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Author Topic: Hell: After the End (HATEmoo)  (Read 105046 times)

zombat

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Re: Hell: After the End (HATEmoo)
« Reply #315 on: February 03, 2012, 11:12:10 pm »

Code: [Select]
  For everyone noticing they have aged 5 years, we have increased the starting
    age to 18. We have also increased the age in which negative effects happen
    by 5 years, so the only real difference is that the pedophila fetish is
    harder to get, and the game is much less creepy.

My god the nerfs!!!!
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Rakonas

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Re: Hell: After the End (HATEmoo)
« Reply #316 on: February 03, 2012, 11:54:52 pm »

Code: [Select]
  For everyone noticing they have aged 5 years, we have increased the starting
    age to 18. We have also increased the age in which negative effects happen
    by 5 years, so the only real difference is that the pedophila fetish is
    harder to get, and the game is much less creepy.

My god the nerfs!!!!
Staring age of 18?
Game ruined. Was just thinking of coming back, too.
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zombat

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Re: Hell: After the End (HATEmoo)
« Reply #317 on: February 06, 2012, 07:44:33 am »

I suppose there's always Crymoo for the sexual deviants.

I imagine everyone there has reached the point of fucking each other in exosuits, whilst riding a warthog thats driving out the back of a zeplin
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userpay

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Re: Hell: After the End (HATEmoo)
« Reply #318 on: February 10, 2012, 07:24:30 pm »

Any of the active corps easy to get along/into other than Enema? Getting back into it at least temporarily out of boredom.
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Android

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Re: Hell: After the End (HATEmoo)
« Reply #319 on: February 19, 2012, 05:16:04 pm »

Any of the active corps easy to get along/into other than Enema? Getting back into it at least temporarily out of boredom.

Polar, is what I am in. I suspect Equine would let you in too.
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quinnr

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Re: Hell: After the End (HATEmoo)
« Reply #320 on: February 23, 2012, 10:09:45 pm »

Would anyone be interested in bringing back WOMBAT under a different name? Could be fun if some of you started again! I have about 22k at the moment that I can donate to the cause.

On an unrelated note, awesomest client ever for Android: http://imgur.com/TlbAX
Custom buttons for movement, wielding and toggling flame chain, healing, smoke bombs. So easy to do everything quickly.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Charlatan

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Re: Hell: After the End (HATEmoo)
« Reply #321 on: February 28, 2012, 10:49:05 pm »

Would anyone be interested in bringing back WOMBAT under a different name?

I would.
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when all you have is a knife, everything looks like an old person

Rakonas

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Re: Hell: After the End (HATEmoo)
« Reply #322 on: February 29, 2012, 12:35:12 am »

Would anyone be interested in bringing back WOMBAT under a different name?

I would.
Notsureifserious
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Android

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Re: Hell: After the End (HATEmoo)
« Reply #323 on: February 29, 2012, 12:24:24 pm »

Would anyone be interested in bringing back WOMBAT under a different name?

I would.
Notsureifserious
asamibutiwouldbegameiftherightpeoplewereinvolved
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Detrevni|inverteD

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Re: Hell: After the End (HATEmoo)
« Reply #324 on: February 29, 2012, 02:09:29 pm »

I'd also get back into this game. I never played it seriously enough to the point of being any real value to a corporation, but given some support I'd be happy to help my brothers. Not sure about the difference between HATEMOO and HellMOO because I stopped playing before all that shit happened. Can anyone sum it up (Preferably with an unbiased break down of the main differences, without any of the obvious drama seeping in?)
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nuker w

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Re: Hell: After the End (HATEmoo)
« Reply #325 on: February 29, 2012, 02:34:18 pm »

W e l l, this is me trying to be as unbiased as possible (but hellmoo, seriously, sucks shit~)

HATEmoo:
No gyming IP daily cap - (Cap still used by Hellmoo. Basicly slows down the gyming of stats to once a day of something like 10 or something stupid, its rediculus)
No skill IP daily cap - (Read above)
PvP (Unrestricted) - (So basicly the Hellmoo of old)
Has most of the older players from before the split

Hellmoo:
Basicly read the oposite of above. Griefing is banned. Theres a halarious ratio of admins online to players at most times.

Both games run on different dev cycles also
Not much else to say besides


Play HATEmoo
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Rakonas

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Re: Hell: After the End (HATEmoo)
« Reply #326 on: March 14, 2012, 02:43:55 am »

Anyone know where you get the new mutations? Conduit sounds really interesting but I don't know shit.
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Galick

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Re: Hell: After the End (HATEmoo)
« Reply #327 on: March 14, 2012, 02:59:05 am »

Anyone know where you get the new mutations? Conduit sounds really interesting but I don't know shit.

There's a mutation list in Doctor Nick's.  Read it to get the area every mutation is.
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Damn you google, why are you always so far away? Sitting at the top of my interwebs window, mocking me with you easy information. You are the prostitute of the internet.

Rakonas

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Re: Hell: After the End (HATEmoo)
« Reply #328 on: March 14, 2012, 03:36:59 am »

Anyone know where you get the new mutations? Conduit sounds really interesting but I don't know shit.

There's a mutation list in Doctor Nick's.  Read it to get the area every mutation is.
It just says, "In Fry's" and I have no clue where that is.
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Galick

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Re: Hell: After the End (HATEmoo)
« Reply #329 on: March 14, 2012, 03:45:28 am »

Anyone know where you get the new mutations? Conduit sounds really interesting but I don't know shit.

There's a mutation list in Doctor Nick's.  Read it to get the area every mutation is.
It just says, "In Fry's" and I have no clue where that is.

Sea of Dunes.  South past New Clearwater and on the eastern side...I think.  That may lead to Glass Mesa actually.
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Damn you google, why are you always so far away? Sitting at the top of my interwebs window, mocking me with you easy information. You are the prostitute of the internet.
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