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Author Topic: Games you wish existed  (Read 956031 times)

Nega

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Re: Games you wish existed
« Reply #1185 on: July 18, 2012, 09:35:15 am »

Yeah there was this http://oblivion.nexusmods.com/mods/25023 it even had elephants and stuff, but it got taken down.

Looks like I found it!  8)
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jetex1911

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Re: Games you wish existed
« Reply #1186 on: July 18, 2012, 10:47:48 am »

I wish this game existed.  It's supposed to be what Spore was meant to be: a game about having your creature survive and evolve, while being as realistic as possible.
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


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Starver

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Re: Games you wish existed
« Reply #1187 on: July 18, 2012, 01:37:08 pm »

A nice nuclear post apocalyptic management game. After watching jericho the TV series, I really noticed that there isn't quite anything like such a thing. A town cut off from the rest of the world as resources die out, other towns started to gear up Mad Max warfare style, etc.
This sparks a memory.  For pretty much a management thing, along those lines, with a bit of (sort of) Mad Max theme, and also a turn-based mutli-unit combat system for hostile encounters, search for "Caravaneer".  One-person Flash game, playable online or (as I recall) legitimately downloadable.

(It encompasses: trading, including supply-demand dynamics; combat, as mentioned above; management of transportation/goods capacity which includes food, water and any other material consumed by your transport option; there's alliances and (probably) jobs-for-reward...)
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Putnam

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Re: Games you wish existed
« Reply #1188 on: July 18, 2012, 06:03:33 pm »

An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

Arena >_>

Arena? Daggerfall has the whole of Tamriel randomly generated....

No, it doesn't. It's only the Iliac bay region in the northwest of Tamriel, which includes much of High Rock and part of Hammerfell.

Devling

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Re: Games you wish existed
« Reply #1189 on: July 20, 2012, 12:34:27 am »

An elder scrolls game where, other than Elder Scrolls Online, allows you to go ANYWHERE in Tamriel. You want to go to Elsweyr? Go right ahead! You want to run all the way from Morrowind to Valenwood? Go right ahead! You want to be someone that just wants to see what the other realms look like other than the one you are mainly stuck in? Go right ahead!

I thought about this one when I was trying to look for this mod in Oblivion that allows you to go to Elsweyr. For some reason, it was torn down. :(

Arena >_>

Arena? Daggerfall has the whole of Tamriel randomly generated....

No, it doesn't. It's only the Iliac bay region in the northwest of Tamriel, which includes much of High Rock and part of Hammerfell.

Imagine Daggerfall times 8.

ARGH RUN AWAY
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Putnam

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Re: Games you wish existed
« Reply #1190 on: July 20, 2012, 12:36:49 am »

No, Arena's actually smaller than Daggerfall, IIRC, but it does contain all of Tamriel.

Matz05

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Re: Games you wish existed
« Reply #1191 on: July 22, 2012, 01:43:56 pm »

One kind of game I would like: a game where instead of having all gear being premade, it is built from a variety of objects (valves, grips, resource storage, etc.). Probaby a steampunk-ish setting for all the overengineered bulky stuff people will make.

Picture this: Your support character makes potions. Delivering these to friends/enemies would be difficult, so you design a new main weapon.
You start with a pistol grip, able to hold up 500g of equipment and usable without any aiming delay, but with a negative to ranged accuracy.
To this is attached a Liquid Tap (read: pointy pipe bit) set to point at the target clicked with the device in hand. attached is a Magic two-way pump going to a Vial Slot. The Magic two-way pump is attached to a Tiny magic pickup (set to be connected to the user, though pointing this too at the target would also be an option).
The results: a device that has a swappable potion vial in it and a toggle switch from the pump. Wielding the device and clicking a creature within arm's reach results in a melee attack. If the attack connects to something containing/able to contain liquid (hopefully the creature's body), mana/equivilant magical resource is drained from the user to move a vial's worth into or out of the device, depending on the setting on the pump's toggle. You now have an injector gun! Deliver healing potions to your friends! Poison your enemies! Steal fresh monster blood for alchemical experiments!

