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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1489556 times)

Chiefwaffles

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Replace the orange tank with two of the smaller tanks (which add up to the size of the orange tank). Due to the orange tank's size, it's very unstable.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

My Name is Immaterial

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it is kind of terrible how parachutes disappear as soon as you touch/splash down.
Aestetically, or functionally? Because you can go EVA and repack them.

ank

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I'm trying to build a superheavy rocket that can launch at least one big orange fuel tank into space, but despite all my precautions, the upper stage keeps falling off the rocket on the launchpad. Is there anything I can do to fix it?

What does it say about me, that I recently put 7 full orange tanks into orbit and was disappointed?


But yeah, more struts and more asparagus. The way KSP works is that a tall rocket is a bad rocket, you wonna model your designs after pancakes with one of those waffle sticks sticking up.
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Dutchling

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Wow. Science.

I was really starved for more science, as the only thing I could do was orbiting Kerbin (crewed) or orbit Mun (probe). I then decided to take some ground samples near the launch pad. +50 science. Enough to get me solar panels.

One powered probe flight later and I have almost 1k science o.O
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forsaken1111

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Yeah just landing people around kerbin can give you a lot. I wonder if you get bonus science for experiments done near anomalies...
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Aseaheru

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Tall and thin is bad, short and fat is also bad.
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Rakonas

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Yeah just landing people around kerbin can give you a lot. I wonder if you get bonus science for experiments done near anomalies...
Landing at the ice caps definitely give a nice bit of science.
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jakeread1

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Anyone know whether the devs are planning to add a way to build colonies on planets, that'd be pretty cool.
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Aseaheru

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Well, resources are coming soon, perhaps next update.
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forsaken1111

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Anyone know whether the devs are planning to add a way to build colonies on planets, that'd be pretty cool.
People are already doing this, there's just currently no real point unless you add one of the mods that put in some resources.
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kaian-a-coel

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Yeah just landing people around kerbin can give you a lot. I wonder if you get bonus science for experiments done near anomalies...
I wonder as well. kraken sample anyone?
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Aseaheru

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I dont think thats how it works.
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forsaken1111

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I dont think thats how it works.
Have you tried? You get different science depending on what biome you're in on kerbin, after all. Maybe they made small 'biomes' around the anomalies?
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sluissa

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I think the official statement has been that there are currently no biome maps for anywhere except the Mun and Kerbin, but that they will be added at some point.
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forsaken1111

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I think the official statement has been that there are currently no biome maps for anywhere except the Mun and Kerbin, but that they will be added at some point.
Okay.. but there are anomalies on the mun and on kerbin.

I need to go find one.
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