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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1485293 times)

Scoops Novel

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Kerbal Space Jam
HAS KERBAL SCIENCE GONE TOO FAR?
OR HAS KERBAL SCIENCE NOT GONE TOO FAR ENOUGH?!

Excellent. I'm keeping the sound track.
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Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

ToonyMan

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I've been playing Kerbal for the last month on and off.  I should share some images/adventures.
Spoiler (click to show/hide)
I still have a lot of places to land at still.  I've done Kerbin, Mun, Minmus, Eve, and Duna.  Not sure what to do next.
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tryrar

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Hey, I've learned something pretty cool; you can get ANYTHING into space if you strap enough JATO to it!

Case in point:
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

forsaken1111

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Does anyone have a mod that includes a decoupler that detaches from both sides, instead of just one? My issue with the current decoupler parts is that they still remain with what you detached from, making it so that you can't, say, dock with it after turning around.
I believe stack separators do that.
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Girlinhat

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Hey, I've learned something pretty cool; you can get ANYTHING into space if you strap enough JATO to it!

Case in point:
Spoiler (click to show/hide)
JATO in general is hilarious.
http://www.youtube.com/watch?v=yyDocdJp_gs
http://www.youtube.com/watch?v=HRh6d2zO4mQ

Facekillz058

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I should buy this. I played the demo and enjoyed it.
Is the game CPU intensive or anything like that?
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Girlinhat

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I should buy this. I played the demo and enjoyed it.
Is the game CPU intensive or anything like that?
It can be, depending on how recently they've optimized.  The current build runs remarkably well for me on high graphics during average gameplay - if you're using superlarge ships or underpowered computer you can lower the settings.

Cthulufaic

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I should buy this. I played the demo and enjoyed it.
Is the game CPU intensive or anything like that?
It is quite CPU intensive, due to all the physics simulation.  However if you keep to smaller rockets than it should run fine, unless you have a computer that was new 8 years ago *cough*mine*cough*
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Facekillz058

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I should buy this. I played the demo and enjoyed it.
Is the game CPU intensive or anything like that?
It can be, depending on how recently they've optimized.  The current build runs remarkably well for me on high graphics during average gameplay - if you're using superlarge ships or underpowered computer you can lower the settings.
k, thanks. I guess I'll scrap together however much this costs now.
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Rose

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I play it on my laptop with very large ships, and I'm mostly fine.
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Fikes

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Can someone show me examples of rover deployment landers and how you design them?

I have had zero luck figuring out how to attach a rover to one of my crafts for placement on the surface of something.

Rose

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I just slap it onto the top of my rocket like so:

Spoiler (click to show/hide)

And a bunch of rockets on it like so:


Spoiler (click to show/hide)

Note that this requires very careful alignment of the rockets, as it's very easy to get the balance wrong.
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Sean Mirrsen

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I normally just build rovers strong enough to fall a short distance and light enough to flip over, and clip them to the side of the rocket.
Spoiler (click to show/hide)

If your design allows, you can even clip them in such a way that they just land on the wheels.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Girlinhat

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Oh god those little kerbal buggies are adorable!

Damned Robotics can help with orientation as well, either swinging them down to deploy upright or righting yourself once you've fallen.

nogoodnames

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I've gotten a pretty decent multipurpose space station up orbiting Kerbin
Spoiler (click to show/hide)

...and with the help of procedural wings, I was finally able to get an SSTO up to dock with the station and then land safely with FAR installed. Although I did mess up the docking pretty horribly on the first try and had to send up a refueling ship to make a second attempt.

My next project is going to be to setup a kethane mining base on Mun and use the engineering Lazors from the Lazor mod to beam up the kethane to a refueling station in an extremely low orbit.
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Life is, in a word, volcanoes.
                        - Random human lord
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