Or this: You want a powerful ranged attack using all the cheap ammo you picked up. Therefore you make two items.
The first is a backpack containing a Furnace Boiler (destroy flammable items to turn water into steam) connected to a water tank and a steam tank. The steam tank has a Connector Hose attached.
The second item is a Rifle Chassis with a Medium Projectile Tube on it. Attached to the tube is a Medium Steam-Driven Item Box and both are linked to a Hold-down Trigger Valve going to a Connector Hose.
When both items are worn, the hoses can be connected and the boiler fed with water and wood/coal/paper/etc. objects. Putting a few stacks of Medium Musket Balls in the box on the "rifle" and pulling the trigger will result in the steam rushing from the backpack tank (careful not to overfill it or let it get shot, that could cause an explosion) and into the box and projectile tube. The box will rapidly push the musketballs into the tube where the steam pressure flings them out at the clicked target. You now have a steampunk LMG. Congragulations!

The best thing about such a system is that once the basic framework for resource/signal transfer is in place, content generation is simple, requiring only the definition of a name, image, weight, inputs/outputs, capacities, etc. for most devices. Inputs and end effectors (like the projectile tube that turns pressure into velocity of an item in its [one-slot] inventory chucked at the target of the action) need slightly more scripting, but this should be fairly simple for most items. An item released in a new update may be fairly generic and underpowered for its difficulty of aquisition, but if it has a new size magic storage crystal/whatever, it will open new possibilities for the players, and find its way into the economy nonetheless, even if only for parts.

Armour could use this system too. What about a bracer with a small, battery-powered blood purifyer? Two of those Liquid Taps (or one with fancy piping), a pump, a removable power cell, a series of reagents/filters that separate out/destroy common toxins. Boom, possibly zig-zagging HP and quick poison recovery for the wearer... just don't let anybody shoot out or otherwise smash the "output" tubes... That would be messy.
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dood_

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Re: Games you wish existed
« Reply #1192 on: July 22, 2012, 03:28:03 pm »

I'd love something along the lines of "Fate of the World", except instead of desperately trying to manage humanity against an environmental crisis, it would desperately trying to manage humanity through a monster/zombie/alien/robot outbreak/invasion/whatever, with a similar level of difficulty, open endedness, and options as FotW.

I've searched but haven't found anything like it. Guess I'll have to learn to code.
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It seems very dwarven to use the hell itself as a garbage disposal. I can just see this isolated pile of goblin clothing, rotten food, and chunks of animals sitting there in a featureless plain, slowly cooking in the heat as demons pick at it.

jetex1911

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Re: Games you wish existed
« Reply #1193 on: July 22, 2012, 03:31:38 pm »

-snip-

I would have fun with that game just messing around with that feature.
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


Known as That_Kobold on BYOND

kingfisher1112

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Re: Games you wish existed
« Reply #1194 on: July 23, 2012, 04:58:03 am »

A realistic permadeath zombie MMO, with building, crafting, driving and others.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

SalmonGod

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Re: Games you wish existed
« Reply #1195 on: July 23, 2012, 05:02:24 am »

A realistic permadeath zombie MMO, with building, crafting, driving and others.

I've wanted this, too, for years.  It's the most obvious law hanging fruit cash cow made in heaven in the entire game industry, but nobody seems to want to pick it up.  I think it's mainly because permadeath is taboo in game design these days.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

kingfisher1112

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Re: Games you wish existed
« Reply #1196 on: July 23, 2012, 05:13:06 am »

This looks awesome and possibly what I want.
http://www.thedeadlinger.com/info
An alpha, not sure about permadeath but it looks like the best I'm going to get.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Draco18s

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Re: Games you wish existed
« Reply #1197 on: July 23, 2012, 11:44:15 am »

I think it's mainly because permadeath is taboo in game design these days.

The game has to be structured in the right way in order to make you care more about the experience than the character.

A friend of mine had a great idea once, and it had to do with the fact that you didn't play "a guy" you played "a family."  If one of them died doing something, eh, no loss, you have fourteen more back at your cottage.

Generally speaking, you'd die to magic items, as magic was Very Powerful but also Very Dangerous and Highly Illegal (i.e. you'd venture into a ruined temple, find a magic item, and on your way home you'd fiddle with it to see what it does, and it'd explode creating a 40 foot wide crater--the game would then spawn quests for other people to find out why there was now a crater in the main road, and fix it).
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Dariush

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Re: Games you wish existed
« Reply #1198 on: July 23, 2012, 12:40:59 pm »

-snip-
I can bet that in such a game people would find one, two, maximum four viable builds and roll with them. Happened before.

Aptus

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Re: Games you wish existed
« Reply #1199 on: July 23, 2012, 02:29:04 pm »

I just thought up the perfect game.

Crusader Kings 2 + Mount & Blade + Cryengine.

As in, cryengine graphics, strategy map and all that from Crusader Kings 2, but any battle in which your character takes command is played out in Mount & Blade fashion.
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