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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505653 times)

Seriyu

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #300 on: July 12, 2011, 07:17:31 pm »

Jebidiah is the most optimistic kerbal (kerbalite?) ever.

TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #301 on: July 12, 2011, 07:20:25 pm »

I personally find it interesting that Kerbal is essentially a Pangaea-like with a supercontinent on one side of the planet and a giant ocean on the other.

Also, YAY 0.8.1!!!!!
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #302 on: July 12, 2011, 07:24:50 pm »

I personally find it interesting that Kerbal is essentially a Pangaea-like with a supercontinent on one side of the planet and a giant ocean on the other.

Makes orbits kinda boring, but it's a nice place.

0.8.1 does make construction a lot easier, now that laterally mounted parts line up cleaner (although not foolproof!), and you can detach stuff without removing it.  But be warned, the old "why won't this reconnect like I know it can" bug is still there with large clumps of pieces.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #303 on: July 12, 2011, 07:28:31 pm »

I personally find it interesting that Kerbal is essentially a Pangaea-like with a supercontinent on one side of the planet and a giant ocean on the other.

What I've noticed is that the continent we launch from looks suspiciously like Africa.
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Alehkhs

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #304 on: July 12, 2011, 07:33:37 pm »

I personally find it interesting that Kerbal is essentially a Pangaea-like with a supercontinent on one side of the planet and a giant ocean on the other.

What I've noticed is that the continent we launch from looks suspiciously like Africa.

Who knows why the developers (themselves based out of Mexico City), decided we should launch from Mozambique...
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Tarran

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #305 on: July 12, 2011, 07:39:33 pm »

Urgh, 0.8.1 is buggy. I've had multiple problems so far:

Detached items are floating. Cannot be deleted. Ctrl Z fixed it.
Detached items are floating again. Cannot be deleted. Ctrl Z did not fix it.
Command capsule could not be dropped once selected.

Maybe rushing it was a bad idea.
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Vorbicon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #306 on: July 12, 2011, 07:44:29 pm »

A bug I had with a recent design, I had two boosters connected via radial decouplers to a small liquid rocket, with a massive liquid rocket setup underneath it. Problem is, when I fired off the massive rockets to launch, the two boosters fired off as well. Didn't hurt anything, but kind of a waste. And yes, I had a similar design (just not as symmetrical) in the previous version that fired through it's stages properly.
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #307 on: July 12, 2011, 07:48:52 pm »

Yeah, tons of control and interface bugs and randomness in this update, but at least it shows they're working on it.

« Last Edit: July 12, 2011, 07:51:06 pm by Aqizzar »
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Alehkhs

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #308 on: July 12, 2011, 07:52:22 pm »

Yeah, tons of control and interface bugs and randomness in this update, but at least it shows they're working on it.


I need more!
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Ozyton

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #309 on: July 12, 2011, 07:53:04 pm »

Wooo, I didn't get into orbit but I made my first... semi-successful engine powered vertical landing... thing. =P

I landed on some grass but as soon as I touched down the thing tipped over and the command capsule fell off. But oh well, everyone's in one piece =)

Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #310 on: July 12, 2011, 07:59:33 pm »

Detached items are floating. Cannot be deleted. Ctrl Z fixed it.
Detached items are floating again. Cannot be deleted. Ctrl Z did not fix it.
Command capsule could not be dropped once selected.
"Detached items are floating"? -- I sure hope you're not considering the new feature that makes it such that we don't have to delete everything to add a part in the middle a bug.
Drag to the part menu and they'll vanish as expected.
I had them get stuck to the mouse a few times, but that's a different bug, similar to the next one.
"Command capsule could not be dropped once selected." -- Starting a new ship with the button fixed that one for me.

EDIT: Custom parts will need to have a few changes made to make symmetry work properly with them.
« Last Edit: July 12, 2011, 08:02:56 pm by Jay »
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Aklyon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #311 on: July 12, 2011, 08:11:55 pm »

You have to drag to the menu or hit delete to remove them now, tarran. not really a bug.
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BloodBeard

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #312 on: July 12, 2011, 08:17:07 pm »

If you're dragging around a piece you don't want you can delete it with delete on your keyboard. Tutorial needs a little updating.

This is soooo much easier. This is the first time i've been able to use wings too as I had a hard time getting them all even, they actually work pretty well. Will need to do some comparing with SAS and other experimenting to get a good balance.
« Last Edit: July 12, 2011, 08:32:59 pm by BloodBeard »
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Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #313 on: July 12, 2011, 08:17:17 pm »

Hahahahahaha.
An SAS module with winglets in 12-sided symmetry configuration can fly without any power source.
The kerbals have invented self-sustaining flight before we have!
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Sensei

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #314 on: July 12, 2011, 08:28:49 pm »

The wings are effectively useless. They add weight and unbalance the ship with no perceivable benefits. They're technically just there to look good.

I quite disagree- they seem to prevent my ships from going out of control sometimes.
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