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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505057 times)

Carcanken

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #180 on: July 11, 2011, 11:47:20 pm »

Its a pretty fun game, just feels every single time i get everything on the rocket equal and even, it still always flies and flips over and over when i fly it. :(
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breadbocks

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #181 on: July 11, 2011, 11:48:28 pm »

I'm not even sure why the Hornet blew up. :O

The ball came from the SA goon link Jay posted.
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Clearly, cakes are the next form of human evolution.

Aklyon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #182 on: July 11, 2011, 11:49:06 pm »

I was about to ask where the spaceorange came from.
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NewsMuffin

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #183 on: July 12, 2011, 12:00:24 am »

Hmm, maybe the reason Bob is always scared is that the three Kermans are at different stations.
Bob would be the Ship Integrity Officer.
Bill would be the Kerman Survival Officer.
Jeb would be the Pilot/Navigator, which is why he's always smiling, except when they're exploding.

I made little acronyms for their titles, but they were childish.
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #184 on: July 12, 2011, 12:06:27 am »

Personally I stick by my coupler based launch method. My current design is
Code: [Select]
Comm
Coupler
Fuel
Fuel
Fuel
Engine
Coupler
Tricoupler
Fuel-Fuel-Fuel
Fuel-Fuel-Fuel
Fuel-Fuel-Fuel
Engine-Engine-Engine
Coupler-Coupler-Coupler

Why couplers on the bottom? Otherwise, yours is very similar to mine, though I have a SAS on top of the tricoupler plus the previously mentioned side mounted SRBs.

I just used this same exact rocket to get into a stable orbit with nearly a full fuel tank left to play around with/deorbit.

The reasoning for the bottom couplers is because of a weird thing that won't let the liquid rockets take off straight from the pad. I discovered this by accident by having a few exploding solid rockets bump my ship up off the pad, letting it take orbit in that form. Once I took the solid rockets off, it wouldn't lift off, but putting anything under there that will detatch will let it lift off easily. Although if they explode, sometimes 1/3 of the rocket goes with it.
Personally I reason it as that the couplers detonating provide the tiny bit of thrust necessary to get the rocket off the ground.
Its a pretty fun game, just feels every single time i get everything on the rocket equal and even, it still always flies and flips over and over when i fly it. :(
Happens to me too, but it's all about realigning the rocket so that you don't crash into the ground. Also hopefully you're a distance away from the kearth before you spin out of control. I never use SAS personally, waste of weight.
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BigD145

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #185 on: July 12, 2011, 12:20:34 am »

The nuclear rocket is a lot of fun. 4,000 km and 3,000 m/s, but decreasing. If only I had added one more stage. The planet disappeared ages ago.
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Xinvoker

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #186 on: July 12, 2011, 12:51:19 am »

Challenge:

Achieve orbit with the simplest ship possible. Default parts only. Simplicity is defined by the sum of liquid fuel tanks+solid boosters.
I managed to do it with 5 liquid fuel tanks +3SRB's.

Simplicity number=8 . Beat that! (easily I bet)

I will soon edit this post with screenshots
Screenshot:
Spoiler (click to show/hide)
« Last Edit: July 12, 2011, 01:04:36 am by Xinvoker »
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Detonate

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #187 on: July 12, 2011, 12:58:24 am »

I just built a pretty simple rocket, and about 5,000 meters up I lost control due to forgetting to balance it out. Naturally it spun out of control and I separated. Due to the nature of the capsule area design, I also separated with some SAS attached. For some reason (probably due to speed) the parachute didn't fully deploy until very close to Kerbal. When I landed, one of the SAS pieces (there were 3 attached) exploded, apparently slowing down the rest enough to safely land. What the fuck, KSP?

EDIT: At the time of contact with Kerbal I was probably going around 55-60 m/s.
« Last Edit: July 12, 2011, 01:01:09 am by Detonate »
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Bremen

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #188 on: July 12, 2011, 01:09:17 am »

Challenge:

Achieve orbit with the simplest ship possible. Default parts only. Simplicity is defined by the sum of liquid fuel tanks+solid boosters.
I managed to do it with 5 liquid fuel tanks +3SRB's.

Simplicity number=8 . Beat that! (easily I bet)

I will soon edit this post with screenshots
Screenshot:
Spoiler (click to show/hide)

6. 4 fuel tanks, 2 SRBs. 91,000 m up, 2,350 m/s, and I ended up with a half a tank left for deorbiting (for once the pilots wont have to die in space).

On the other hand, I did leave out the parachute to save weight. And I doubt half a tank is enough for a powered landing, so maybe they're safer up there.
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Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #189 on: July 12, 2011, 02:26:25 am »

I'll take that challenge, I'll get a screen of my fave rocket :D
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #190 on: July 12, 2011, 02:26:50 am »

Needs some suitably epic music for the blastoff: http://www.youtube.com/watch?v=qLxCOIAkbyQ
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Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #191 on: July 12, 2011, 02:50:43 am »

Love this one.


Its made out of:
4 x SRB's
3 x Liquid rocket fuel

7 :D

Achieves orbit, you have about half a tank, maybe 1/4 of a tank to deorbit.

The SRB's are in groups of two, they first burn fast and overload the bottom one. Then the one remaining burns for a while before decoupling and firing the next set of 2.

These get the vehicle up to about 2500 metres, after that the main engine does the rest. It uses approx 2 1/2 tanks of fuel getting into orbit.
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #192 on: July 12, 2011, 04:36:40 am »



Traveling a hundred kilometers above the world in a giant orange.  I like the extra large fuel tanks, they let you make tons of course corrections, which is good because this is a sloppy orbit.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #193 on: July 12, 2011, 04:48:08 am »

So apparently the limit of draw distance is 1500K. Kerbal has now disappeared from my universe. Still coasting at 5000 m/s towards the sun. Unsurprisingly, Jeb is happy about this.
« Last Edit: July 12, 2011, 04:53:34 am by Sordid »
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Lightning4

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #194 on: July 12, 2011, 04:51:47 am »

Poor astronauts. I finally managed to achieve "orbit" in the sense that they're in space and I doubt they're ever coming back down. They're 500km above the dark side of the planet and rising. Might've been a wee bit excessive on the boosting.

At least Jebediah is having the time of his life.

They might come down eventually but I'm not sure whether I want to wait that long. The speed is 1.6 km/s and very, very slowly dropping.
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