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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1490331 times)

MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7515 on: December 02, 2013, 06:54:57 pm »

they move relative to each other because they have different orbits - effect enhanced by the orbits being so small.

but seems like you formed your opinion so meh.
That's exactly the same reason as mine, just from Kerbin's point of reference instead of the crafts' points.
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IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7516 on: December 02, 2013, 11:31:12 pm »

I'm thinking about making an orbital missile battery using stock parts.

I will let y'all know how it goes.
It went so fucking terribly.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7517 on: December 03, 2013, 01:31:35 am »

Got a screenie of the carnage?
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Andux

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7518 on: December 03, 2013, 03:33:48 pm »

I have successfully constructed a functioning rover IN A CAVE, WITH A BOX OF SCRAPS entirely out of KAS-grabbable parts.



(Tubes are from Bavarian Aerospace.)
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IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7519 on: December 04, 2013, 07:59:48 am »

Got a screenie of the carnage?
Nah. I usually don't take screenshots except for when I'm doing succession games.
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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7520 on: December 04, 2013, 02:53:31 pm »

KSP 0.23 is in experimentals! The average time between experimentals and release is nine days, and guess what's in nine days? Kerbalkon. Coincidence? I think not.

MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7521 on: December 04, 2013, 03:46:18 pm »

I made a module full of escape pods for my MKO space station. Then I hopped into one and landed it on the Mun, with barely enough RCS fuel left to make it back to Mun orbit. So I threw together a refueling mission and refueled the escape pod, then sent it back to the space station and docked there again. Next I'll put another similar space station around the Mun so I can simply use the escape pods to refuel each other.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7522 on: December 04, 2013, 03:56:08 pm »

KSP 0.23 is in experimentals! The average time between experimentals and release is nine days, and guess what's in nine days? Kerbalkon. Coincidence? I think not.

What is good in the new update, besides transmission rebalancing?
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kaian-a-coel

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7523 on: December 04, 2013, 04:38:16 pm »

God dammit, so much for the modding I wanted to make.
I'll wait a bit I guess.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7524 on: December 04, 2013, 04:39:37 pm »

KSP 0.23 is in experimentals! The average time between experimentals and release is nine days, and guess what's in nine days? Kerbalkon. Coincidence? I think not.

What is good in the new update, besides transmission rebalancing?

Better tooltips that don't fill the whole screen in some cases.

LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7525 on: December 04, 2013, 06:51:21 pm »

And you can right click to tune parts in the vab/sph.
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forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7526 on: December 04, 2013, 08:59:40 pm »

And you can right click to tune parts in the vab/sph.
tune how?
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7527 on: December 04, 2013, 09:04:11 pm »

And you can right click to tune parts in the vab/sph.
tune how?
Like tweaking how far engine gimballing is allowed, probably limit some engines to a percentage of their thrust, stuff like that.  Generally "the part should be able to do X in real life, now there's an interface for that in KSP."

forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7528 on: December 04, 2013, 09:07:45 pm »

And you can right click to tune parts in the vab/sph.
tune how?
Like tweaking how far engine gimballing is allowed, probably limit some engines to a percentage of their thrust, stuff like that.  Generally "the part should be able to do X in real life, now there's an interface for that in KSP."
I can only imagine what the modders will do with this. Modular fuel system mod already does that to some extent but iirc its a bit hacky.
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forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7529 on: December 05, 2013, 08:20:06 am »

Been playing a bit with FAR installed. I've found that my normal designs are waaay too top heavy and I've started putting my payload on the bottom or in the middle of the rocket... looks odd but it works very well.
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