I remember having a full 3D control of your view in Quake, but I don't remember having to change any settings for it. Maybe the first version I played was a few iterations from the original release and selected the setting by default?
Also, nostalgia trip. I played a lot of a mod called Future versus Fantasy. It added a bunch of classes with various unique weapons (some suck, some awesome), including monks which could fly and throw fireballs, ninjas which could grapple around and throw knives which could critical hit, a berserker class which just an axe for a weapon and a torch that would cancel flight/grapple, new game modes (mainly Diety mode, which is kind of like capture the flag, only there's only one flag and it turns you into a powerful unique class with a bunch of abilities to wreck havoc and buff and heal your team). It even had levels and experience, dealing more damage at higher levels, or improving various class aspects and health. It eventually did a total conversion of the single player "campaign" with all new levels and mobs and could be played co-op. It was pretty awesome but I don't think it was necessarily popular (either because people didn't like it or preferred other mods like CTF and RuneDM or RuneCTF, or just didn't know about it).
The team eventually tried to release a stand-alone version on a new engine. There was a few playable beta versions but I don't think it got anywhere. Actually, I wonder what happened to them...
I loved Future vs Fantasy. It was my favorite. I played it a lot. It competed directly against Team Fortress (which I also played a ton), as they were the first two major mods to take a class-based approach to the game. And I do mean they directly competed. There was quite a bit of friction between the two, and I think I remember reading stuff from the creators of each one putting down each other's work. Team Fortress beat it out in popularity quite a lot, so FvF faded into obscurity. I think it's just because CTF was so incredibly popular back then, and that was the core of TF's gameplay, while FvF tried to do different things.
But it's not completely dead. There are still some people who play it. Hap, the original creator, still maintains a small website dedicated to it, and I think there's a server up 24/7 that still runs it.
WebsiteForumMy favorite was Purge mode, where two teams raced for control of an altar. First person who touched it became The Deity. That character was incredibly powerful and difficult to kill, but couldn't leave the room containing the altar. They also provided boosts to their team. The team who had the deity would try to protect him, while the other team tried to kill him so they could take the altar for themselves. I wonder how that same formula would do if modded into a modern FPS?
Purge: Jihad was also the name of the stand-alone sequel that failed, though I think it did see a full release. It just never gathered enough of a player-base to sustain itself.
As for the mouselook thing, I just checked my copy and there is a "Use Mouse" toggle in the options. I
think maybe that was added in with Quakeworld, and before that you had to open up the console and type "+mlook".
I could talk about Quake all day...