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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1491185 times)

miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8310 on: February 26, 2014, 02:47:36 pm »

Just click and drag the icons on the right.
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Lt_Alfred

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8311 on: February 26, 2014, 03:02:10 pm »

Just click and drag the icons on the right.

drag to where?
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8312 on: February 26, 2014, 03:20:47 pm »

The other header numbers.

GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8313 on: February 26, 2014, 03:44:16 pm »

I've been rereading the xkcd archives backwards, and came across this a while back.

Sounds like the Kerbal engineers designed a Munar rocket.

((I knew there was somewhere I could post this that justified keeping it open in another tab!))
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MorleyDev

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8314 on: February 26, 2014, 03:49:25 pm »

The alt-text for that is about 80% of all my launches in this game :P

Also I recently started playing with the Realistic Tech Tree Lite. I dunno why, but there's something satisfying about getting probes before manned and actually sending probes to the Mun, Minmus and such before daring to send a Kerbal. It feels more...sciency.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8315 on: February 26, 2014, 03:54:10 pm »

Agreed. The vanilla way feels a bit backward. Though, I can't get any mods to work at the moment.
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Lt_Alfred

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8316 on: February 26, 2014, 04:37:44 pm »

For some reason training and scenarios don't work for me, I press the button but nothing happens.
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Lightningfalcon

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8317 on: February 26, 2014, 04:45:21 pm »

I've been rereading the xkcd archives backwards, and came across this a while back.

Sounds like the Kerbal engineers designed a Munar rocket.

((I knew there was somewhere I could post this that justified keeping it open in another tab!))
I have that as a poster in my room.
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GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8318 on: February 27, 2014, 09:19:25 am »

I've been rereading the xkcd archives backwards, and came across this a while back.

Sounds like the Kerbal engineers designed a Munar rocket.

((I knew there was somewhere I could post this that justified keeping it open in another tab!))
I have that as a poster in my room.
Neat. Not the xkcd I'd put in my room*, but it's neat nonetheless.
*I'm not sure which one I would want--maybe the scrolling one?--but it wouldn't be one where stuff was described with the ten hundred words people use most often.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8319 on: February 28, 2014, 05:08:51 pm »

GAHHHH

So after a ridiculous number of failed attempts, I finally get the Hecate version III up to the moon and back, unlike versions I and II which just got stranded and/or blew up after falling over (seriously, landing would be easy-peasy if it would just STAHP FALLIN DOWN)

But anyway, get it splashed in the water, recover it, get mah science and then I realize that I didn't throttle down the engines before recovering, so the mission from MISSION CONTROLLER DIDN'T COMPLETE, SO I EARNED NO MUNNIES.

GOD DAMMIT IT IS SO HARD TO REMEMBER THAT SHIT.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8320 on: February 28, 2014, 08:15:32 pm »

Thats why mods with that guff stink!
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alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8321 on: February 28, 2014, 09:07:26 pm »

Yeah, I stopped using that one because of how finicky it was with that stuff. "What? You forgot to hit Finished when you landed? Well screw you then, you're now broke."
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8322 on: February 28, 2014, 09:11:07 pm »

Yeah, I stopped using that one because of how finicky it was with that stuff. "What? You forgot to hit Finished when you landed? Well screw you then, you're now broke."

Not just broke, but in the negative with no way of recovering because you owe interest for missions that have no or slim profits.
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GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8323 on: February 28, 2014, 11:45:48 pm »

Am I the only one who finds career mode a bit to... hard?
It seems like I have to grind science for days if I want to do anything interesting, and my rocker designs are horrible...
Maybe you shouldn't make any kind of chair. Or musician. Or musical chair.

Now, I shall use this science to make something awesome!
Suggestions? I can send pics of my tech tree.
Ion/Jet hybrid SSTO?
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sluissa

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8324 on: February 28, 2014, 11:47:06 pm »

Am I the only one who finds career mode a bit to... hard?
It seems like I have to grind science for days if I want to do anything interesting, and my rocker designs are horrible...
Maybe you shouldn't make any kind of chair. Or musician. Or musical chair.

Musical rocking chairs... Sounds dangerous... Sounds..... Kerbal
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