On the topic of low / high fantasy, can we at least have undead? Pleeeease?
I can do the "drudge work" (editting history files and probably events / decisions too) but can't do little more than that.
I like the second map quite a lot, to be honest. It's got shades of the real world without being exactly the same. What did you use to make it?
EDIT: Just thinking how to do undead: Their own tech group, very little skill etc but they have unlimited morale or something along those lines. You'd have to destroy all of them before you could get anywhere.
The second world is made by filling and painting over a EU3 mods provinces map it was made to look Europe, mainly with Warhammer as inspiration.
On the subject of undead I'm honestly not interested personally, but I can very easily imagine a way for them to both be there and not through a few extra files easily addable.
Yay worldbuilding! Yay modding!
#1 isn't bad, but a single landmass removes a lot of strategy and functionality from the game. Navies might still be useful, but nowhere near as much as armies. Unless you have natural barriers (wasteland provinces, lots of desert, mountain, jungle, etc.) walling off a section, which could be interesting. Sort of encourages the development of a thalassocracy in the isolated area.
It's only a sketch meant to be filled and have added island and so on, no reason to work on that when I can't be happy with the landmass
So I totally agree with you.
#2 is far more interesting, but....no offense, I look at it and my first thought is "Yup, there's Europe, there's China, there's the Arabian Peninsula, okay he broke Africa into pieces..." There's nothing necessarily wrong with that approach (it worked for Howard and Tolkien) but it's kind of cliched.
That was 100% my point with this approach, so no offence taken, in fact it just proves to do what I wanted it to do, be familiar instantly yet different.
I don't have the links on me right now, but I can suggest lots of software and websites to help with mapping.
That'd be nice
As far as undead, I'd think they'd be best handled either as very aggressive natives (if you just want them to hinder expansion) or as a province modifier that massively raises the revolt risk and generates a rebel type of "undead" that cannot be negotiated with. Or alternately, can be negotiated with but their demands are to change the government type to "Necroarchy" or something, where the necromancers rule. Could have serious negative population modifiers but other kinds of bonuses to compensate. Could be fun if you wind up with AI necromancer kingdoms, or find yourself intervening to save a neighboring country from hordes of undead so that you don't have a Necroarchy on your borders.
I will talk about undeads at the end of this post.
Or duh....if we're talking the full expansions, they could be handled as a Horde.
Full expansions with latest beta patch, sorry if you're without
I have a conworld I've been working on for a couple of decades that I might try to do this with someday. Especially since it's a relatively low-fantasy, low-magic setting (although a big part of the Impending Doom is the brewing conflict with the high-fantasy, high-magic empire on the other side of the planet).
My opinion on magic is that if it should exist it should be rare and special, actually meaning something and have a breath of sense and science to it. Fireball flinging is old and boring imo. I'd love sharing work with you and helping you with such a mod though.
Personally I think breaking the first one in half or more, with some island chains and the like, would be a good way to go. The second is far too much like the already existing map for my tastes.
Please remember either is in no way complete, hence I made sure to include the word sketch
Personally I like the slight earth look, though I also recognize it is far too heavy in the second map.
I think that having undead handled as a horde would be one of the best ways to go.
Probably
The way I see it, you could have various races with a combination of religion, government type, and some modifiers triggered by having a specific state culture. There could be a some kind of necromancy religion that gives various bonuses to represent undead. On top of that could be a kind of Magocracy form of government or whatnot.
Now that races are brought up, a thing I find highly one of the most interesting parts of conworlding, my approach is to have it all explained through evolution. Undead for later.
Additionally, it would be interesting to break up religions into Evil, Neutral, and Good to get some blocs of alliances going.
A lot depends on just how low-fantasy you want the setting to be, as tech trees could mostly stay the same if it's a kind of low-fantasy where it's similar to europa universalis with various fantasy races, or it could go in a ton of other directions.
Sorry, but I really don't like Evil/good/neutral stereotypes, at all. I don't want evil villains, black and white. I'll mention a Song of Fire and Ice again as a main inspiration even though I only watched the first season and never read it.
The Techtree will be changed, most likely drastically, though it will still span a 14th century to 19th century timeline.
You could do the religions as D&D style alignments, which would allow for different blocs. For example, the horde of undead might be just a bunch of necromancers out to rule the world. CE. So they wouldn't ally with anyone else. Or you might have the 'nation' of Robin Hoods, who would ally themselves with good people against evil, or chaotic good and neutral against those law enforcers, etc.
Same as above, I don't like black/white scenarios.
Now, since undead seems to be wildly loved I'll give you this as a possible example = A "Plague!" event that starts a plague through a country that then depending on choices in the chain can end up either as a fanatic theocracy or a undead state. Upon losing to the plague, the country would change culture, religion, tech group and government. The Techgroup would most likely feature shitty soldiers, but the government would give huge bonus to morale, forcing strong shock/fire and make undeads stronger earlier in the game.
This'd be doable with files I could personally remove, but again, even though this is fantasy I still prefer science and realism, plausibility and so on