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Author Topic: Dota 2  (Read 239983 times)

umiman

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Re: Dota 2
« Reply #2670 on: May 30, 2013, 10:54:42 am »

Look at those crazy aghs upgrades oh my god:

AA's ult lasts 17 seconds. That's 994 damage that can't be healed during the duration.

Doom's ult becomes permanent

Finger of death 20 second cooldown

Necrolyte's ult will disable buyback

Omniknight's ulti becomes global and affects buildings. This includes the heal...

Brewmaster's brewlings now have crit and dodge

Silencer's ult is now basically also a 400 damage global



Edit: Oh, and Doom disables backtrack now. Still doesn't stop counter-helix though. Overall I like this patch a lot with awesome quality of life changes.

jaxy15

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Re: Dota 2
« Reply #2671 on: May 30, 2013, 11:40:46 am »

I like the Timbersaw buffs. Might help a lot with his mana problems.
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Marchosias

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Re: Dota 2
« Reply #2672 on: May 30, 2013, 12:20:16 pm »

I like a lot of that stuff, but there is plenty that just makes me think its way to stupid to be right.

Also bloodstone suicides left and right. and doom basicly means someone gets taken out of any teamfight, and don't get me started on refresher dooms.

Its just imbalance going all over the place.
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crazysheep

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Re: Dota 2
« Reply #2673 on: May 30, 2013, 12:22:43 pm »

Bloodstone suicides are tactical, doom has always been about taking 1 major caster out of a teamfight.

But you're right, some of the balance is way off. Expect some of the changes to be reverted in a 6.78a/b/c in the coming weeks.
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etgfrog

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Re: Dota 2
« Reply #2674 on: May 30, 2013, 12:42:06 pm »

Since doom also blocks passive abilities, it is useful in taking out melee carries...for example...skeleton king doesn't get to use his revive if he is effected by doom...but I guess we will see more dooms with boots of travel and just doom then sit on the enemy carry?
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Stworca

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Re: Dota 2
« Reply #2675 on: May 30, 2013, 01:10:57 pm »

PL nerf, Earthshaker buff against PL, Eul giving more movement.. What's not to love?

Drums recipe gold increase, that's what!  :o

Senty detection decreased to 800 will change things a bit. 3/2,5 lanes will become pain.
« Last Edit: May 30, 2013, 01:13:05 pm by Stworca »
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aenri

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Re: Dota 2
« Reply #2676 on: May 30, 2013, 01:37:44 pm »

That's 994 damage that can't be healed during the duration.

Only 745 - magic resist.

Since doom also blocks passive abilities, it is useful in taking out melee carries...for example...skeleton king doesn't get to use his revive if he is effected by doom...but I guess we will see more dooms with boots of travel and just doom then sit on the enemy carry?

Skeleton Reincarnation works with Doom. But phase+drums+yasha racecar DOOOOOM (mandatory allcaps).
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umiman

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Re: Dota 2
« Reply #2677 on: May 30, 2013, 01:53:52 pm »

"only" :P

I'm more happy with the fact that Dragon form level 2 and 3 have poison finally. And the fact that Mirana's starfall will actually still fall twice if the first target dies. Things like that makes life so much easier. Spirit breaker got a free bash on his target. Slardar's bash is physical now. Bloodseeker got a gigantic buff. Huskarr got changed to become crazy.

A lot of items far cheaper too. Dagon, Force Staff, etc.

Wards got changed up a bit. Dust slows invis units by 10%.

So many changes. Hard to tell how things will be affected.

aenri

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Re: Dota 2
« Reply #2678 on: May 30, 2013, 02:17:07 pm »

Yeah, only :P. But I am very happy about ease-of-use tweaks and standardization too (like deny xp range, tower last hit and so).
And dat Aghs, dat Aghs... dey be craazy mon.

Also not this patch, but I applaud the changes to orb effects (Unique... something) from wc3 dota like deso and mjolnir actually working with other orbs (and we got rid of orb item slot priority and other horrible things from old days as bonus).
« Last Edit: May 30, 2013, 02:21:17 pm by aenri »
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Alkhemia

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Re: Dota 2
« Reply #2679 on: May 30, 2013, 04:23:48 pm »

Picks and bans are 2/2/1 now that a huge change and the bottle reducing the crow speed by 30% that pretty much kills bottle crowing.
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Simmura McCrea

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Re: Dota 2
« Reply #2680 on: May 30, 2013, 04:38:52 pm »

Picks and bans are 2/2/1 now that a huge change and the bottle reducing the crow speed by 30% that pretty much kills bottle crowing.
Maybe not. I've seen teams with a separate courier just for the mid to bottle crow.
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Alkhemia

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Re: Dota 2
« Reply #2681 on: May 30, 2013, 05:04:54 pm »

well it still slows it down at least.
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"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Stworca

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Re: Dota 2
« Reply #2682 on: May 30, 2013, 05:34:15 pm »

How is the second courier controlled anyway? Do they shuffle around?  ???
If it's functional, it's a worthy investment to have a dedicated bottle courier.
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ranter

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Re: Dota 2
« Reply #2683 on: May 30, 2013, 05:45:29 pm »

Oh, this patch looks sooooo fun ^_^
Picks and bans are 2/2/1 now that a huge change and the bottle reducing the crow speed by 30% that pretty much kills bottle crowing.
Maybe not. I've seen teams with a separate courier just for the mid to bottle crow.
It still nerfs it hard, reducing the aount of regen bottle crowing gives.
How is the second courier controlled anyway? Do they shuffle around?  ???
If it's functional, it's a worthy investment to have a dedicated bottle courier.
Control groups.
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Alkhemia

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Re: Dota 2
« Reply #2684 on: May 30, 2013, 06:01:02 pm »

I need to try out Nerif, the Oracle he looks like he will be fun.
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)
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