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Author Topic: Dwarfy Pets  (Read 5887 times)

Nidokoenig

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Re: Dwarfy Pets
« Reply #15 on: July 19, 2011, 04:21:34 pm »

I made a giant purring maggot for My Little Fortress, to go with the giant wheat worms. I haven't seen one yet, they have the same biome as purring maggots so they're not available at embark. All the other giant worms I made work, though.
 Here's the code if you want to use it:

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GreatWyrmGold

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Re: Dwarfy Pets
« Reply #16 on: July 19, 2011, 07:12:28 pm »

Try looking up the Dwarf Caramel mod. It might help give you ideas.

Maybe add some species of land-olm that has colorful gills (the males only, ideally), that lays delicious, rubbery eggs (dwarves caviar) but doesn't give meat when butchered due to it's size (~rabbit/cavy size). It is a pet and egg-layer.
Hm, maybe it should adopt dwarves...

Also, a smaller relative of the large giant toad (large toad, like with rats?) that hunts in packs and can be domesticated. A bit smaller than a dog, but faster and with a stranger bite.

A relative of the plump helmet man, maybe a plump helmet hound, that can be milked for some kind of juice (both castes), which can be cooked or brewed into a somewhat-high-value plump helmet cider.

A domesticated version of your favorite cavern critter(s), with the same use (companion, war, meat, milk, etc) as your favorite RL domestic animal(s), and different traits to match.

Etc.
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jaxy15

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Re: Dwarfy Pets
« Reply #17 on: July 20, 2011, 01:11:05 pm »

How about a giant praying mantis that hunts vermin and can be trained for war?
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GreatWyrmGold

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Re: Dwarfy Pets
« Reply #18 on: July 20, 2011, 03:21:05 pm »

How about a cave penguin with shearable feathers? The idea came to me while reading a mention of feathers getting the [SHELL] token and making an awesome artifact.

Or maybe a wooly draltha, which is essentially a cave-dwelling wooly mammoth, but dralthaeyer. Also shearable.

Maybe a giant cave scorpion with spicy venom that is only deadly if injected, can be milked for a honey like substance, which is brewn into mead.

I am a never-ending fountain of mediocre ideas.
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scion-of-fenrir

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Re: Dwarfy Pets
« Reply #19 on: July 20, 2011, 05:46:13 pm »

How about a giant praying mantis that hunts vermin and can be trained for war?
I actually had an idea like this earlier, while playing Dragon Age: Origins through again; cept I was gonna use those little velociraptor thingies with worm heads. This sounds good too.
How about a cave penguin with shearable feathers? The idea came to me while reading a mention of feathers getting the [SHELL] token and making an awesome artifact.

Or maybe a wooly draltha, which is essentially a cave-dwelling wooly mammoth, but dralthaeyer. Also shearable.

Maybe a giant cave scorpion with spicy venom that is only deadly if injected, can be milked for a honey like substance, which is brewn into mead.

I am a never-ending fountain of mediocre ideas.

Not mediocre in the slightest! I WAS originally going to use domesticated Draltha as the Cow/Sheep substitute, before I decided on spiders. The scorpion mead is cool; maybe I'll make the Rock Crabs have something like that...
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GreatWyrmGold

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Re: Dwarfy Pets
« Reply #20 on: July 21, 2011, 07:55:37 am »

I guess I am a harsh self-critic. I mean, cave penguins?...
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jaxy15

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Re: Dwarfy Pets
« Reply #21 on: July 21, 2011, 08:00:31 am »

How about a giant land dwelling octopus with sharp claws and tusks, which lays 5-7 large eggs?
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MiniMacker

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Re: Dwarfy Pets
« Reply #22 on: July 21, 2011, 04:05:15 pm »

Doesn't [TRANCES] also cause Strange Moods?

Badger Mole has begun a mysterious construction.
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scion-of-fenrir

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Re: Dwarfy Pets
« Reply #23 on: July 21, 2011, 07:20:43 pm »

Doesn't [TRANCES] also cause Strange Moods?

Badger Mole has begun a mysterious construction.

Haven't seen anything like that. May have to remove it if it does. But, wouldn't it have to have a moodable skill for that to be an issue?
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Hugo_The_Dwarf

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Re: Dwarfy Pets
« Reply #24 on: July 21, 2011, 08:40:30 pm »

Doesn't [TRANCES] also cause Strange Moods?

Badger Mole has begun a mysterious construction.

Haven't seen anything like that. May have to remove it if it does. But, wouldn't it have to have a moodable skill for that to be an issue?

It would just assume the woodcrafting skill, like when children get Strange Moods
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scion-of-fenrir

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Re: Dwarfy Pets
« Reply #25 on: July 21, 2011, 10:04:33 pm »

Doesn't [TRANCES] also cause Strange Moods?

Badger Mole has begun a mysterious construction.

Haven't seen anything like that. May have to remove it if it does. But, wouldn't it have to have a moodable skill for that to be an issue?

It would just assume the woodcrafting skill, like when children get Strange Moods

Damn. I wanted them to be able to go into Martial Trances. Oh, well, I'll just have to remove it.
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thatkid

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Re: Dwarfy Pets
« Reply #26 on: July 21, 2011, 10:07:22 pm »

Doesn't [TRANCES] also cause Strange Moods?

Badger Mole has begun a mysterious construction.

Haven't seen anything like that. May have to remove it if it does. But, wouldn't it have to have a moodable skill for that to be an issue?

It would just assume the woodcrafting skill, like when children get Strange Moods

Damn. I wanted them to be able to go into Martial Trances. Oh, well, I'll just have to remove it.
[TRANCES] no longer applies the ability to enter strange moods.
Instead, strange moods are something that can happen to controllable members of your civ, regardless of civ. If you gave the humans entity [CIV_CONTROLLABLE] they would be able to enter strange moods and create artifacts.

Or, this is as far as I can tell. I've seen no correlation between the ability to trance and the ability to make artifacts aside from the fact that vanilla dwarves do both.
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Hitty40

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Re: Dwarfy Pets
« Reply #27 on: July 22, 2011, 03:31:32 am »

Magma Kittens.

It must be done.

Must... resist... urge.. to include...  :o

You must add it, my son. The Word of Armok commands you!
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Tiruin

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Re: Dwarfy Pets
« Reply #28 on: July 22, 2011, 06:46:08 am »

What about a pet rock?


Every dwarf just loves a pet rock!
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GreatWyrmGold

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Re: Dwarfy Pets
« Reply #29 on: July 22, 2011, 08:02:14 am »

Hm, actualy that's not a bad idea. A rock hound, obviously a dog made of rock, with castes of all major rock types, that has an item corpse of a statue of its rock type...hm...Or a plain 'ol pet rock, a vermin with an item corpse of a plain 'ol rock.

Or cave lizards, a species of light gray lizards whom live in the first couple cavern layers. Also with giant versions, which are also tameable, and cave lizardmen,  which could be added to the underground cigs list and/or trained. Also cave sea lizards, and all sorts of stuff. Cavesea monsters?

And, dwarfiest of all...magma-sea-living pets.
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