Disagreeing with you makes me a liar? I don't follow?
Also, not familiar with the EVE story, link?
No, it means I think you're not being intellectually honest (although at least you're not being rude) by not treating what we're talking about as even valid.
Here's a link.
http://pc.ign.com/articles/100/1002527p1.htmlEve scandal in Google will earn you dozens more. That scandal about is actually SEPARATE from THIS scandal:
http://kotaku.com/234863/scandal-hits-eve-onlineAh, someone finally mentioned actual game mechanics. Runes will definitely be in demand, but I've also read that they can be crafted/upgraded, and they don't shatter on removal from a skill. The demand seems like it will be stable, but I can't imagine after making 6(?, I think it was 6) different rune effects for ~18 skills per class, that runes will be a dire rarity.
I.e., with more stuff added to your traditional Diablo loot drop tables, actual gear might move up the scale in terms of what you find. Increasing its value.
Barb's Fury drain, witch doc's mana orbs, sorc's quick-regen Arcane Power, monk's combo points, and (if it's still in) the combo bonus system all seem designed to avoid downtime as much as possible. Walking over any loot automatically picks it up, individual drops mean you don't have to focus on grabbing everything on the ground before other people can get to it.
Sounds like WoW to me, if guys dropped health orbs. I'm going on what I've read as 2nd hand comments of beta-testers, that there's actual downtime. Outside I can see it being just as streamlined as running around an open zone of WoW. I see the dungeons being a lot more like wow, where its sectional and you blow through all your stuff on each encounter before moving on to the next. More tactical fights and less "running into a room to whack 5 zombies and click gold before moving on to the next" If they intend this to be their new mini-MMO (which is pretty clear) downtime will only become more true as you factor in groups of players seeking more meaningful challenges.
Yeah there's a lot of crap loot in wow, but I'm not sure how it's supposed to be worse than the avalanche of cracked sashes that /players 8 tweaker sorcs piled up. As you were leveling in D2, the best shot at good gear came from bonus drops that automatically rolled the first time you killed an act boss. Kinda sounds like quest loot doesn't it?
The amount of really shitty white loot dramatically dropped off after the first Act. It was virtually non-existent by Act 4. While while yeah, the quest loot was the best, it was eclipsed by random dropped stuff by the next act, at least. I remember most of my replacements either came from a) whoring the merchant for act appropriate gear or b) taking the non-quest, non-boss upgrades as they came. Considering sometimes your reward wasn't even something you would use to begin with, I relied a lot on the decent scaled loot that dropped throughout the game. (I never went into too far into harder difficulties.)
I do remember reading set items were back, but I haven't heard that they were the ultimate endgame goals, or even how powerful they were. Source?
My source didn't take the time to link his source, but I don't have any reason based on my reading his posts that he was inventing stuff. You can read Zehdon's post here. (#6)
http://forums.elementalgame.com/399111/page/1/#repliesGear didn't directly scale with you in D2. There were a few item mods like +x AR/level, but the ones I remember were tiered just like any other mod. That was what made dualmax rares the holy grail of weapons, the possibility of a crap roll for a rare mod on a rare item could make the whole thing junk.
Again, not talking about the "200+ hour Diablo experience" but the single play through experience, gear in each act scaled. A unique from Act 1 could be totally outclassed by a random drop in Act 2. It didn't scale
with you, but the mass amounts of loot the game threw out did scale, and you were essentially hoping to find one of the new item types with the stats you wanted. Only until you get into the replays did it become pure stat whoring, but, even in the next level of difficulty there was another tier of weapons above the end tier of your first play through. Hell, I remember when starting a Nightmare level playthrough, one of my first new acquisitions was a white dagger whose base damage outstripped the weapon I had taken into the end game. And I was playing a paladin!
That would actually be a ridiculously good drop rate. Go start a S/S barb in D2 and tell me how many of the drops are stuff you'd want to use.
Considering the drop list probably wasn't written from the individual player standpoint, I don't know if that's relevant. They've had ten years and a multi-billion dollar incentive to re-think it.
I also have no idea what superawesome loot you found in wow that stuck with you for two hours. elaborate?
Lol, Burning Crusade release man. That says it all. The first set of blue items you earned there blew away any of the goofy ass green shit that dropped in Hellfire, and challenged a lot of the Molten Core level gear.