Well, the games, I want, I'm designing, even if I dont have the code knowledeg enough to pull it off on my own and I completely lack art skills.
I want a Civilization To Master of Orion 3x game. I want to be able take my civilization from the stone ages, to be ruler of the galaxy. It'll be very long, to the point where multiplayer probably can't be done, but I suspect it'd be very fun, and very epic. It's been very challenging to design it, as you have to marry the two features between Civ and MoO. There also been some interesting consequences, like during the Civ part of the game, you have all your traditional Victory Goals. (peace, culture, conquest and space). Though the space one different, achieving the Space Victory, initiates the MoO part of the game. If there were other countries who were also working on Space Victory, they can still exceed and also go forth into the MoO part of the game. The same can happen with the other races. If you're slow to going into space, you find yourself at a disadvantage as the other races have been into space, and depending on their placement, may even invade you. (That alien invasion thing, is not worked out, might not be feasible, but very cool.)
The other game, I want, is X-Com Meets Stargate game. Or a Stargate game, done through an X-Com engine. That one is neat, from what I've explored, as you get different options to 'win'. You can give Earth a solid standing in the galaxy, you can dominate the galaxy as a shadowy organization, or break away from earth entirely, and have Earth be an opponent.