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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505502 times)

Sensei

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It's just organized like a storefront.
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IronTomato

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I got Interstellar and I'm using it with B9.

Spoiler (click to show/hide)
Ask questions. I've used the mod quite a bit.
How do I get engines, thermal turbojets in particular, to produce actual thrust? I have them hooked up to fusion reactors, and my vehicle has LFO, they act like they're turned on but produce no thrust.
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LoSboccacc

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forsaken1111

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I got Interstellar and I'm using it with B9.

Spoiler (click to show/hide)
Ask questions. I've used the mod quite a bit.
How do I get engines, thermal turbojets in particular, to produce actual thrust? I have them hooked up to fusion reactors, and my vehicle has LFO, they act like they're turned on but produce no thrust.
Right click them and it should show if they are actually producing any thrust. I should warn you though that thermal engines are not really a launch engine unless hooked up to antimatter reactors.
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BigD145

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DarkMP is a parallel sort of branch to KMP. They'll be intermixing.

I got Interstellar and I'm using it with B9.

Spoiler (click to show/hide)
Ask questions. I've used the mod quite a bit.
How do I get engines, thermal turbojets in particular, to produce actual thrust? I have them hooked up to fusion reactors, and my vehicle has LFO, they act like they're turned on but produce no thrust.

Hooked up to reactors or directly placed node to node on the reactor? Most things in Interstellar have to attach node to node in a specific order. Just put parts together in dozens of combinations and you'll understand much of the mod. Rule of thumb: heat generation has to be connected node to node to electric generators and engines. The heat is directly transferred from part to part.
« Last Edit: May 07, 2014, 03:36:00 pm by BigD145 »
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IronTomato

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...I already right clicked them, it always says 0kN even though they seem to respond to throttle. Tried switching modes, nothing.
Also, my game just crashed for the fourth time in the past half hour and I'm getting extremely annoyed.
« Last Edit: May 07, 2014, 03:35:14 pm by IronTomato »
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Aseaheru

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The engines may not be using the correct propellent, crashes may be due to the alphaness of the game, the mods clashing, you breaking it...
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BigD145

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Also, my game just crashed for the fourth time in the past half hour and I'm getting extremely annoyed.

You're likely out of RAM.
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nogoodnames

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Did you turn the reactor on first? Fusion reactors don't start activated, and they require an initial source of megajoules for startup.


Just started a new career game and sent my first lander to the Mun (it was supposed to go to Minmus but I messed up a bit with the navigation). Let me tell you, you don't want your lander to be parked on a 60 degree incline while the pilot flies around doing science. A single slip and the kerbal goes sliding all the way to the bottom of the hill.
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IronTomato

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Also, my game just crashed for the fourth time in the past half hour and I'm getting extremely annoyed.

You're likely out of RAM.

I tried again. While no windows are open, RAM usage is at 800MB. While running my modded game, hovers around 4.5GB. My computer has 6GB of RAM. Is that enough to run out?
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BigD145

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Also, my game just crashed for the fourth time in the past half hour and I'm getting extremely annoyed.

You're likely out of RAM.

I tried again. While no windows are open, RAM usage is at 800MB. While running my modded game, hovers around 4.5GB. My computer has 6GB of RAM. Is that enough to run out?

Unless you're running Linux 64bit, you'll max out RAM usage for KSP (3.75GB). It'll lock up and that's the end of it. Use the active memory reduction mod.
« Last Edit: May 07, 2014, 04:40:32 pm by BigD145 »
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forsaken1111

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Also, my game just crashed for the fourth time in the past half hour and I'm getting extremely annoyed.

You're likely out of RAM.

I tried again. While no windows are open, RAM usage is at 800MB. While running my modded game, hovers around 4.5GB. My computer has 6GB of RAM. Is that enough to run out?
KSP is a 32bit program. It can't address 6GB of ram.
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LoSboccacc

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BFEL

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Yeah Interstellar can get confusing sometimes. Actually ANY mod can get hilariously confusing fast, but Interstellar adds a lot.

I was trying to get that thermal stuff to work with microwave beamed power, like Scott Manley, but that didn't happen.
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GreatWyrmGold

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I've decided to overhaul the mods I'm using. One part of that involves deleting Interstellar and replacing it with NEAR.

...I don't suppose anyone could remind me which stuff is Interstellar's? It's not labeled "Interstellar" or anything...
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