11:15:15 am »

A game where you "make the job fit the crew" rather then vice versa.

You're saddled (anchored?) with a bunch of hopeless, mad, bad, and disagreeable characters who share nothing but a need for coin, leaving post haste and hilariously poor life expectancy.

You need to find a job which everyone disagrees the least about, that pays anyone you can't "charm", and has a reservation firmly ringed by vacuum. Now! Undermine, sidestep or even complete the mission so that the right people have started worshipping petunias, hared off after a nemesis or reported you to the authorities, or not as the case may be.

Manipulate your way into a working misunderstanding of a team with goals the sane (you) understand, prosper through misinformation, test loyalties, perform "spontaneous" heroics, and all in all concoct disintegrating plots at speed as you misadventure.

This pretty much describes being the GM of a tabletop RPG.
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Scoops Novel

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Re: Games you wish existed
« Reply #5113 on: April 01, 2015, 11:50:56 am »

I stand corrected. I need to get back into the saddle!
« Last Edit: April 01, 2015, 11:55:34 am by Novel Scoops »
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Sergius

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Re: Games you wish existed
« Reply #5114 on: April 01, 2015, 12:03:34 pm »

An "interactive novel" like Portal (not that one, this one). But online (browser based seems like a good option) and with a multiplayer component. Like some sort of Facebook (Spacebook, heh).

Like, you know how they turned Alter Ego into a browser game. And like there's a lot of other web games that are kinda sorta like what I mean (Fallen London). But I want a game that looks more like computer browsing (not necessarily hacking). For some reason. No idea why I want such a game. It's not exactly original :D


In Portal, you "play" a lone astronaut in an apparently abandoned Earth trying to figure out what the hell happened. This could be like, waking up from some cryo sleep trying to figure out what the hell happened in a mostly abandoned Earth. But slowly you find out that other people are waking too and interact with them.
« Last Edit: April 01, 2015, 12:05:45 pm by Sergius »
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