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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1502781 times)

Ultimuh

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About these space planes 8or whatever theyre called). How do I prevent it from tipping over at the runway?
It always manages to steer to the left and eventually crash in that direction before liftoff.
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sluissa

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SAS or ASAS help. Keep them on at least until it's time to pitch your nose up.

Some people, however intentionally steer their plane off the runway at low speed and just use the grass to take off. That's always an option and you have a lot more room.
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Peewee

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Not to mention, the bumps help to kick the plane up a bit.

Aqizzar

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Spoiler: Things I'm learning. (click to show/hide)

Either Kerbonauts are a lot bigger than their peers milling about the VAB, or the launch tower is made of Legos.


I still haven't learned how to put down a lander without ridiculous amounts of lateral speed.
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Sirus

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Re: lateral speed, I usually brake in orbit to such a degree that I basically fall straight down. After that, minor adjustments can be made with RCS.
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LoSboccacc

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keep the nose pointed exactly toward the rear of the velocity vector, lateral speed will cancel out, eventually.
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Thendash

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My first spaceplane: http://youtu.be/UNbJKQaqiWo
All stock parts except for the missiles made by JellyCube.
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This game could honestly give out hand jobs for free and people would still bitch.

alway

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So this works.
Spoiler (click to show/hide)
Hell of a pain in the arse to launch; but it can fly w/o engine use after launching. It consists of a nearly complete circle of swept wings; the natural shape they form if you stack enough end to end. The two rudders give excellent yaw control, and the front canards allow for motion. By slowly flapping the canards up and down, the entire craft flexes; this provides the thrust and lift necessary for the craft to fly. As cool as that image is, it unfortunately doesn't fully convey how cool the subtle lift-providing flex looks in action.

To launch it, I used launch clamps under every second or third swept wing, with some vertical-pointing tails attached to separators under the front half. Without said tails for support, the back half would crash into the clamps holding the front half.
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Aklyon

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As cool as that image is, it unfortunately doesn't fully convey how cool the subtle lift-providing flex looks in action.
Then why not make a video of it? ;)
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Crystalline (SG)
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Aseaheru

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SHOW US EVAS WHILE YOUR AT IT!
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alway

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As cool as that image is, it unfortunately doesn't fully convey how cool the subtle lift-providing flex looks in action.
Then why not make a video of it? ;)
Because lazy. Also because that was the only time it launched successfully. :P
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Sirus

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Downloaded the new version and gave it a try today. Turns out that switching back to your ship while a kerbalnaut is in EVA causes a pretty hefty amount of lag. Also, I tried to see what would happen if I opened the parachute on the pod while letting one of the kerbalnauts crash into the water and died. Turns out the pod disappeared without a trace and I couldn't switch back to it or find it on the map. Not sure what the deal there was.
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Quote from: Max White
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Star Wars: Age of Rebellion OOC Thread

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LoSboccacc

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I can't make a working plane no more, they all crash in the sea at the end of the runway.
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Sean Mirrsen

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Add more wings.

Spoiler (click to show/hide)
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sneakey pete

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Magma is overrated.
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