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Author Topic: Mosaic Europe - A map game (Round 3)  (Read 36709 times)

anzki4

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Re: Mosaic Europe - A map game (Round 1)
« Reply #225 on: July 13, 2011, 08:17:03 pm »

But who throws the dice? If it's ourselves, it's unreliable like hell and if it is Svarte, turns will take more than one eternity during wars.
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Heron TSG

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Re: Mosaic Europe - A map game (Round 1)
« Reply #226 on: July 13, 2011, 08:19:15 pm »

For naval invasions though, I think that you should lose a certain number of dice. Perhaps a quarter of those rolled.

Invisible Castle. Ourselves.

http://invisiblecastle.com/roller/

Also, the honor system indicates that you must use the same name each time.
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Est Sularus Oth Mithas
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Tarran

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Re: Mosaic Europe - A map game (Round 1)
« Reply #227 on: July 13, 2011, 08:22:33 pm »

You know, back in my day (AKA a few days ago) players believed others' rolls and didn't ask questions. I would never make up rolls.

But, if you guys insist, yeah that seems like a good program.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Svarte Troner

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Re: Mosaic Europe - A map game (Round 1)
« Reply #228 on: July 13, 2011, 08:33:20 pm »

New Rule proposition: Horde/Nomad/Tribal factions can move provinces and their capital (I.E. slowly migrate across the map.).
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To put it simply, Dwarf Fortress is the Black Metal of video games.

Toriad

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Re: Mosaic Europe - A map game (Round 1)
« Reply #229 on: July 13, 2011, 08:33:29 pm »

Doesn't stop you from rolling multiple times, oh well, I guess everyone here is honorable enough to not do that.
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Tarran

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Re: Mosaic Europe - A map game (Round 1)
« Reply #230 on: July 13, 2011, 08:34:46 pm »

New Rule proposition: Horde/Nomad/Tribal factions can move provinces and their capital.
Not unless stationary factions have a bonus or hordes/nomads/tribals have penalties.

Doesn't stop you from rolling multiple times, oh well, I guess everyone here is honorable enough to not do that.
I know I'm honorable enough. Because seriously, if you do that, then you're pretty damn low.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Svarte Troner

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Re: Mosaic Europe - A map game (Round 1)
« Reply #231 on: July 13, 2011, 08:36:39 pm »

The drawback could be, only 5 provinces can be moved and no provinces may be colonized for that turn. Or is that to harsh/lenient.
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Toriad

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Re: Mosaic Europe - A map game (Round 1)
« Reply #232 on: July 13, 2011, 08:36:56 pm »

New Rule proposition: Horde/Nomad/Tribal factions can move provinces and their capital.
Not unless stationary factions have a bonus or hordes/nomads/tribals have penalties.


Oh god that will make the game a lot more complex I say we play it as it is for now. Perhaps we could implement that next round.
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Svarte Troner

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Re: Mosaic Europe - A map game (Round 1)
« Reply #233 on: July 13, 2011, 08:38:59 pm »

New Rule proposition: Horde/Nomad/Tribal factions can move provinces and their capital.
Not unless stationary factions have a bonus or hordes/nomads/tribals have penalties.


Oh god that will make the game a lot more complex I say we play it as it is for now. Perhaps we could implement that next round.

It's not that complex I don't think. Just white out a province and color in another. has to be adjacent to your land of course.
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Tarran

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Re: Mosaic Europe - A map game (Round 1)
« Reply #234 on: July 13, 2011, 08:39:22 pm »

The drawback could be, only 5 provinces can be moved and no provinces may be colonized for that turn. Or is that to harsh/lenient.
Sounds alright.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Svarte Troner

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Re: Mosaic Europe - A map game (Round 1)
« Reply #235 on: July 13, 2011, 08:46:59 pm »

The drawback could be, only 5 provinces can be moved and no provinces may be colonized for that turn. Or is that to harsh/lenient.
Sounds alright.

Eh, If you migrate you can take 5 provinces, it's gonna take a while to grow as it is.
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Toriad

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Re: Mosaic Europe - A map game (Round 1)
« Reply #236 on: July 13, 2011, 08:47:18 pm »

New Rule proposition: Horde/Nomad/Tribal factions can move provinces and their capital.
Not unless stationary factions have a bonus or hordes/nomads/tribals have penalties.


Oh god that will make the game a lot more complex I say we play it as it is for now. Perhaps we could implement that next round.

It's not that complex I don't think. Just white out a province and color in another. has to be adjacent to your land of course.

Well the idea itself is not, but by adding that shouldn't all other government types get bonuses/drawbacks too?
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Johnfalcon99977

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Re: Mosaic Europe - A map game (Round 1)
« Reply #237 on: July 13, 2011, 08:48:15 pm »

Geh, can we just get to the next turn?
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Svarte Troner

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Re: Mosaic Europe - A map game (Round 1)
« Reply #238 on: July 13, 2011, 08:48:41 pm »

New Rule proposition: Horde/Nomad/Tribal factions can move provinces and their capital.
Not unless stationary factions have a bonus or hordes/nomads/tribals have penalties.


Oh god that will make the game a lot more complex I say we play it as it is for now. Perhaps we could implement that next round.

It's not that complex I don't think. Just white out a province and color in another. has to be adjacent to your land of course.

Well the idea itself is not, but by adding that shouldn't all other government types get bonuses/drawbacks too?

Do you have any suggestions?
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Johnfalcon99977

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Re: Mosaic Europe - A map game (Round 1)
« Reply #239 on: July 13, 2011, 08:51:14 pm »

No. Lets just move on before this gets an more complex.
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