Play some more
Askot rests for a bit, chatting with Sibrek
could you draw me a map of the fortress? you know where's the kitchen, or where we can find a knife?
He hands over his Piece of Chalk
drumming check: d12+1=10, d12=11Askot sits down and tries talking to Sibrek while Zan produces unpleasant sounds on the iron grating.
"Well, I don't know the whole fortress, but I could try to make a map of what I remember. Also, you should try to sleep to recover faster. I'll stay awake, draw the map and waken you if any other undead show up."
>_
and then go through the grey entrance. Check if that door downstairs(?) is locked or not.
The small door downstairs is not locked. You bend down and peek into the room.
You can see a lot of coffins in there.
>_
... Yea, it's a misspelling. To late to fix?
> Guydon Moistbodies, presser cancels seek entrance: Interrupted by goose
> Take a swig from me flask, but get more oil in my beard then my mouth due to running from the goose.
You fix your name. Running away from the unidentified bird while drinking you find a small hole in one of the hills...
It leads to a cave dug into the earth. Maybe it is part of the fortress?
>_
Momentarily saddened by this loss of potential profit, Rovod will head back to where he came from, away from the water and merfolk.
climbing check: d12+2=13, d12=8You climb up the cliff with ease, back to the plateau you started at.
A dwarf is standing at a hill to the south, in the north you can see a distant bird flying.
>_
HP: 6/10
Equipment:
worn old pig tail dress
HP: 4/10Skills:Skilled Record keeper (+4)
Inventory:worn old pig tail coat (worn)
2 chestnut splints (worn)
dwarven skull
HP: 7/10Skills:Competent Potash maker (+3)
Novice Drummer (+1)
Inventory:bone: hit-1, 1d5 dmg
pig tail coat (worn)
2 potash bars
HP: 10/10Skills:Competent Milker (+3)
Novice Wrestler (+1)
Inventory:pig tail coat (worn)
empty tower cap flask
moongoose feather
HP: 10/10Skills:Competent Presser (+3)
Inventory:pig tail coat (worn)
rock nut oil covering (beard)
empty black-cap flask